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Bouchard St-Amant, Pier-André; Brabant, Alexis-Nicolas; Germain, Éric – Canadian Journal of Higher Education, 2020
This paper analyzes the incentives induced by a formula to fund universities based primarily on enrolment. Using a simple game theoretical framework, we argue that the strategic behaviour induced by those formulas is to favour enrollment. We further argue that if the funding value differs by enrolment type, it introduces incentives to substitute…
Descriptors: Funding Formulas, Higher Education, Foreign Countries, Educational Policy
Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
Kara Theresa McGillicuddy – ProQuest LLC, 2020
Games and learning have many overlapping characteristics, which has led to the popular trend of using games as educational tools. However, game-based learning (GBL) has not been sufficiently evaluated through the lens of individual learner differences. The theoretical frameworks of goal achievement orientation and self-determination theory (SDT)…
Descriptors: Game Based Learning, Academic Achievement, Learner Engagement, Goal Orientation
Hao-Jan Luh – ProQuest LLC, 2020
Decades of research has shown that teachers' classroom management practices are critical for students' performance in class. Despite the development, evaluation, and dissemination of classroom management practices, teachers struggle to implement these practices and need implementation supports. To address this issue, there has been a growth of…
Descriptors: Electronic Mail, Student Behavior, Educational Games, Classroom Techniques
Kevin R. Keeler Jr. – Visions of Research in Music Education, 2020
Little research exists on the use of video games as instructional tools in music education. The purpose of this pilot study was to examine the effects of two different video games on rhythm performance and to determine whether the level of flow achieved during the games had an impact on the results. Collegiate music students (N = 8) participated…
Descriptors: Music Education, Video Games, Music, Computer Simulation
Xenofontos, Constantinos; Hizli Alkan, Sinem – Education Sciences, 2022
Research around mathematics teachers' professional noticing has been largely contextualised by the formal setting of the classroom. In addressing the lack of relevant studies in non-formal learning environments, this paper draws on student teachers' observations within a Mathematics Fair, which was part of a mathematics methods module of a primary…
Descriptors: Mathematics Teachers, Observation, Informal Education, Student Teachers
Van Herck, Shauni; Vanden Bempt, Femke; Economou, Maria; Vanderauwera, Jolijn; Glatz, Toivo; Dieudonné, Benjamin; Vandermosten, Maaike; Ghesquière, Pol; Wouters, Jan – Developmental Science, 2022
Dyslexia has frequently been related to atypical auditory temporal processing and speech perception. Results of studies emphasizing speech onset cues and reinforcing the temporal structure of the speech envelope, that is, envelope enhancement (EE), demonstrated reduced speech perception deficits in individuals with dyslexia. The use of this…
Descriptors: Dyslexia, Risk, Speech, Auditory Perception
Hamden Hamid, Shamsurya; Zulkiply, Norehan; Mohamad, Fitri Suraya – Asian Journal of University Education, 2022
The present study examined the effects of the non-digital game-based instructional method and the cognitive level of questions in determining students' achievement in mathematics, particularly in Isometric Transformation. The study used a quasi-experimental design and involved 116 participants (i.e., form two students) from two local secondary…
Descriptors: Game Based Learning, Outcomes of Education, Teaching Methods, Mathematics Instruction
Anis, Siti Khadijah; Masek, Alias; Nurtanto, Muhammad; Kholifah, Nur – International Journal of Evaluation and Research in Education, 2022
Non-digital games are a tool that can help children to build and improve problem solving skills in early mathematics learning. Teachers need to design a learning activity using non-digital games taken account problem solving skills in the learning activities. However, the application of problemsolving skills in early mathematics learning…
Descriptors: Methods, Teaching Methods, Problem Solving, Mathematics Instruction
Ng, Lee Luan; Rino Sharieful Azizie; Chew, Shin Yi – Asia-Pacific Education Researcher, 2022
The study investigates the impact of Massively Multiplayer Online Role-Playing Game (MMORPG) on players' application of vocabulary learning strategies. The participants are experienced online gamers aged between 24 and 25 years old. Apart from identifying the vocabulary learning strategies used by the ESL players during online gaming, in order to…
Descriptors: Computer Games, Simulated Environment, Vocabulary Development, Young Adults
Mays, Thomas; Ross, Sonseeahray – Online Journal of Distance Learning Administration, 2022
Developing a sense of community (SoC) in college is vital due to its positive impacts on learning and student success. In this study, the researchers examine students' perceptions of SoC in synchronous and asynchronous online courses, with specific interest in the experiences of regional campus students who are often considered to be…
Descriptors: Sense of Community, Synchronous Communication, Asynchronous Communication, Online Courses
Reina, Antonio; Garci´a-Ortega, Héctor; Gracia-Mora, Jesús; Mari´n-Becerra, Armando; Reina, Miguel – Journal of Chemical Education, 2022
Educational games have demonstrated that they represent valuable pedagogical instruments, which can contribute to teaching and learning in a gratifying environment. In particular in chemistry courses, an important effort has been made to facilitate complex interrelated concepts in an easy, enjoyable, and sometimes competitive way. "Compounds…
Descriptors: Educational Games, Molecular Structure, Scientific Concepts, Chemistry
Zhang, YuYing; Wang, Peng – International Journal of Sustainability in Higher Education, 2022
Purpose: Although several researchers have statistically analyzed references associated with education for sustainable development based on the co-citation frequency, evolutionary analysis based on high-citation references omits literature with low citation frequency, which has a significant impact on the evolution of a discipline. The purpose of…
Descriptors: Sustainable Development, Citation Analysis, Bibliometrics, Environmental Education
Moore, Tara C.; Gordon, Jason R.; Williams, Angela; Eshbaugh, Jessica F. – Behavioral Disorders, 2022
A within-participant withdrawal design was used to examine the effects of a positive version of the Good Behavior Game (GBG) for three students in an elementary special education classroom for students with emotional or behavioral disorders (EBD). Results indicated immediate improvements in disruptive behavior and academic engagement for all three…
Descriptors: Student Behavior, Behavior Modification, Self Contained Classrooms, Emotional Disturbances
Gündüz, Aysenur; Cantekin, Dicle; Gültekin Akduman, Gülümser – Online Submission, 2022
Problem Situation and Purpose: The literature shows that the home environment is effective on the child in various aspects. Revealing the relationship between the variables in the home environment and the self-regulation skills of children can be a guide for families. In addition, it is thought that it will contribute to the literature by…
Descriptors: Foreign Countries, Preschool Children, Self Control, Self Management

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