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Wismath, Shelly; Orr, Doug; MacKay, Bruce – Teaching & Learning Inquiry, 2015
Problem-solving skills are often identified as a key component of 21st century education. This study collected data from students enrolled in a university-level Liberal Education science course called "Problems and Puzzles," which introduced students to the theory and practice of problem solving via puzzles. Based on classroom…
Descriptors: Problem Solving, Puzzles, Science Education, Theory Practice Relationship
Snapp, Robert R.; Neumann, Maureen D. – Mathematics Teaching in the Middle School, 2015
The rapid growth of digital technology, including the worldwide adoption of mobile and embedded computers, places new demands on K-grade 12 educators and their students. Young people should have an opportunity to learn the technical knowledge of computer science (e.g., computer programming, mathematical logic, and discrete mathematics) in order to…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Middle School Students
Li, Ping; Chaby, Lauren E.; Legault, Jennifer; Braithwaite, Victoria A. – International Association for Development of the Information Society, 2015
By combining emerging technologies with cognitive and education theories, we are capitalizing on recent findings from adaptive exploration and embodied learning research to address significant gaps in the education of brain sciences for school children and college level students. Through the development of virtual learning tools in combination…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Brain Hemisphere Functions
Garcia, Angela Cora – American Journal of Play, 2013
Why do people enjoy jigsaw puzzles, which--challenging and time-consuming as they are--might be considered more like work than play? The author investigates the motivations, preferences, and satisfactions of individuals working on jigsaw puzzles, and she explores how these elements of play relate to the procedures and strategies puzzlers use to…
Descriptors: Puzzles, Play, Motivation, Preferences
Yu, Yue; Kushnir, Tamar – Developmental Psychology, 2014
This study asked whether children's tendency to imitate selectively (ignore causally unnecessary actions) versus faithfully ("overimitate" causally unnecessary actions) varies across ages and social contexts. In the first experiment, 2-year-olds and 4-year-olds were randomly assigned to play 1 of 3 prior games with a demonstrator: a…
Descriptors: Social Environment, Imitation, Puzzles, Toddlers
Hohn, Tiina; Liu, Andy – College Mathematics Journal, 2012
One of Gardner's passions was to introduce puzzles into the classroom. From this point of view, polyomino dissections are an excellent topic. They require little background, provide training in geometric visualization, and mostly they are fun. In this article, we put together a large collection of such puzzles, introduce a new approach in solving…
Descriptors: Puzzles, Mathematics Instruction, Geometry, Geometric Concepts
Mellinger, Keith E.; Viglione, Raymond – College Mathematics Journal, 2012
The Spider and the Fly puzzle, originally attributed to the great puzzler Henry Ernest Dudeney, and now over 100 years old, asks for the shortest path between two points on a particular square prism. We explore a generalization, find that the original solution only holds in certain cases, and suggest how this discovery might be used in the…
Descriptors: Geometric Concepts, Mathematics Instruction, Teaching Methods, College Mathematics
Sun, Jingjng; Anderson, Richard C.; Perry, Michelle; Lin, Tzu-Jung – Cognition and Instruction, 2017
Social skills involved in leadership were examined in a problem-solving activity in which 252 Chinese 5th-graders worked in small groups on a spatial-reasoning puzzle. Results showed that students who engaged in peer-managed small-group discussions of stories prior to problem solving produced significantly better solutions and initiated…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Cooperative Learning
Master, Allison; Walton, Gregory M. – Child Development, 2013
Three experiments ("N" = 130) used a minimal group manipulation to show that just perceived membership in a social group boosts young children's motivation for and learning from group-relevant tasks. In Experiment 1, 4-year-old children assigned to a minimal "puzzles group" persisted longer on a challenging puzzle than children identified as the…
Descriptors: Group Membership, Preschool Children, Motivation, Group Activities
Joseph, Stacey – ProQuest LLC, 2013
This study explored three methods to measure cognitive load in a learning environment using four logic puzzles that systematically varied in level of intrinsic cognitive load. Participants' perceived intrinsic load was simultaneously measured with a self-report measure-a traditional subjective measure-and two objective, physiological measures…
Descriptors: Cognitive Processes, Difficulty Level, Measurement Techniques, Puzzles
Brown, Bruce J. L. – African Journal of Research in Mathematics, Science and Technology Education, 2014
Mathematical engagement is a complex process of interaction between the person and the world. This interaction is strongly influenced by the concepts and structure of the mathematical field, by the practical and symbolic tools of mathematics and by the focus of investigation in the world. This paper reports on research that involves a detailed…
Descriptors: Interaction, Mathematics Instruction, Learner Engagement, Graduate Students
Tsai, Jinn-Tsong; Chou, Ping-Yi; Fang, Jia-Cen – IEEE Transactions on Education, 2012
An intelligent genetic algorithm (IGA) is proposed to solve Japanese nonograms and is used as a method in a university course to learn evolutionary algorithms. The IGA combines the global exploration capabilities of a canonical genetic algorithm (CGA) with effective condensed encoding, improved fitness function, and modified crossover and…
Descriptors: Puzzles, Artificial Intelligence, Mathematics, Computer Science Education
Ardan, Andam S. – International Journal of Higher Education, 2016
The purposes of this study were (1) to describe the biology learning such as lesson plans, teaching materials, media and worksheets for the tenth grade of High School on the topic of Biodiversity and Basic Classification, Ecosystems and Environment Issues based on local wisdom of Timorese; (2) to analyze the improvement of the environmental…
Descriptors: Biology, Biodiversity, Science Instruction, Material Development
Flett, Jayde A. M.; Lie, Celia; Riordan, Benjamin C.; Thompson, Laura M.; Conner, Tamlin S.; Hayne, Harlene – Creativity Research Journal, 2017
Adult coloring books have flooded the market with titles alluding to therapeutic value, yet it is unclear whether they fulfil that promise. Here, we tested whether adult coloring was related to improvements in psychological outcomes. Female university students (n = 104) were randomly assigned to a coloring intervention or a logic-puzzle control…
Descriptors: Adults, Freehand Drawing, Art Activities, Books
Hao, Ning; Ku, Yixuan; Liu, Meigui; Hu, Yi; Grabner, Roland H.; Fink, Andreas – Creativity Research Journal, 2014
Previous studies revealed inconsistent findings about the effects of cognitively low or high demanding interpolated tasks during incubation period on post-incubation creative performance. To explain this contradiction, two intervention tasks were administered (Reflecting on the generated ideas [RF] and the Word puzzle task [WP]), which are…
Descriptors: Intervention, Difficulty Level, Cognitive Processes, Creativity

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