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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Al-Fadhli, Salah – Online Journal of Distance Learning Administration, 2009
The recent revolution in information technology (IT) has significantly challenged society's perception and thinking about the world in which we live. Because of its many advantages, distance learning has been identified by educators, scholars, academicians, and researchers as one of the most effective ways to improve the quality of learning. This…
Descriptors: Instructional Design, Open Universities, Distance Education, Self Efficacy
Ferdig, Richard E.; Cavanaugh, Cathy; DiPietro, Meredith; Black, Erik W.; Dawson, Kara – Journal of Technology and Teacher Education, 2009
The number of students taking online courses in K-12 has increased exponentially since the inception of virtual schools in 1996. However, K-12 virtual schooling is a relatively new concept for those involved in teacher education. As teacher education departments build pre-service preparation programs, in-service professional development…
Descriptors: Teacher Education, Standards, Best Practices, Educational Research
Kilic-Cakmak, Ebru; Karatas, Sercin; Ocak, Mehmet Akif – Quarterly Review of Distance Education, 2009
There are many factors that affect the e-learning process. Instructor, assessment and evaluation, communication, and technical support are among the leading factors. It is obvious that these factors influence the effectiveness of e-learning and may be related to different expectations of e-learners. Therefore, this study focuses on examining the…
Descriptors: Electronic Learning, Technical Support, Community Colleges, Program Effectiveness
Baran, Evrim; Correia, Ana-Paula – Distance Education, 2009
This study explored student-led facilitation strategies used to overcome the challenges of instructor-dominated facilitation, enhance the sense of learning community, and encourage student participation in online discussions. It presents a series of cases of students' facilitation strategies and using qualitative data analysis of discussion…
Descriptors: Student Participation, Content Analysis, Discourse Analysis, Student Motivation
Cherrett, Tom; Wills, Gary; Price, Joe; Maynard, Sarah; Dror, Itiel E. – British Journal of Educational Technology, 2009
The cost of health and safety (H&S) failures to the UK industry is currently estimated at up to 6.5 billion British Pounds per annum, with the construction sector suffering unacceptably high levels of work-related incidents. Better H&S education across all skill levels in the industry is seen as an integral part of any solution.…
Descriptors: Industry, Civil Engineering, Learning Experience, Training Methods
Allan, Barbara; Lewis, Dina – British Journal of Educational Technology, 2006
This study takes a relatively new direction in researching virtual learning communities (VLCs) as it explores the ways in which VLC membership can support lifelong learning and impact on individual learning careers and professional identities beyond the life of the community. The case study spans 4 years. The findings suggest that through the…
Descriptors: Virtual Classrooms, Lifelong Learning, Career Development, Case Studies
Kynigos, Chronis; Latsi, Maria – International Journal for Technology in Mathematics Education, 2006
The new representations enabled by the educational computer game the "Juggler" can place vectors in a central role both for controlling and measuring the behaviours of objects in a virtual environment simulating motion in three-dimensional spaces. The mathematical meanings constructed by 13 year-old students in relation to vectors as…
Descriptors: Virtual Classrooms, Games, Computer Simulation, Intuition
Weller, Martin; Little, Alex; McAndrew, Patrick; Woods, Will – Educational Technology & Society, 2006
This paper examines the contention that learning environments which use IMS Learning Designs can be created by plugging in different components, using generic service descriptions to create the interface between the Learning Design (LD) and the specific tools. There is an alternative viewpoint which claims that generic service descriptions cannot…
Descriptors: Instructional Design, Open Universities, Foreign Countries, Access to Education
Sorensen, Elsebeth K.; Takle, Eugene S.; Moser, Heather M. – Studies in Continuing Education, 2006
This paper reports on a case study on the implementation of "language games" as a pedagogical tool for analyzing, assessing and promoting the quality and the level of collaborative knowledge building in online learning dialogues. Part of the overall objective is to explore the use, strength, weaknesses, and limitations of using the…
Descriptors: Instructional Design, Online Courses, Distance Education, Virtual Classrooms
Hramiak, Alison – Electronic Journal of e-Learning, 2007
This paper describes the initial findings of a longitudinal case study that investigates the use of a virtual learning environment to enhance the placement experience for full time postgraduate certificate in education (PGCE) students. Geographically separated trainees can feel very isolated on placement. The purpose of the VLE was to try to…
Descriptors: Virtual Classrooms, Case Studies, Teacher Education, Longitudinal Studies
Fisher, Mercedes; Baird, Derek E. – Journal of Educational Technology Systems, 2007
The convergence of mobile technologies into student-centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies. In this article we share results from an mLearning design experiment and analysis from a student survey conducted at the National College of Ireland.…
Descriptors: Foreign Countries, Higher Education, Student Surveys, Active Learning
O'Dwyer, D. W.; Logan-Phelan, T. M.; O'Neill, E. A. – European Journal of Engineering Education, 2007
The current paper describes the design and development of a qualitative analysis course and an interactive web-based teaching and assessment tool called VSE (virtual structural environment). The widespread reliance on structural analysis programs requires engineers to be able to verify computer output by carrying out qualitative analyses.…
Descriptors: Problem Based Learning, Active Learning, Virtual Classrooms, Teaching Methods
Liaw, Meei-Ling – ReCALL, 2007
Efforts have been made by language educators and researchers to use computer technology to assist L2 learners' growth in either linguistic or intercultural competence. Nonetheless, web-based environments devoted to developing both types of competences in tandem are new and experimental. The purpose of this project, which involves the collaboration…
Descriptors: Reading Materials, Intercultural Communication, Measures (Individuals), Foreign Countries
Lofstrom, Erika; Nevgi, Anne – British Journal of Educational Technology, 2007
This paper reports the results of a study on strategic planning and implementation of information and communication technology (ICT) in teaching and describes the level of quality awareness in web-based teaching at the University of Helsinki. Questionnaire survey data obtained from deans and institutional leaders, ICT support staff, teachers and…
Descriptors: Virtual Universities, Time Management, Strategic Planning, Quality Control

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