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Anveshna Srivastava; Vihang Vaidya; Sahana Murthy; Chandan Dasgupta – British Journal of Educational Technology, 2024
Spatial perspective-taking (SPT) ability positively influences performance in STEM fields. While limited research studies have been done with school students, they have yielded inconclusive findings and, hence, here we report findings from our study with an augmented reality (AR) enhanced learning environment (ARELE), GeoSolvAR, on middle-school…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
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Huixin Gao; Harwati Hashim; Melor Md Yunus – Cogent Education, 2024
This study aims to investigate the effect of the Project-based Learning (PjBL) Class Model on Chinese undergraduates' argumentative writing performance. A mixed-methods approach was employed to attain the main objective of the study. It included 50 non-English major students in the control group (25) and experimental group (25) from a Chinese…
Descriptors: Foreign Countries, Undergraduate Students, Active Learning, Student Projects
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Slade Goldman; Katie A. Coscia; Lauren A. Genova – Journal of Chemical Education, 2024
Electron configuration provides insight into the chemical behaviors of elements and is an important concept for students to master in introductory chemistry. To better strengthen undergraduate students' mastery of electron configurations of atoms and ions, we designed a novel, interactive chemistry game called ChemisTree that uses active-learning…
Descriptors: Educational Games, Chemistry, Science Education, Scientific Concepts
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Kashif Raza; Simon Li; Catherine Chua – Science & Education, 2024
Traditional engineering education (Eng. Ed) has received criticism for restricting student learning and experiences to practical skills development while ignoring the significance of fostering cognitive skills that encourage higher order thinking, criticality, and self-reflexivity. Imaginative education (IE) has emerged as a consideration for…
Descriptors: Engineering Education, Imagination, Higher Education, Conventional Instruction
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Sarah Probine; Jo Perry; Rachael Burke; Joanne Alderson; Fi McAlevey – Early Childhood Education Journal, 2024
Inquiry-based project learning is an internationally recognised pedagogical approach where children work collaboratively to research and discover the answers to their questions through discussion, representation, and evaluation. This paper explores the findings from Phase One of a qualitative study examining how this approach has been interpreted…
Descriptors: Foreign Countries, Inquiry, Active Learning, Early Childhood Education
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Magdalena Julia Wicher; Elisabeth Frankus – Learning Organization, 2024
Purpose: This paper aims to look at the implementation of project-funded research governance and its potential to induce organisational learning on responsible research and innovation (RRI). This paper analysed what types of organisational learning and change can take place within organisations of an Europe-funded project and to what extent. This…
Descriptors: Research Administration, Governance, Organizational Learning, Responsibility
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Anna Trifonova; Mariela Destéfano; Mario Barajas – Digital Education Review, 2024
This article proposes a comprehensive AI curriculum tailored for young learners aged 11 to 14, emphasizing a humanistic approach. We review other AI curricula proposals for children and young people and underline that they focus primarily on AI's technological benefits and on learning coding and logic. Our curriculum explores human cognition that…
Descriptors: Artificial Intelligence, Cognitive Processes, Children, Constructivism (Learning)
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Tugra Karademir Coskun; Ayfer Alper – Digital Education Review, 2024
This study aims to examine the potential differences between teacher evaluations and artificial intelligence (AI) tool-based assessment systems in university examinations. The research has evaluated a wide spectrum of exams including numerical and verbal course exams, exams with different assessment styles (project, test exam, traditional exam),…
Descriptors: Artificial Intelligence, Visual Aids, Video Technology, Tests
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Ifan Iskandar; Ratna Dewanti; Siti Drivoka Sulistyaningrum; Imam Santosa – International Journal of Language Education, 2024
Acknowledged as a far-reaching pedagogical method, Project-Based Learning is nationally imperative in Indonesian education despite the disinclination of its execution. This paper scrutinizes the phonetics and phonology-based English pronunciation dimensions and scaffolding traits as the bases to devise the scaffolding assignments for PBL…
Descriptors: Foreign Countries, College Students, Phonetics, Phonology
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Tugba Geçgil; Hakan Akçay – International Journal of Education in Mathematics, Science and Technology, 2024
In this research, the effects of using Model-Based and Argumentation-Supported Model-Based Inquiry methods on 6th-grade middle school students' knowledge, scientific process skills, and motivation regarding the subject of sound and its properties were examined according to the current curriculum. A total of 77 students attending a state school…
Descriptors: Middle School Students, Grade 6, Active Learning, Questioning Techniques
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Lamia Büsra Yesil; Ipek Saralar-Aras – International Education Journal: Comparative Perspectives, 2024
This paper reports the findings of a case study that examined the importance of flexible learning spaces and student-centred pedagogies for facilitating effective teaching and learning in schools. By exploring the arrangement of learning spaces at the school level, the study compared a case school in Germany with the Future Classroom Lab Model.…
Descriptors: Student Centered Learning, Classroom Environment, Space Utilization, Active Learning
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Steven L. Kramer; Janie Scull; Andrew Porter; Christine M. Massey; F. Joseph Merlino; John Y. Baker – Journal of Research in Science Teaching, 2024
This study used a cluster randomized controlled trial to investigate the effectiveness of two approaches to increasing middle school students' science learning when using an inquiry-based science curriculum. Eighty-nine schools, with 253 teachers and 20,591 students, were randomly assigned into one of three conditions: (a) a treatment condition in…
Descriptors: Academic Achievement, Cognitive Science, Science Achievement, Active Learning
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Cheng-Tai Li; Huei-Tse Hou – Journal of Science Education and Technology, 2024
The COVID-19 pandemic has drawn the attention of educators to the blended learning model. This study developed a remote blended game-based learning activity that integrates digital game--based learning (DGBL) and blended learning (including online synchronous and asynchronous learning). This method emphasizes that in the online synchronous…
Descriptors: Distance Education, Blended Learning, Game Based Learning, Asynchronous Communication
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Hasan Özyildirim; Pelin Yaman – Journal of Inquiry Based Activities, 2024
In the study, repair activities were planned with prospective science teachers (f=24) using broken household appliances and it was aimed to establish a relationship between such practices and science teaching during the activities. The activities, which were carried out as a single group, were carried out in collaborative groups of four. Case…
Descriptors: Preservice Teachers, Preservice Teacher Education, Science Activities, Science Education
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