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Stefan Kucharczyk; Kenneth Pettersen; Jennifer Rowsell – Qualitative Research Journal, 2025
Purpose: This short article takes the play and passion of children's literacy as its focal point. Rather than orienting reading and writing around what should be taught or how children should respond and understand written text, in this short reflective essay we aim to explore the play and passion inherent in children's literacy practices. We do…
Descriptors: Play, Literacy, Early Childhood Education, Family Environment
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Philip Hallinger; Köksal Banoglu; Sedat Gümüs – Leadership and Policy in Schools, 2025
This scoping review examined 41 peer-reviewed articles on digital simulations and serious games used in educating school leaders. Content analysis documented the wide range of theories and topics incorporated into existing educational leadership simulations, e.g. instructional leadership, change management, problem-solving, coaching, and ethical…
Descriptors: Computer Simulation, Educational Games, Instructional Leadership, Educational Research
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Jamie Jacob Brunsdon – Quest, 2025
To present human flourishing (the pursuit of a good life) as the aim of physical education, this paper (1) outlines the need for a new professional aim, (2) synthesizes neo-Aristotelian virtue ethics, (3) reviews a philosophy of flourishing physical education, (4) presents critiques for the field to address, and (5) articulates an example,…
Descriptors: Physical Education, Role of Education, Individual Development, Well Being
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Matteo Giuriato; Alessandro Gatti; Vittoria Carnevale Pellino; Alice Bianchi; Sara Zanelli; Agnese Pirazzi; Caterina Cavallo; Antonia Quatrale; Alessandra Anna Gazzarri; Matteo Vandoni; Gianvincenzo Zuccotti; Valeria Calcaterra – Journal of Applied Research in Intellectual Disabilities, 2025
Background: Limited knowledge exists regarding the effectiveness of training programmes for individuals with Down syndrome, particularly innovative approaches like tele-coaching. Our pilot study aimed to improve strength and balance using tele-coaching sessions in children with Down syndrome. Materials and Methods: We enrolled 18 children and…
Descriptors: Telecommunications, Coaching (Performance), Pilot Projects, Psychomotor Skills
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Lorenzo Miani; Francesco De Zuani Cassina; Olivia Levrini – Research in Science Education, 2025
The increasing prevalence of poly-crisis events, such as geopolitical instabilities, forced migrations, and biodiversity loss, attributed to climate change, are changing how we think about the relationship between science and society. Despite the critical role in addressing these issues, science education often fails to align with social and…
Descriptors: Consciousness Raising, Difficulty Level, Decision Making, Climate
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Norlia Mat Norwani; Zuriadah Ismail; Rohaila Yusof; Nastasya Athira Mohd Nasir; Anis Suriati Ahmad – Journal of Education and Learning (EduLearn), 2025
Employers often perceive accounting graduates as lacking motivation and soft skills. The research proposes that game-based learning (GBL) will enhance students' motivation, teamwork, critical thinking, communication skills, and promote learning. Research instruments include academic motivation scale (AMS) utilized to measure motivation, skills…
Descriptors: Accounting, Business Education, Game Based Learning, Soft Skills
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Delsa Silva Amino Cufuna; Gizeh Rangel-de Lazaro; Josep M. Duart – Journal of Digital Learning in Teacher Education, 2025
Augmented reality (AR) has emerged as an educational technology with the potential to create immersive learning environments. To use AR, it is essential to integrate didactic strategies that enable pre-service primary school teachers to create digital content for their future students. Our systematic literature review examined how pre-service…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Maura N. Snyder; Alanna L. Peebles – Communication Teacher, 2025
A core component of teaching media literacy involves students analyzing and reflecting on how they use media in their daily lives. In this hands-on activity, college students play social media privacy bingo. Each square represents a different type of private information that they might choose to share on social media. The instructor calls out…
Descriptors: Social Media, Teaching Methods, Media Literacy, Student Attitudes
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Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
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Mmakgabo Angelinah Selepe; Ramashego Shila Mphahlele – Journal of Research and Advances in Mathematics Education, 2025
Africanised play is a pedagogical transformation that stresses integrating play pedagogies, African culture and digital learning within the mathematical curriculum. This transformation contributes to learners developing problem-solving, mathematical, digital skills and appreciating culture. Given that, there still needs to be more knowledge on the…
Descriptors: African Culture, Play, Technology Uses in Education, Mathematics Instruction
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Ariri J. Onchwari; Grace Keengwe – European Journal of Education, 2025
This study examined parents' engagement in learning activities with their preschool-aged children and the frequency of that engagement during the COVID 19 pandemic. Participants in the study were from a midwestern state in the United States. Differences among parent engagement in learning activities with their children were found along a range of…
Descriptors: Parent Participation, Parent Child Relationship, Learning Activities, Family Environment
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Punyasettro, Santhanat; Yasri, Pratchayapong – European Journal of Educational Research, 2021
Understanding phylogenetic trees representing evolutionary relationships of living organisms is essential in school biology. Traditional instructions based on lectures and textbooks with pictorial presentations have been proven ineffective to promote students' understanding of the concept. This study, therefore, developed a game-based learning…
Descriptors: Game Based Learning, Science Instruction, Teaching Methods, Biology
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López-Serrano, Sebastián; Ruiz-Ariza, Alberto; De La Torre-Cruz, Manuel; Martínez-López, Emilio J. – South African Journal of Education, 2021
Recent studies and reviews have shown the positive effects of exergames (EXs) on physical activity (PA) and fitness in children and adolescents. Nevertheless, their effects on cognition have been scarcely explored, and no previous review has focussed on this relationship. The purpose of the research reported on here was to analyse the acute and…
Descriptors: Children, Adolescents, Game Based Learning, Video Games
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Chang, Wei-Lun; Yeh, Yu-chu – Technology, Pedagogy and Education, 2021
This study proposed a game-based instruction approach by using bingo games and a mobile application to investigate its effects on motivation, knowledge sharing and critical thinking ability during the learning of information management. The participants were 86 undergraduate students who participated in an 18-week experimental instruction of…
Descriptors: Blended Learning, Game Based Learning, Teaching Methods, Computer Software
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Blume, Carolyn – ELT Journal, 2021
Incorporating inclusive games and game-related tasks enables learners to explore issues of gender and sexuality in the EFL classroom, while simultaneously developing competences relevant specifically to language learning. Carefully selected and didactically prepared games and gaming activities that highlight marginalised genders and sexualities…
Descriptors: Inclusion, Computer Games, Game Based Learning, Classroom Techniques
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