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Redman, Christine; Vincent, John Terence – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to examine questioning opportunities afforded by interactive whiteboards (IWBs) by highlighting pedagogical decisions enacted by teachers to ensure that they work with the wider affordances of the device. Design/Methodology/Approach: Three primary/elementary teachers participated in a study designed to…
Descriptors: Educational Technology, Interactive Video, Technology Uses in Education, Teaching Methods
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Önal, Nezih – International Journal of Instruction, 2017
The purpose of the present research was to reveal students' perceptions regarding the use of the interactive whiteboard in the mathematics classroom within the framework of the Technology Acceptance Model. Semi-structured interviews were performed with 58 secondary school students (5th, 6th, 7th, and 8th grades) to collect data. The data obtained…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Semi Structured Interviews
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Kurtulus, Aytac – Computers & Education, 2013
The aim of this study was to investigate the effects of web-based interactive virtual tours on the development of prospective mathematics teachers' spatial skills. The study was designed based on experimental method. The "one-group pre-test post-test design" of this method was taken as the research model. The study was conducted with 3rd year…
Descriptors: Spatial Ability, Visualization, Computer Simulation, Interactive Video
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Schwinn, Traci Marie; Hopkins, Jessica Elizabeth; Schinke, Steven Paul – Research on Social Work Practice, 2016
Objectives: Girls' rates of drug use have met up with and, in some instances, surpassed boys' rates. Although girls and boys share risk and protective factors associated with drug use, girls also have gender-specific risks. Interventions to prevent girls' drug use must be tailored to address the dynamics of female adolescence. Methods: One such…
Descriptors: Females, Adolescents, Drug Abuse, Web Based Instruction
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Ormanci, Ummuhan; Cepni, Salih; Deveci, Isa; Aydin, Ozhan – Journal of Science Education and Technology, 2015
In Turkey and many other countries, the importance of the interactive whiteboard (IWB) is increasing, and as a result, projects and studies are being conducted regarding the use of the IWB in classrooms. Accordingly, in these countries, many issues are being researched, such as the IWB's contribution to the education process, its use in classroom…
Descriptors: Science Education, Bulletin Boards, Interactive Video, Educational Equipment
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Mattis, Kristina V. – Technology, Knowledge and Learning, 2015
Flipped classrooms are an instructional technology trend mostly incorporated in higher education settings, with growing prominence in high school and middle school (Tucker in Leveraging the power of technology to create student-centered classrooms. Corwin, Thousand Oaks, 2012). Flipped classrooms are meant to effectively combine traditional and…
Descriptors: Blended Learning, Educational Technology, Conventional Instruction, Interactive Video
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Jelyani, Saghar Javidi; Janfaza, Abusaied; Soori, Afshin – International Journal of Education and Literacy Studies, 2014
The current study described the uses of smart boards in English as foreign language (EFL) classrooms. This study also investigated the role of smart boards in promoting student engagement, the benefits of smart boards for teachers, using smart boards for improving motivation, and smart boards in the service of linguistic and cultural elements. The…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Technology Uses in Education
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Thrasher, Evelyn; Coleman, Phillip; Willis, Jeffrey – Journal of Instructional Pedagogies, 2014
This manuscript shares the results of an experimental blended course design that combines online and synchronous technology instruction across four geographically dispersed computer classrooms using ITV technology. Lessons learned include equipment requirements, both in the main classroom and remote classrooms, taking insufficient bandwidth into…
Descriptors: Blended Learning, Educational Technology, Online Courses, Synchronous Communication
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Ponce, Héctor R.; Mayer, Richard E.; Figueroa, Verónica A.; López, Mario J. – Interactive Learning Environments, 2018
This article examines the effectiveness of a software that supports formative assessment in real-time of learners' vocabulary knowledge through an interactive highlighting method. Students in a classroom are given a passage on their computer screen and asked to highlight the words they do not understand. This information is summarized on the…
Descriptors: Foreign Countries, Undergraduate Students, Advanced Courses, Second Language Learning
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VerBruggen, Robert – Academic Questions, 2012
Today's video games aren't even a little bit like the ones that came out a few decades ago. Not only has the underlying technology dramatically improved, but the medium has matured remarkably in the years since "Pong" and "Space Invaders." ruled the arcades. The artistic promise of video games has yet to be fulfilled. The current state of the…
Descriptors: Males, Video Games, Higher Education, Information Technology
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van Druten-Frietman, Loes; Strating, Heleen; Denessen, Eddie; Verhoeven, Ludo – Journal of Early Intervention, 2016
A dialogic storybook-based intervention integrating dialogic storybook reading with early literacy activities is studied with a longitudinal quasi-experimental study design. The effects of this intervention, in addition to a regular early childhood education (ECE) program, on kindergartners' vocabulary and phonological awareness development are…
Descriptors: Language Acquisition, Kindergarten, Intervention, Books
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Tatli, Cemal; Kiliç, Eylem – Interactive Learning Environments, 2016
The aim of this quantitative study is to examine high school teachers' use of specific features of interactive whiteboards (IWBs). During the 2012-2013 academic school year, 535 teachers in pilot schools from 10 provinces under the FATIH Project (Movement of Enhancing Opportunities and Improving Technology) participated. Data were collected…
Descriptors: Educational Technology, Technology Uses in Education, Interactive Video, Bulletin Boards
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Wright, L. Kate; Newman, Dina L.; Cardinale, Jean A.; Teese, Robert – Bioscene: Journal of College Biology Teaching, 2016
The typical "flipped classroom" delivers lecture material in video format to students outside of class in order to make space for active learning in class. But why give students passive material at all? We are developing a set of high-quality online educational materials that promote active, hands-on science learning to aid in teaching…
Descriptors: Web Based Instruction, College Science, Vignettes, Active Learning
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Gashan, Amani K.; Alshumaimeri, Yousif A. – International Education Studies, 2015
Educational technology plays an increasingly important role in the teaching and learning process. Successful integration is the goal of any new educational technology. The interactive whiteboard (IWB) can be effectively used by teachers to enhance the effectiveness of their lessons. This study explored the attitudes and insights of Saudi female…
Descriptors: Educational Technology, Bulletin Boards, Interactive Video, Teaching Methods
Choe, Jeong V. – NCSSS Journal, 2015
I have developed a new teaching and learning model called AAAW, which stand for Analyze, Acquire, Apply and Write. This model grows from action research and unique experience in teaching a biochemistry course to high school students who are talented in math and science. In this model, students first "Analyze" lab data to generate…
Descriptors: High School Students, Secondary School Science, Science Instruction, Writing Instruction
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