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Jufri, Muhammad; Wirawan, Hillman – Education & Training, 2018
Purpose: The purpose of this paper is to develop entrepreneurship games for early childhood education (ECE) and to develop a module using a number of systematic approaches. Design/methodology/approach: There were two studies conducted. Study 1 focused on developing guidelines for traditional games. The games were collected and selected based on…
Descriptors: Entrepreneurship, Early Childhood Education, Games, Foreign Countries
McAllister, Ken S.; Ruggill, Judd Ethan – American Journal of Play, 2018
The authors discuss the relationship of death and play as illuminated by computer games. Although these games, they argue, do illustrate the value of being--and staying--alive, they are not so much about life per se as they are about providing gamers with a playground at the edge of mortality. Using a range of visual, auditory, and rule-based…
Descriptors: Death, Play, Correlation, Computer Games
Rojas, Matias; Nussbaum, Miguel; Guerrero, Orlando; Chiuminatto, Pablo; Greiff, Samuel; Del Rio, Rodrigo; Alvares, Danilo – International Journal of Computer-Supported Collaborative Learning, 2022
The research landscape displays increasing awareness of the important role of self-regulation and emotions in the process of acquiring Collaborative Problem-Solving skills (CPS), which are considered essential in almost all areas of life. However, there is still a dearth of research on developing CPS skills among elementary-school students. Our…
Descriptors: Cooperative Learning, Problem Solving, Metacognition, Elementary School Students
Ryuh, Y. J.; Chen, C.-C.; Pan, Z.; Gadke, D. L.; Elmore-Staton, L.; Pan, C.-Y.; Cosgriff, A. – International Journal of Developmental Disabilities, 2022
Various health problems of people with intellectual disabilities (ID) are associated with their physical inactivity. The present study aimed at the understanding of physiological and psychological responses toward exergaming in seven young adults with mild to moderate ID after a single-session and a multiple-session condition, respectively. Their…
Descriptors: Young Adults, Mild Intellectual Disability, Moderate Intellectual Disability, Metabolism
Ziegler, Sonja M. T.; Morrier, Michael J. – Journal of Special Education, 2022
Unstructured activity periods are central components of early childhood education programs. Deficits in social communication and social interaction presented by children with autism spectrum disorder (ASD) become apparent in these settings during unstructured activities, such as outdoor recess. Thirty-two preschool-age children with and without…
Descriptors: Preschool Children, Autism, Pervasive Developmental Disorders, Interaction
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Demir, Ayse – International Education Studies, 2022
The presents study sought the impact of gaming on the fear of missing out on social media and compared these variables by the participants' demographic characteristics. A total of 94 e-Sports players, 9 females (9.6%) and 85 males (90.4%), participated in the research. The data were collected using a demographic information form, the Digital Game…
Descriptors: Foreign Countries, Computer Games, Addictive Behavior, Fear
Botes, Wiets – European Journal of STEM Education, 2022
The expectation is that pre-service teachers that are specializing in the teaching of primary school natural science, ought to make use of teaching approaches that will allow them to engage learners in a joyful yet meaningful science learning experience. One such teaching approach to be considered is regarded as board game-based teaching. This…
Descriptors: Preservice Teachers, Student Experience, Educational Games, Science Education
Avci, Filiz – Acta Educationis Generalis, 2022
Introduction: The aim of the study was to examine the effects on Primary School Teacher Candidates of developing and implementing jigsaw technique activities enriched with educational games in Science and Technology Teaching lessons. Methods: In the study, the mixed design was used. The single group pre-test post-test weak experimental pattern…
Descriptors: Educational Games, Preservice Teachers, Science Instruction, Foreign Countries
Hong, Jon-Chao; Tai, Kai-Hsin; Luo, Wan-Lun; Sher, Yung-Ji; Kao, Yi-Wen – Journal of Computer Assisted Learning, 2022
Background: Many gamification applications (apps) have been designed to motivate students to learn particular content. Based on the brain activation approach, the present study adapted an app, named Shaking-On, which requires students to shake their mobile devices to send their answers to multiple-choice questions to the teacher. Students then…
Descriptors: Comparative Analysis, Computer Games, Computer Software, Telecommunications
Ibatova, Gaukhar; Makhmetova, Aigerim; Zhoraeyeva, Saule Basarbaevna; Amiresheva, Bibinur; Tinibekovna, Nyshanova Saltanat; Satova, Akmaral – World Journal on Educational Technology: Current Issues, 2022
The purpose of the article was to analyze the psychological and pedagogical conditions of word-formation skills for Kazakh-speaking preschool children with speech disorders on the basis of learning theories and contemporary approaches. To achieve the set aim, we have studied psychophysiological peculiarities of preschool children with speech…
Descriptors: Foreign Countries, Preschool Children, Speech Impairments, Turkic Languages
Barney, David C.; Christenson, Robert – Physical Educator, 2022
The physical education context is fun yet challenging. There is the potential for teachers to offer a multitude of games and activities for students. Thus, PE teachers should put the students in the best position to learn the content. One method involves PE teachers putting students in small-sided groups during games and activities. The purpose of…
Descriptors: Physical Education, Physical Education Teachers, Elementary Secondary Education, Teacher Attitudes
Taylor, Carrie D.; Lange, Eric James – Physical Educator, 2022
According to the Centers for Disease Control and Prevention, diabetes prevention represents a critical need for the health education curriculum, given the rise of the disease and its precondition for today's youth. An active understanding of diabetes encourages young people to take control of the nutritional and exercise factors that keep the…
Descriptors: Diabetes, Prevention, Health Education, Educational Games
Warden, Clyde A.; Chang, Chi-Cheng; Stanworth, James O.; Caskey, D'Arcy; Chen, Judy F. – International Journal of Computer-Supported Collaborative Learning, 2022
Self-regulated learning theory is central to computer supported collaborative learning (CSCL) and depends on learner autonomy to create socially shared learning, and yet function within the restraints and goals of a specific class pedagogy. By integrating the rich theoretical CSCL literature with an inductively derived theory of role-playing game…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Role Playing, Game Based Learning
Kamid, Kamid; Rohati, Rohati; Hobri, Hobri; Triani, Elza; Rohana, Siti; Pratama, Wahyu Adi – International Journal of Instruction, 2022
The urgency of doing this research is as an innovation for educators to be able to make efforts to preserve local wisdom in the form of a traditional kite game by implication it in mathematics lessons that can make learning activities fun. The purpose of this research is to introduce and preserve traditional games which are the heritage of the…
Descriptors: Mathematics Instruction, Student Interests, Student Attitudes, Geometry

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