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Peer reviewedSchermerhorn, John R., Jr.; And Others – Simulation and Games, 1985
Seeks to assist instructors in recognizing two basic errors that can occur in processing student evaluation data on instructional development efforts; offers a research framework for future investigations of the error tendencies and related issues; and suggests ways in which instructors can confront and manage error tendencies in practice. (MBR)
Descriptors: Academic Achievement, Case Studies, Course Objectives, Educational Games
Peer reviewedChemical and Engineering News, 1986
Cites advances in x-ray diffraction, nuclear magnetic resonance, computer modeling, and display to guide the design and analysis of protein structures. Reviews recent advances in knowledge, synthesis techniques, and theory of proteins. (JM)
Descriptors: Chemistry, College Science, Computer Graphics, Computer Simulation
Peer reviewedSharrock, W. W.; Watson, D. R. – System, 1985
Using the ethnomethodological and conversation-analytic perspectives, this study points out some directions for the sociological and linguistic analyses of simulation-games based on inspection of video-recordings of actual examples of second language learner game participation. (Author/SED)
Descriptors: Class Activities, Code Switching (Language), Discourse Analysis, Educational Games
Peer reviewedGardner, Marie E.; Burpeau-Di Greggrio, Michele Y. – American Journal of Pharmaceutical Education, 1985
The use of simulation of pharmacy student interviews with patients to teach and evaluate interviewing skills was found to be effective for both purposes and was felt by the students to be more objective than other methods for evaluating their own skills. The content checklists and interview rating instrument are appended. (MSE)
Descriptors: Classroom Techniques, Evaluation Criteria, Evaluation Methods, Higher Education
Peer reviewedAnderson, Bill D.; And Others – Mathematics Teacher, 1984
A previous article examined the amount of fuel that could constantly burn each second and achieve a safe landing. This article investigates some ways to burn variable amounts of fuel according to some mathematical function (such as an arithmetic progression). Several assumptions (such as a massless fuel) are made. (JN)
Descriptors: Computer Software, Fuels, High Schools, Mathematical Applications
Peer reviewedLaVan, Helen; Carley, Cameron – Simulation and Games, 1984
A study designed to determine the extent of improvement in performance as a result of a structured experiential learning situation assessed particular techniques for reinforcing learning in a personnel administration class. Confidence in knowledge scores increased from pretest to posttest for most students, but only some knowledge scores…
Descriptors: Business Education, Confidence Testing, Experiential Learning, Higher Education
Peer reviewedChannell, Dwayne E. – Mathematics Teacher, 1984
This activity consists of two problem situations, each illustrating how a computer can be used as a tool to assist students in solving mathematical problems. In one, numerous calculations are performed by the computer; the second uses a Monte Carlo model to simulate a physical action. (MNS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Mathematics Instruction, Measurement
Peer reviewedWhite, Charles S. – Journal of Social Studies Research, 1985
A conception of citizen decision making based on participatory democratic theory is most likely to foster effective citizenship. An examination of social studies traditions suggests that reflective thinking as a teaching method is congenial to this conception. Simulation gaming is a potentially powerful instructional strategy for supporting…
Descriptors: Citizen Participation, Citizenship Education, Citizenship Responsibility, Critical Thinking
Peer reviewedMoriah, David Morrissey – Journal of Experiential Education, 1984
Gives practical ideas for successful first aid simulations with specific steps for planning, executing, and debriefing. Emphasizes safety measures, realism, and planning for a definite purpose, e.g., motivating students to learn first aid/emergency procedures. Suggestions for debriefing cover time to air feelings, construct a factual chronology,…
Descriptors: Accident Prevention, Adventure Education, Crisis Management, Emergency Programs
Peer reviewedHammer, Mitchell R. – Communication Quarterly, 1984
Results suggest that (1) behavior observation methodology with the contrast-American simulation technique can be employed to assess intercultural competence and (2) the Intercultural Communication Workshop approach did not significantly improve American participants' intercultural communication competence. Findings are discussed in terms of…
Descriptors: College Students, Communication Research, Communication Skills, Cross Cultural Training
Villarroel, Marie Christine – Francais dans le Monde, 1985
Describes 11 classroom activities used in an adult French program that emphasize the development of linguistic skills, knowledge, and communicative skills. The activities include games, simulation, storytelling, writing of a pastiche based on a Prevert poem, a question-asking exercise, and conversation improvisation. (MSE)
Descriptors: Adults, Class Activities, Classroom Techniques, Communicative Competence (Languages)
Peer reviewedStevens, George E. – Simulation and Games, 1985
Summarizes educational benefits of experiential learning from the literature, identifies course objectives, and describes a course offered by Department of Management at University of Central Florida. This course used experiential learning devices to teach students about personnel and staffing in organizations. Course outcomes and student…
Descriptors: Administrator Education, Course Evaluation, Course Objectives, Evaluation Criteria
Reiss, Rebecca; Jameson, David – Collegiate Microcomputer, 1984
Describes a series of computer programs that use simulation and gaming techniques to present the basic principles of the central dogma of molecular genetics, mutation, and the genetic code. A history of discoveries in molecular biology is presented and the evolution of these computer assisted instructional programs is described. (MBR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, DNA
Peer reviewedJungck, John R. – American Biology Teacher, 1984
Reviews computer programs for simulating experiments on (1) polymer sequencing; (2) genetic codes; and (3) cloning. Reasons for using such software are provided. (DH)
Descriptors: Biology, College Science, Computer Simulation, Computer Software
Peer reviewedCrew, Adolph B. – Social Studies, 1984
A unit on medieval religion, monasteries, and convents for seventh-grade students is presented. Students converted the classroom into a monastery and experienced as realistically as possible the life and spirit of medieval religion. (RM)
Descriptors: Creative Teaching, Creativity, Grade 7, Junior High Schools


