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Tallman, Oliver H. – 1970
A digital simulation of a model for the processing of visual images is derived from known aspects of the human visual system. The fundamental principle of computation suggested by a biological model is a transformation that distributes information contained in an input stimulus everywhere in a transform domain. Each sensory input contributes under…
Descriptors: Artificial Intelligence, Character Recognition, Computer Programs, Cybernetics
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game of an urban system involving player operation of and interaction with economic, social, and government components. The role of operator in the game is to take the handwritten inputs (decisions) from the CITY III participants, process them, and return output which initiates the next round of…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Guides
House, Peter W.; And Others – 1970
This publication describes thirty-three simulation games discussed at the 9th Symposium of the Council in April of 1970. Those articles related to the social sciences are: 1) Teaching Economics with Competitive Games; 2) An Economic Strategy Analysis Game; 3) A Social Simulation Strategy for Researching the Israeli Arab Conflict; 4) The Use of…
Descriptors: Community Development, Community Planning, Conference Reports, Design Requirements
Malik, Har G. S. – 1970
The hypotheses tested that (1) anxiety and (2) extraversion (exvia) would be negatively related to career making ability. Variables defined as contributing to anxiety included ego weakness, excitability, low superego strength, threat sensitivity and high ergic tension. Extraversion was considered the "general tendency to social interaction" with…
Descriptors: Anxiety, Career Choice, Career Development, Career Planning
Ontario Inst. for Studies in Education, Toronto. Dept. of Educational Administration. – 1970
This project has four major objectives: (1) the design and implementation of a computer-based planning and budgeting system oriented toward educational programs, (2) the design of a management information system focusing on educational programs, (3) a general design for a system to evaluate educational programs, and (4) the integration of the…
Descriptors: Computer Oriented Programs, Educational Administration, Educational Objectives, Educational Planning
Abt Associates, Inc., Cambridge, MA. – 1970
The staff of Project NECESSITIES conducted 2 workshops for educators concerned with curriculum for American Indian (including Eskimo) students. The purpose of these sessions was to familiarize participants with techniques pertinent to development of curriculum for Indian students at both the elementary and secondary school levels. The practica…
Descriptors: American Indians, Cultural Background, Cultural Influences, Curriculum Design
Education Turnkey Systems, Inc., Washington, DC. – 1971
This model is a computerized mathematical simulation of the manner in which educational decisions and patterns of school operation affect costs. The design shows how teacher salaries, school building design parameters, and decisions regarding class size and instructional materials expenditures contribute to total school costs. The sophisticated…
Descriptors: Administration, Computer Oriented Programs, Cost Effectiveness, Decision Making
Burr, Donald F. – 1971
The greatest challenge facing education today is the need to plan adequately for the future. Effective educational planning can work only if all elements of the community are involved in the decisionmaking process, the relevant factors and variables in the educational environment are considered, and the nature of the learning/teaching process in…
Descriptors: Architects, Community Involvement, Computer Science, Databases
Feldt, Allan G. – 1972
CLUG (Community Land Use Game) is designed to provide players with an understanding of several underlying factors affecting the growth of an urban region. It has been used with players from junior high to graduate school and also with non-students. It unites concepts from sociology, economics, and geography. Players invest in land, construct…
Descriptors: Economics, Educational Games, Environmental Education, Games
Keach, Everett T., Jr.; Pierfy, David A. – 1972
The research in this report was conducted to assess the cognitive impact of a simulation game designed to teach selected geographic data about wind and ocean currents to fifth graders. A two-group, post-test research design was used. A random procedure was used to assign 185 students to two treatment groups. The sample was divided by sex, ranked…
Descriptors: Educational Games, Educational Media, Elementary School Curriculum, Games
Curry, John F.; Brooks, Robert L. – 1971
In an effort to find a better way to help students make educational and vocational decisions, this study compared two methods of teaching life career planning to junior high school students. Following the "Nonequivalent Control Group" design, the study involved an experimental group being taught by means of the Life Career game and a control group…
Descriptors: Academic Achievement, Career Counseling, Career Education, Career Guidance
Blough, John A.; And Others – 1971
The University Council for Educational Administration (UCES) conducted meetings throughout the country during the late sixties and came to the conclusion that both the experience background of professors and the limited number of conceptual and methodological tools available to them stand in the way of providing effective inservice and preservice…
Descriptors: Administrator Education, Educational Administration, Educational Technology, Inservice Education
Gehm, Fred O., Ed. – 1972
Presented are proceedings of a study institute designed to acquaint public school administrators with the role of the special education administrator and to present a general overview of special education trends as they might affect both the special and the general school administrator. Simulation games rather than lectures or group discussions…
Descriptors: Administrative Problems, Administrator Attitudes, Educational Trends, Exceptional Child Education
Charles, John P.; Johnson, Robert M. – 1972
The automation of weapons system training presents the potential for significant savings in training costs in terms of manpower, time, and money. The demonstration of the technical feasibility of automated training through the application of advanced digital computer techniques and advanced training techniques is essential before the application…
Descriptors: Automation, Computer Assisted Instruction, Digital Computers, Educational Specifications
Internal Revenue Service (Dept. of Treasury), Washington, DC. National Training Center. – 1969
Videotape and closed circuit instructional television (ITV) have been used for training Internal Revenue Service agents, and its use should be expanded. Experiments show that for every hour of conventional instruction converted to ITV a 25% time savings with equal or increased learning effectiveness can be expected. Although the capital cost of…
Descriptors: Cost Effectiveness, Costs, Educational Technology, Educational Television


