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Owusu, Patrick; Obuo Addo, Akosua – Cogent Education, 2023
Meaningful learning occurs when individuals connect their existing knowledge with their current understanding. Unfortunately, many teaching practices neglect the learners' subconscious knowledge, also known as their "funds of knowledge." The result is a disconnect between school and home knowledge, social injustice towards students whose…
Descriptors: Mathematics Instruction, Foreign Countries, Knowledge Level, Mathematical Concepts
Goswami, Rekha; Garner, Shelby L.; George, Carol Elizabeth – Health Education Journal, 2023
Objective: Mobile health (mHealth) technologies are a rapidly evolving field in India and are increasingly being used to address noncommunicable diseases, such as type 2 diabetes mellitus (T2DM). However, few studies have addressed user perceptions of T2DM mHealth applications (apps) in India. The purpose of this study was to determine the…
Descriptors: Diabetes, Telecommunications, Handheld Devices, Health Services
Bhatia, Parnika; Le Diagon, Sarah; Langlois, Emma; William, Melissa; Prado, Jérôme; Gardes, Marie-Line – Journal of Computer Assisted Learning, 2023
Background: Digital game-based learning is gaining increased attention from both researchers and educators for improving mathematics instruction. However, the evidence for game-based learning is mixed and research with rigorous research design and analyses are limited. Objective: Here, in a pre-registered randomized controlled study, we…
Descriptors: Fractions, Mathematics Instruction, Comparative Analysis, Game Based Learning
Eagle, Karen A.; McNees, Mark R. – Management Teaching Review, 2023
Inclusivity and diversity are critical to maximizing team performance. This activity incorporates a popular party game that connects students with the learning objectives, demonstrating the vital roles inclusion and diversity play in the success of a business and the importance of building skills for maximizing teamwork. With little instruction to…
Descriptors: Teamwork, Educational Games, Diversity, Inclusion
Crisman, Jonathan Jae-an; Keith, Ladd; Sami, Ida; Garfin, Gregg – Journal of Environmental Education, 2023
Climate change and the urban heat island (UHI) effect are increasing extreme heat risk in cities across the world, and have already made extreme heat the top weather-related cause of death in the United States. Despite this, understanding of viable strategies to address extreme heat is still limited, for both decision-makers and the public. Using…
Descriptors: Adults, Educational Games, Interaction, Science and Society
Ritonga, Mahyudin; Hakim, Rosniati; Nurdianto, Talqis; Ritonga, Apri Wardana – Education and Information Technologies, 2023
Early childhood is an age of children whose learning tendencies rely on games, therefore this study aims to describe the IcanDO platform for early childhood in learning Arabic. The research was conducted with a qualitative approach, the data sources were early childhood teachers. Data collected by observation techniques, interviews and…
Descriptors: Early Childhood Teachers, Early Childhood Education, Arabic, Educational Technology
Crook, Kayla C.; Ringdahl, Joel E.; Cooper, Rosie N.; Quinland, Kadijah; Mangum, Dan R.; Zabala, Karla – Journal of Positive Behavior Interventions, 2023
The Caught Being Good Game (CBGG) is an evidence-based practice used in classrooms to reduce disruptive classroom behavior. This approach to classwide intervention has been implemented and its effectiveness demonstrated across grade levels and types of disruptive behavior. Teachers report that the CBGG is an easy classroom management strategy to…
Descriptors: Game Based Learning, Student Behavior, Intervention, Positive Reinforcement
Mariana Rodrigues; Fábio M. Dinis; Hugo Santos; Pedro D. Ferreira – Educational Process: International Journal, 2023
Background/purpose: Research tends to focus on understanding the school climate impacts and outcomes on real-life situations and problems while not giving deserved attention to their effects on digital life experiences and behaviors, such as those provided by videogame contexts. This article explores the relationship between school climate…
Descriptors: Foreign Countries, College Students, Relationship, Student Attitudes
Didem Türkoglu; Münevver Can Yasar – Shanlax International Journal of Education, 2023
Limited and mostly superficial exposure to music experiences during childhood negatively affects various musical competencies that develop early on, such as auditory and perceptual skills, a sense of rhythm, and the ability to sing in harmony. High-quality music education in early childhood can only be achieved by incorporating meaningful and…
Descriptors: Preschool Teachers, Preschool Education, Music Education, Teacher Attitudes
Theresa Wills; Jennifer Suh; Kate Roscioli; Amanda Guzman; Jennifer Everdale; Sandra Lee – Mathematics Teacher: Learning and Teaching PK-12, 2023
This article describes "Build It!--The Rectangle Game" task that uses the context of a game to develop mathematical generalizations based on strategy. The underlying mathematics in this game-based task is for students to discover factors and prime and composite numbers through 100. The playful use of "The Rectangle Game"…
Descriptors: Educational Games, Teaching Methods, Geometric Concepts, Generalization
Ju-May Wen; Hai-Dung Do; Eric Zhi-Feng Liu; Chun-Hung Lin; Shihping Kevin Huang – SAGE Open, 2023
This study investigated the effect of educational board games and the creative thinking spiral teaching strategy (CTSTS) on the learning outcomes of beginner-level Chinese language learners. Two dimensions were measured: learning outcome and writing ability. A total of 82 learners from one university in Taiwan participated in this study.…
Descriptors: Writing Skills, Educational Games, Creative Thinking, Teaching Methods
Dk Nurul Najiah Pg Abu Bakar; Masitah Shahrill; Yusuf F. Zakariya – SAGE Open, 2023
Educational stakeholders in Brunei are not exempted from the search for innovative instructional approaches as a tool to stem the tide of poor performance of students in mathematics. This study was designed to contribute to this national project by examining the impact of a digital escape game intervention on students' mathematics performance and…
Descriptors: Game Based Learning, Outcomes of Education, Mathematics Education, Foreign Countries
Patricia S. Moyer-Packenham; Christina W. Lommatsch; Kristy Litster; M. Jill Harmon; Allison Roxburgh – Journal of Computers in Mathematics and Science Teaching, 2023
This paper reports on a large clinical study with 193 children (Grades 3-6) who interacted with 12 digital math games during clinical interviews. Children completed a pretest, interacted with the digital math games, completed a posttest, and answered questions about their interactions with the games. During the interviews, researchers used two…
Descriptors: Educational Games, Mathematics Instruction, Interaction, Program Effectiveness
Jost, Patrick; Rangger, Sebastian; Künz, Andreas – International Association for Development of the Information Society, 2023
With the growing prevalence of mobile apps for self-directed learning, educational games increasingly find their place in everyday routines, becoming accessible to a broad audience. Despite the growing ease of content creation by artificial intelligence computing, the challenge of designing effective and engaging Serious Games remains,…
Descriptors: Telecommunications, Handheld Devices, Mathematics Instruction, Educational Games
Ali Kemal Taskin – International Education Studies, 2023
This study aims to examine the effects of Mind Sports (chess and mancala) and Bodily-Kinesthetic Intelligence Training on the aggression levels of students with mild intellectual disabilities. The sample of the study consisted of a total of 60 students with mild intellectual disabilities (30 in the experimental group and 30 in the control group)…
Descriptors: Training, Aggression, Students with Disabilities, Mild Intellectual Disability

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