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Altin, Mehmet – Cypriot Journal of Educational Sciences, 2021
This study aims to determine how the activities applied within the course 'Introduction to Education' affect learning the subjects about education. The research had the one-group post-test-only design, a type of quasi-experiment design. The study group of the research consisted of 97 prospective teachers. 'Introduction to Education' covered the…
Descriptors: Learning Activities, Preservice Teacher Education, Preservice Teachers, Student Participation
Bekmanova, Gulmira; Ongarbayev, Yerkin; Somzhurek, Baubek; Mukatayev, Nurlan – Journal of Computing in Higher Education, 2021
The main goal of this research is to improve the personification of learning in higher education. The proposed flexible model for organizing blended and distance learning in higher education involves the creation of an individual learning path through testing students before the start of training. Based on the learning outcomes, the student is…
Descriptors: Individualized Instruction, Blended Learning, Lifelong Learning, Distance Education
Rahayu, Mega Septiana Ika; Kuswanto, Heru – Journal of Technology and Science Education, 2021
This research aims to reveal the effectiveness of the use of the Android-based carom games comic integrated to discovery learning (MIKIMOM) in improving critical thinking and mathematical representation in the teaching of physics. It is quantitative research with the quasi experimental research design. It was conducted in two phases, with the…
Descriptors: Instructional Effectiveness, Handheld Devices, Video Games, Discovery Learning
Fiorella, Logan – Applied Cognitive Psychology, 2021
Learning by teaching can be effective, yet many students fail to engage in knowledge building, in which they actively generate inferences and connect the material to their existing knowledge. Recent research suggests creating drawings while orally explaining to others fosters knowledge building and long-term learning; however, the mechanisms…
Descriptors: Teaching Methods, Freehand Drawing, Instructional Effectiveness, College Students
Singh, Mamta – Journal of College Science Teaching, 2021
The purpose of this study was to investigate knowledge and attitudes of preservice teachers toward wind energy education. The participants for this study were preservice teachers enrolled in a science methods for teachers course. The preservice teachers experienced wind energy education through cooperative learning experience and a hands-on wind…
Descriptors: Preservice Teachers, Student Experience, Energy Education, Cooperative Learning
Kurt, Cemile; Karabag, S. Gülin – African Educational Research Journal, 2021
This research aimed to present how using the drama method in high school history courses affected student achievement. The descriptive study utilized data collected with quasi-experimental design in quantitative method and made use of data based on content analysis in qualitative method. The study group of the research consisted of 59 students in…
Descriptors: Academic Achievement, Teaching Methods, Dramatic Play, History Instruction
Zhang, Bo; Robb, Nigel – SAGE Open, 2021
We compared two versions of an n-back training program, differing from the graphical perspective, on the effects of working memory (WM) training and transfer. Sixty participants were trained on a traditional n-back task (2D perspective) or an augmented reality (AR) version of the same program. The AR version was rated more engaging and graphically…
Descriptors: Short Term Memory, Training, Transfer of Training, Simulated Environment
Squires, David R. – Journal of Educational Technology, 2021
The Mobile Learning Just-in-Time Cognitive Support Software Application Systems research study was conducted in three fully online graduate courses. Multiple rounds of data analytic activity includes; mobile app downloads, app visits, time in app, application time on task, and frequently used application tabs (n=78). A second round of collection…
Descriptors: Electronic Learning, Learning Strategies, Graduate Students, Handheld Devices
Castro, Luis F.; Peuker, Steffen; Mott, Jennifer – Journal of Food Science Education, 2021
Abstract Food analysis courses introduce the theory and application of analytical procedures to characterize foods and their ingredients. Students learn the principles behind analytical techniques commonly used to analyze foods in the industry and evaluate their suitability for the analysis of specific food products. Food analysis courses have…
Descriptors: Teamwork, Cooperative Learning, Active Learning, Learner Engagement
Kelly, Sean; Abruzzo, Emma – Educational Researcher, 2021
Teacher reports on school organizational functioning, curricular processes, and student engagement are a reliable means of ascertaining valuable information about classroom climate and learning outcomes. Yet, to date, the vast majority of quantitative teacher-reported data, where teachers themselves reach judgments about educational processes,…
Descriptors: Teacher Researchers, Participatory Research, Research Utilization, Teacher Surveys
Yilmaz, Ozkan – Shanlax International Journal of Education, 2021
Effective usage of augmented reality (AR) depends on good integration into the learning environment. Based on a qualitative research approach, this study investigates the effects of using AR technologies in science education to support the effective use of AR. Students' experiences of AR were gathered using a prepared questionnaire form. Within…
Descriptors: Computer Simulation, College Science, Student Experience, College Students
Haenilah, Een Yayah; Yanzi, Hermi; Drupadi, Rizky – International Journal of Instruction, 2021
The problem of this study was the lack of problem-solving skills in early childhood, mostly in developing countries including Indonesia. This study examines the effect of the scientific approach-based learning process on problem-solving skills of early childhood and analyse the effectiveness of scientific approach-based learning to improve problem…
Descriptors: Science Instruction, Teaching Methods, Problem Solving, Early Childhood Education
Singh, Parmjit; Hoon, Teoh Sian; Nasir, Akmal Md; Ramly, Adlan Md; Rasid, Syazwani Md; Meng, Chew Cheng – International Journal of Evaluation and Research in Education, 2021
Given the hypothesis that card games form a strong tool capable of shaping the aforementioned interest, this study has developed a card game called Math Zap as a pedagogical tool for numeracy skills development in the context of mental computation. It is geared towards investigating the efficacy of this Math Zap card game, in facilitating the…
Descriptors: Game Based Learning, Educational Games, Numeracy, Mathematics Skills
Hodges, Georgia W.; Oliver, J. Steve; Jang, Yoonsun; Cohen, Allan; Ducrest, David; Robertson, Tom – Journal of Science Education and Technology, 2021
The use of serious educational games has the potential to increase student learning outcomes in science education by providing students with opportunities to explore phenomena in ways that vary from traditional instruction; yet, empirical research to support this assertion is limited. This study aimed to explore deeply what learning gains were…
Descriptors: Educational Games, Game Based Learning, Secondary School Science, Science Instruction
Clark, Sarah K.; Judd, Emma; Smith, Leigh K.; Ahlstrom, Emily – Early Childhood Education Journal, 2021
The purpose of this study was to evaluate a form of writing instruction designed to teach second-graders to write compare and contrast informational texts. 73% of the participants (N = 45) were White, 22% were Hispanic, 2% were Asian, and 1% were Black, with 63% of the students eligible for free or reduced lunch. 48% of the students were female…
Descriptors: Elementary School Students, Grade 2, Writing Instruction, Integrated Activities

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