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Yanik, Betül – Early Child Development and Care, 2020
This study investigated the relationships that children living in rural regions in Turkey have with the opposite sex and the roles of boys and girls with respect to peer culture. Qualitative data collection methods such as observation, interview, and document analysis were used and the data were analysed through qualitative data analysis methods.…
Descriptors: Foreign Countries, Preschool Children, Peer Relationship, Social Behavior
Saito, Eisuke; Khong, Thi Diem Hang; Sumikawa, Yasunobu; Watanabe, Miki; Hidayat, Arif – Cogent Education, 2020
Recently, group learning has been introduced in various countries as part of educational reform. While there are various approaches to group learning, the focus of this study is on collaborative learning, which is based on mutual help-seeking and consultation. This requires teachers' decision to integrate collaborative learning into their…
Descriptors: Cooperative Learning, Help Seeking, Student Participation, Game Theory
Hughes, Kahryn; Hughes, Jason; Tarrant, Anna – International Journal of Social Research Methodology, 2020
This paper addresses two interrelated questions concerning what interview data are and how researchers might use them. The first considers the value of a shift from a predominant or exclusive focus upon how data are constructed and produced at interview, and towards how such data might be apprehended through different forms of…
Descriptors: Interviews, Qualitative Research, Data Analysis, Internet
van Groen, Maaike M.; Eggen, Theo J. H. M. – Journal of Applied Testing Technology, 2020
When developing a digital test, one of the first decisions that need to be made is which type of Computer-Based Test (CBT) to develop. Six different CBT types are considered here: linear tests, automatically generated tests, computerized adaptive tests, adaptive learning environments, educational simulations, and educational games. The selection…
Descriptors: Computer Assisted Testing, Formative Evaluation, Summative Evaluation, Adaptive Testing
Karahuseyinoglu, M. Fatih; Altungul, Oguzhan; Nacar, Eyyup; Tutar, Omer Faruk – Asian Journal of Education and Training, 2020
The aim of our study was to examine the digital game addiction levels of the students of the Faculty of Sports Sciences in terms of some variables. The research group of our study consists of 397 randomly selected undergraduate students studying at Firat University Faculty of Sports Sciences and Inonu University Faculty of Sports Sciences in 2019.…
Descriptors: Addictive Behavior, Undergraduate Students, Computer Games, Time Management
Ke, Fengfeng; M. Clark, Kathleen – International Journal of Science and Mathematics Education, 2020
This mixed-method study aims to explore the feasibility of using the game-based, multimodal representation of mathematical problems to support middle school students' practice and performance of math problem representation and solving. A three-dimensional architectural simulation game, called E-Rebuild, was developed to engage students in…
Descriptors: Middle School Students, Mathematics Education, Educational Games, Problem Solving
Gulz, Agneta; Londos, Ludvig; Haake, Magnus – International Journal of Artificial Intelligence in Education, 2020
This study investigated how preschool children processed and understood critical information in Magical Garden, a teachable agent-based play-&-learn game targeting early math. We analyzed 36 children's (ages 4-6 years) real-time behavior during game-use to explore whether children: (i) processed the information meant to support number sense…
Descriptors: Preschool Children, Educational Games, Mathematics Instruction, Preschool Education
Bussani, Andrea – Physics Teacher, 2020
In this paper a "non-elementary system" is defined as a system consisting of elementary (i.e., indivisible) constituents. Such systems are a common feature of the standard model of particle physics: for example, according to the standard model, a proton (non-elementary particle) consists of two up quarks and one down quark (elementary…
Descriptors: Middle School Students, High School Students, Science Instruction, Physics
Bulut, Ayse; Tuncay, Nazime – Online Submission, 2020
A good sleep is important for all students and also for dentistry students who have a very intense course schedule. The purpose of this research study is to find relation strength between social media addiction and sleep problem of dentistry students. After delivering a detailed literature review, the authors administer a 37-item online…
Descriptors: Social Media, Addictive Behavior, Sleep, Dental Schools
Yao Du – ProQuest LLC, 2020
With the increased adoption and use of smart home speakers in households, many young children have learned to use listening and speaking to interact with the voice assistants (VAs) for a variety of daily activities (e.g., asking questions, listening to music). Despite the proliferation of VAs, due to the technical limitations such as automatic…
Descriptors: Interaction, Young Children, Artificial Intelligence, Educational Opportunities
Robert Hein – ProQuest LLC, 2020
Although researchers have shown interest in videogaming since the early 2000s, the hyper-competitive world of "esports" has received less attention. However, multi-million dollar gaming tournaments--such as the 2019 "Fortnite" World Cup--now make headlines and spark national discussion. Similarly, colleges and universities have…
Descriptors: Video Games, Athletics, Ethnography, College Students
Kocak, Omer; Goktas, Yuksel – International Research in Early Childhood Education, 2021
This study aims to analyze the views of children whose spatial concept development is supported by activities conducted with educational cartoons compared to traditional methods. In this context, preschool children's views on the activities, their memory retention of them, and the levels of awareness caused by the activities were investigated.…
Descriptors: Comparative Analysis, Preschool Children, Cartoons, Teaching Methods
Vanbecelaere, Stefanie; Cornillie, Frederik; Sasanguie, Delphine; Reynvoet, Bert; Depaepe, Fien – British Journal of Educational Technology, 2021
Adaptive educational games provide new opportunities to train early numerical skills. However, empirical evidence for the effectiveness of adaptive educational games is scarce. This study investigated the effectiveness of an adaptive game compared to a nonadaptive game in terms of cognitive, noncognitive and efficiency outcomes. In total, 84…
Descriptors: Instructional Effectiveness, Educational Games, Mathematics Instruction, Numeracy
Filanowski, Patrick M.; Iannotti, Ronald J.; Camhi, Sarah M.; Whiteley, Jessica A.; Milliken, Laurie A. – Research Quarterly for Exercise and Sport, 2021
Purpose: The purpose of this study was to compare objectively-measured physical activity (PA) and enjoyment of five shared PAs in parent-child dyads. Method: Thirty-one parent-child dyads (mean±SD; age, parents: 38.0 ± 6.6 years, children: 5.9 ± 1.7 years) completed separate PA sessions, which included five standardized PAs (brisk walking, jumping…
Descriptors: Physical Activities, Parent Child Relationship, Young Children, Exercise
Spalding, Sarah M. – History Teacher, 2021
By using the "Game of Thrones" pop-culture television series, the author has structured courses in a way that seeks to solve problems that plague many history courses serving university requirements. In this article, the author will discuss how gaming the classroom can serve as a solution to the issue of engaging majors and non-majors…
Descriptors: History Instruction, Educational Games, Teaching Methods, Role Playing

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