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Chang, Yu-shan – Australasian Journal of Educational Technology, 2019
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has…
Descriptors: Computer Software, Creativity, Student Motivation, Telecommunications
Shu, Bo; Fan, Fang; Zhu, Xinting – Journal of Curriculum and Teaching, 2019
In order to stimulate learning interest among university students towards biochemistry and to improve learning outcomes, we performed a 10-week biochemistry Rain Classroom teaching experiment among students majoring in clinical medicine. Rain Classroom is a plug-in for WeChat, a smartphone instant messaging application. Teachers can post teaching…
Descriptors: Biochemistry, Science Instruction, Teaching Methods, Educational Technology
Hendikawati, Putriaji; Zahid, Muhammad Zuhair; Arifudin, Riza – International Journal of Instruction, 2019
Computer Assisted Instruction (CAI) is one form of advances in information technology and computers that are proliferating today that can access anywhere and can be utilised as innovative learning resources. This research aims to develop Android-based Computer Assisted Instruction and evaluate its effectiveness. The Android-based CAI media were…
Descriptors: Handheld Devices, Computer Assisted Instruction, Instructional Effectiveness, Independent Study
Pedrero-Esteban, Luis Miguel; Barrios-Rubio, Andrés; Medina-Ávila, Virginia – Comunicar: Media Education Research Journal, 2019
The consolidation of smartphones as dominant devices for access to digital information and entertainment has redefined the processes of production and commercialization of cultural communication industries. The nature of these screens, which prioritize the visual content over the sound, decisively influences distribution strategies in the audio…
Descriptors: Telecommunications, Handheld Devices, Music, Audio Equipment
Yalcinalp, Serpil; Avci, Ümmühan – Turkish Online Journal of Educational Technology - TOJET, 2019
In order to effectively use emerging digital educational technologies educators should reflect on how these technologies influence student learning, including student creativity. Existing research shows that creativity can be supported by emerging technologies, but recent research in this area has not yet been reviewed. The purpose of our…
Descriptors: Creativity, Educational Technology, Curriculum Development, Technological Advancement
Chin, Kai-Yi; Wang, Ching-Sheng; Chen, Yen-Lin – Interactive Learning Environments, 2019
Although Augmented Reality (AR) technology has already been adopted into mobile learning environments, additional effort must be put towards providing strong evidence that AR-based mobile systems are excellent educational tools that make a positive impact in or outside of the classroom. Our study utilized a similar AR-based mobile learning system…
Descriptors: Computer Simulation, Simulated Environment, Telecommunications, Educational Technology
Englehardt, Joanna; Brown, Christopher P. – Journal of Research in Childhood Education, 2019
Policymakers' neoliberal education reforms, which define education through economic rather than democratic principles, continue to promote the integration of mobile devices into early childhood classrooms to provide students with new learning opportunities while preparing them for the job market. Although many schools have begun integrating such…
Descriptors: Elementary School Teachers, Preservice Teachers, Educational Technology, Technology Uses in Education
Tomara, Marina; Gouscos, Dimitris – Journal of Educational Computing Research, 2019
In this work, we describe an educational approach based on augmented reality (AR) and mobile technology that has been developed with the aim to engage students in a learning procedure regarding the electric forces as well as Coulomb's Law. Initially, we present the AR learning environment and we explain its design principles with respect to the…
Descriptors: Computer Simulation, Simulated Environment, Handheld Devices, Science Education
Isaacs, Shafika; Roberts, Nicky; Spencer-Smith, Garth – South African Journal of Education, 2019
This paper compares the mixed-methods evaluation findings of the ukuFUNda Virtual School (UVS) with evaluations of three different mobile learning (m-learning) programmes in Africa: the information and communication technologies for rural education (ICT4RED); the Kenya Primary Math and Reading (PRIMR) study and the Nokia Mobile Mathematics…
Descriptors: Telecommunications, Educational Technology, Handheld Devices, Technology Uses in Education
Kwon, Kyungbin; Ottenbreit-Leftwich, Anne T.; Sari, Annisa R.; Khlaif, Zuheir; Zhu, Meina; Nadir, Hamid; Gok, Fatih – TechTrends: Linking Research and Practice to Improve Learning, 2019
How can teachers be inspired to integrate technology properly into their teaching? As technology has been playing a more crucial role in classrooms, it is highly necessary to investigate how teachers perceive the benefit of technology and feel confident to use it. The present study focused on teachers' self-efficacy and belief regarding mobile…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Self Efficacy
Bai, Hua – TechTrends: Linking Research and Practice to Improve Learning, 2019
The wide adoption of mobile technology has greatly influenced K-12 education. In teacher education programs, it is necessary for educators to train teacher education students to use mobile technology for educational purpose. This paper reports an exploratory effort in preparing elementary education students for mobile learning. The participants'…
Descriptors: Preservice Teachers, Technology Integration, Telecommunications, Handheld Devices
Plunkett, Kyle N. – Journal of Chemical Education, 2019
This paper provides two demonstrations of how Augmented Reality (AR), which is the projection of virtual information onto a real-world object, can be applied in the classroom and in the laboratory. Using only a smart phone and the free HP Reveal app, content rich AR notecards were prepared. The physical notecards are based on Organic Chemistry I…
Descriptors: Computer Simulation, Educational Technology, Handheld Devices, Computer Oriented Programs
Borzekowski, Dina L. G. – Health Education & Behavior, 2019
In the past, researchers would consider media's impact on youth in terms of three "Cs": consumption, content, and context. This article introduces a new construct--constancy--which supplants the previous terms. Constancy refers to the ubiquitous and continuous state of connected screens in the lives of children and adolescents. Constancy…
Descriptors: Mass Media Effects, Children, Adolescents, Mass Media Use
Markelz, Andrew M.; Riden, Benjamin S. – Journal of Special Education Apprenticeship, 2019
Effective classroom management is pivotal in special education teachers' successful interactions with students who frequently engage in inappropriate and undesirable behaviors. One evidence-based strategy to promote positive social and academic outcomes is behavior specific praise (BSP). Yet, regardless of the evidential benefits of BSP, teachers…
Descriptors: Classroom Techniques, Positive Reinforcement, Handheld Devices, Technology Uses in Education
Gecu-Parmaksiz, Zeynep; Delialioglu, Omer – British Journal of Educational Technology, 2019
The aim of the current study is to compare the effect of virtual and physical manipulatives on preschool children's understanding of geometric shapes. A quasi-experimental research design was employed where children in the experimental group used tablet computers to access Augmented Reality (AR)-based virtual manipulatives, while children in the…
Descriptors: Preschool Children, Geometric Concepts, Manipulative Materials, Computer Simulation

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