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Chang Wang; Rebeca Mireles-Rios – Journal of International Students, 2025
Chinese international graduate students (CIGs), growing up without siblings, under China's One-Child policy, are particularly impacted by peer dynamics. This study explored the influence of peer dynamics and family structure on the academic motivation of CIGs in the U.S., using Bandura's self-efficacy theory as a framework. A single-case study…
Descriptors: Foreign Countries, Peer Relationship, Siblings, Student Experience
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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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Basak Erdem Kara – International Electronic Journal of Elementary Education, 2025
Achievement tests are commonly used in education to evaluate students' academic performance and proficiency in specific subject areas. However, there is a major problem that threatens the validity of achievement test scores which is test-taking disengagement. Respondents provide answers that are inconsistent with their true ability level and can…
Descriptors: International Assessment, Secondary School Students, Foreign Countries, Achievement Tests
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Pelin Irgin – Language Awareness, 2025
A growing body of research has examined the incorporation of English as a Lingua Franca (ELF) into Second Language (L2) instruction in various settings. Despite pedagogical innovations in L2 classrooms, little research has embodied retrospective explorations of the impact of ELF interventions with concrete instruments to measure the exact change…
Descriptors: English (Second Language), Second Language Instruction, Language of Instruction, Preservice Teacher Education
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Chih-Hung Wu; Ting-Sheng Weng; Chih-Hsing Liu – Educational Technology & Society, 2025
With the growing attention directed towards ChatGPT and its applications in education, this study explored its impact on various variables pertaining to student learning. Specifically, an integrated theoretical framework was used to investigate the factors that influence student problem-solving and critical thinking abilities when using ChatGPT…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Learning Motivation
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Fa Zhang; Christine Lee Bae; Michael D. Broda; Alison C. Koenka – Journal of Experimental Education, 2025
In this study, we investigated the relationships between three pivotal factors that influence student performance, including opportunity-to-learn (OTL) factors, which included proximal indicators that represent science-specific learning opportunities, student motivation (propensity factor), and crucial student and teacher antecedent factors by…
Descriptors: Student Motivation, Predictor Variables, Science Achievement, Self Concept
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Joe Hazzam; Stephen Wilkins; Bharati Singh; Blend Ibrahim – Innovations in Education and Teaching International, 2025
Social media educational tools represent an opportunity for higher education (HE) institutions to enhance postgraduate students' skills development. LinkedIn Learning can be used to complement classroom teaching and learning. However, the drivers and outcomes of this tool remain a gap in the literature. This study uses a cross-sectional research…
Descriptors: Foreign Countries, Graduate Students, Electronic Learning, Social Media
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Müzeyyen Barut; Zeynep Yüce – World Journal of Education, 2025
In an ever-changing world, it is impossible for individuals to acquire all existing knowledge, just as it is challenging to predict which knowledge will be necessary for the future. The critical factor here is to concretize or make raw knowledge useful. Therefore, it has become imperative to develop students' abilities to analyze and utilize…
Descriptors: Science Process Skills, Science Achievement, Middle School Students, Science Instruction
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Umi Muzayanah; Zakiyah; Agus Iswanto; Wahab; Umi Masfiah – Knowledge Management & E-Learning, 2025
This research aims to measure students' learning independence levels in distance learning during the COVID-19 pandemic and identify factors that influence students' learning independence. The quantitative method was used to obtain data from 179 high school students in Indonesia to assess students' learning independence. In addition, this study…
Descriptors: COVID-19, Pandemics, Distance Education, High School Students
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Norlia Mat Norwani; Zuriadah Ismail; Rohaila Yusof; Nastasya Athira Mohd Nasir; Anis Suriati Ahmad – Journal of Education and Learning (EduLearn), 2025
Employers often perceive accounting graduates as lacking motivation and soft skills. The research proposes that game-based learning (GBL) will enhance students' motivation, teamwork, critical thinking, communication skills, and promote learning. Research instruments include academic motivation scale (AMS) utilized to measure motivation, skills…
Descriptors: Accounting, Business Education, Game Based Learning, Soft Skills
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Susana Vidigal-Alfaya; Miguel-Ángel Ballesteros-Moscosio; Cristina Yanes-Cabrera – Journal of Education and Learning (EduLearn), 2025
This study aims to determine the predominant motivation among users of the vocational training for employment (VTE) system and to discern whether there are differences according to socio-demographic traits such as gender, age, and employment status. Motivation is a factor that has to be taken into account during any teaching-learning process. The…
Descriptors: Student Motivation, Career and Technical Education, Student Characteristics, Gender Differences
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Nabila Mushtaq; Nadiya Nazeer; Ishret Fayaz; Farzana Gulzar – Education and Information Technologies, 2025
This study aims to provide a comprehensive bibliometric analysis of gamification research in higher education from 2015-2024, highlighting key trends, influential contributors, and emerging themes. It seeks to address gaps in understanding the intellectual structure, global collaboration networks, and integration of advanced technologies in…
Descriptors: Gamification, Educational Research, Higher Education, Technology Uses in Education
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Hyun Ji Lee; Sungwha Kim; Mimi Bong – British Journal of Educational Psychology, 2025
Background: As children mature, they tend to develop a fixed mindset in math, which has been identified as a contributor to declining confidence and widespread anxiety in math. Both parents and teachers can function as critical socializers in shaping children's fixed mindsets. Aims: Given that children's beliefs are formed through interactions…
Descriptors: Childrens Attitudes, Elementary School Students, Grade 3, Grade 4
Y. Vijaya Lakshmi; I. Majid – Online Submission, 2025
In light of the rapid shift towards digital learning environments, assessing students' e-learning readiness is vital in developing countries, where unique infrastructural and socio-cultural challenges impact education. The study examines the e-learning readiness of 909 university students through the data collected using a self-developed…
Descriptors: Learning Readiness, Electronic Learning, College Students, Student Attitudes
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Roman Yavich – African Educational Research Journal, 2025
This study investigates the impact of artificial intelligence (AI) tools on the academic performance of university students with insufficient mathematical preparation enrolled in higher mathematics courses. Utilizing a quasi-experimental design with pre- and post-testing, the research explores the effectiveness of AI-based platforms such as…
Descriptors: Artificial Intelligence, Mathematics Education, Advanced Courses, Outcomes of Education
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