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Petersen, Petra – Designs for Learning, 2023
In this study, the aim is to explore what genres can be found in applications used in preschool as a way to facilitate preschool teachers' informed choices and raise awareness concerning the importance of choosing digital content carefully. In particular, applications that facilitate communication beyond a verbal majority language are in focus in…
Descriptors: Computer Oriented Programs, Computer Uses in Education, Preschool Education, Preschool Teachers
Erta-Majó, Arnau; Vaquero, Eduard – Contemporary Educational Technology, 2023
Transmedia storytelling has the potential to be an effective approach for non-formal education. Previous research has suggested that there may be a reciprocal relationship between transmedia storytelling and the characteristics of non-formal learners. However, there is limited literature on how to structure and design educational processes using…
Descriptors: Multimedia Instruction, Multimedia Materials, Story Telling, Nonformal Education
Moro, Kym Clyde H.; Billote, William Jo Se M. – Science Education International, 2023
The Philippines is lagging behind in physics education based on recent results of national and international assessments. With a continuing endeavor to address this problem, a game-based learning module was innovated using the Analysis-Design-Development-Implement-Evaluate model, integrating Ivatan indigenous games in a learning module in physics,…
Descriptors: Foreign Countries, Physics, Science Instruction, Indigenous Knowledge
Sánchez-Fernández, Magdalena; Borda-Mas, Mercedes – Education and Information Technologies, 2023
University students are a high-risk population with problematic online behaviours that include generalized problematic Internet/smartphone use and specific problematic Internet uses (for example, social media or gaming). The study of their predictive factors is needed in order to develop preventative strategies. This systematic review aims to…
Descriptors: College Students, Student Behavior, Telecommunications, Handheld Devices
Sunday Ogbu; Anulika Mary Okeke; Georgina Nkechi Abugu; Eucharia Ifeoma Emeji – Pedagogical Research, 2023
The purpose of the study was to develop mathematical instructional card game titled "algebrameter" and determine its efficacy in remediating junior secondary school (JSS) students' learning difficulties in algebra and geometry. The study employed research and development design. A sample of 120 JSS II students drawn from a population of…
Descriptors: Algebra, Junior High School Students, Mathematics Instruction, Multiple Choice Tests
Minoo Alemi; Nayereh Bakhtiari Fard; Atefeh Rezanejad – MEXTESOL Journal, 2023
This paper examines the impact of employing an assistive humanoid robot in acquiring and retaining grammar among English as a Foreign Language (EFL) learners. To this end, forty-eight Iranian young male students (between 11 to 15 years old) were equally divided into three groups: RALL (Robot-Assisted Language Learning), GBLL (Game-based Language…
Descriptors: Robotics, Grammar, English (Second Language), Second Language Instruction
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
Jesús Erubiel Miguel-Gómez; Dennise Salazar; Miguel Reina – Journal of Chemical Education, 2023
Ludic-didactic material has systematically been proven to be a useful tool that enhances teaching and learning processes, at practically any educational level by reducing the stress level of students and creating a feeling of team spirit and trust. In chemistry courses, significant efforts have been made to improve the learning of intermolecular…
Descriptors: Chemistry, Science Education, Science Instruction, Teaching Methods
Nicole M. Wessman-Enzinger; Laura Bofferding – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
In this paper, we share about specific tenets of joy in mathematics and conditions for supporting joy. A pair of students, Julia and Javier, young Latinx mathematicians in Grades 3 and 4 respectively, participated in a study that involved addition and subtraction with negative integers within game play. Drawing on descriptions of joy and…
Descriptors: Mathematics Education, Learner Engagement, Psychological Patterns, Emotional Response
Prediction of Students' Learning Outcomes by Various Variables in Gamified Online Accounting Courses
Sercemeli, Murat; Baydas Onlu, Ozlem – Education and Information Technologies, 2023
The study aims to examine student emotions and behavior in a Gamified Learning Environment (GLE) in detail. In the study, in order to reveal the behavior (dynamics) and feelings (emotions) that emerge within the framework of the mechanics applied in the GLE process, it is within the scope of the main objectives of the study to determine how…
Descriptors: Accounting, Teaching Methods, Game Based Learning, Outcomes of Education
Ariana W. Hobsteter; Santiago Stabile; Evangelina Mascaro´; Gustavo F. Silbestri – Journal of Chemical Education, 2023
The COVID-19 pandemic has changed education. In these circumstances, technology aided learning by providing new ways of teaching and communicating with students. In this work, we report the online activities carried out in the Basic Organic Chemistry virtual course of the Chemistry Department at UNS (Argentina) for first-year students of the…
Descriptors: Undergraduate Students, Agricultural Engineering, Agronomy, COVID-19
Kate Quane; Carolyn Buhren – Australian Mathematics Education Journal, 2023
It is widely acknowledged that communicating mathematical thinking is complex, difficult, and often messy. In this article, the authors explore how mathematical thinking is communicated, providing examples of strategies for teachers and students to use in the mathematics classroom.
Descriptors: Mathematics Instruction, Teaching Methods, Thinking Skills, Learning Strategies
Mhel Cedric D. Bendo – Online Submission, 2023
This study used both qualitative and quantitative methods to gain a better understanding of how mobile gaming influences students' behavior, study habits, physical well-being, and academic obligations. The quantitative component included 58 respondents who completed a validated 10-item Likert-scale survey that assessed gaming habits, academic…
Descriptors: Foreign Countries, Secondary School Students, Grade 11, Video Games
Gwo-Jen Hwang; Chun-Chun Chang – Educational Technology Research and Development, 2025
In the clinical medical field, case studies, medication records, examination results, and physician prescriptions are documented in English. As a consequence, the English for Medical Professionals (EMP) program has become one of the important courses in nursing education in non-English-speaking countries. For English as a Foreign Language (EFL)…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Game Based Learning

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