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Thushangi N. Pathiraja; Akshan S. Ranasinghe – Teaching and Learning Excellence through Scholarship, 2024
Student engagement in a science classroom is challenging and most students perceive science courses as difficult. Gamification is an emerging strategy used by educators across various disciplines to increase student engagement and promote active learning. One known gamification technique is team Jeopardy, however, there is a gap in knowledge about…
Descriptors: Gamification, Learner Engagement, Science Instruction, Teaching Methods
Erika Spray; Natasha Kett; Nate Rutherford; Tess Rendoth – Australasian Journal of Educational Technology, 2024
Simulated learning environments have rapidly evolved in recent years and are gaining traction as an effective tool in teacher education (Australian Institute for Teaching and School Leadership, 2023; Frei-Landau et al., 2023). This paper explores the use of virtual classroom simulation in initial teacher education at an Australian university. It…
Descriptors: Computer Simulation, Teacher Education, Foreign Countries, Alignment (Education)
Malak A. Alghamdi; Reem Bu Saeed; Waad Fudhah; Danah Alqarni; Shahad Albarzan; Sheifa Alamoudi; Muhammad Anwar Khan – Cogent Education, 2024
Anatomy education employs diverse teaching techniques worldwide, causing debates over the effectiveness of traditional versus newer methods. This study sought to investigate medical students' preferences for teaching methods in their institutions and provide recommendations for an optimal anatomy education model. In this cross-sectional study, all…
Descriptors: Student Attitudes, Medical Students, Teaching Methods, Anatomy
Hani Morgan – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
ChatGPT, a type of generative artificial intelligence, recently became the fastest-growing app of all time, with over 100 million users. The increasing use of this chatbot has led educators to fear that its use will cause various problems, including cheating. However, using ChatGPT can lead to desirable outcomes. Teachers can use this technology…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
Carolee Rogers; Benjamin L. McMurry; Dan P. Dewey – ELT Journal, 2024
This article investigates the effectiveness of positive psychology interventions (PPIs) in an intensive English program for non-matriculated university students. Interventions based on the PERMA model were implemented through weekly 65-minute lessons given during the first class of each week. These were followed by short daily activities during…
Descriptors: Psychology, Teaching Methods, Second Language Instruction, Second Language Learning
Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
Yan Shen – Journal of Computer Assisted Learning, 2024
Background: Instructional videos constitute a pivotal component in flipped learning. Despite their significance, there is a dearth of research specifically dedicated to instructional videos within the context of flipped classrooms. This paucity has led to an empirical void in verifying the efficacy of instructional videos in flipped learning…
Descriptors: Video Technology, Instructional Films, Flipped Classroom, Learner Engagement
Caleb A. Flaim; Sasha K. Seroy – Journal of Geoscience Education, 2024
Thermohaline circulation is a foundational concept in introductory and advanced undergraduate oceanography courses which describes the density-driven flow of water throughout the world's oceans. This concept is commonly taught using two-dimensional (2D) diagrams and graphics. However, students often struggle with the three-dimensional (3D)…
Descriptors: Models, Visual Aids, Climate, Oceanography
Farah Sultana Akbar – ProQuest LLC, 2024
In the ever-changing digital era, the surge of online informal language learning platforms has revolutionized the way we learn new languages. This dissertation delves into the critical role of interactional feedback (IF) in synchronous computer-mediated communication (SCMC), a cornerstone for optimizing these digital learning spaces. Anchored in…
Descriptors: Interaction, Feedback (Response), Computer Mediated Communication, Synchronous Communication
A. Brooks Bowden; Karina G. Diaz; Johanna Bernard; Abigail Gray; Phil Sirinides – Society for Research on Educational Effectiveness, 2024
Background/Context: Literacy stands as a pivotal life skill, especially as it strengthens education across subjects. The elementary years are crucial for mastering literacy, yet national assessments show a decline in elementary students' reading proficiency, with only 33% of American fourth graders reading at grade level (National Center for…
Descriptors: Emergent Literacy, Zoology, Kindergarten, Elementary School Students
Jihan Yousef; Mona Kamal Ibrahim; Najeh Rajeh Alsalhi; Abdellateef Abdelhafez Alqawasmi; Asmaa Ahmed – Eurasian Journal of Applied Linguistics, 2024
The present study sought to assess the impact of a virtual training platform, underpinned by artificial intelligence, on the development of smart board skills among English language teachers. This research employed a mixed-methods approach, combining both descriptive and experimental research methodologies. The study was conducted with a sample of…
Descriptors: Language Teachers, Artificial Intelligence, Faculty Development, Electronic Learning
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Aimee Jacobs; Yu-Chun Pan; Yen-Chen Ho – International Journal of E-Learning & Distance Education, 2024
A course about business statistics is essential in the curriculum of business degree programs. Statistics is traditionally a challenging course that may be met with trepidation by many students. A pedagogical approach known as bite-sized learning has gained popularity to alleviate the difficulties associated with comprehending complex concepts.…
Descriptors: Instructional Effectiveness, Social Media, Video Technology, Business Education
Deborah Fabiyi; Olusola Adesope; Danielson Robert; Oluwafemi Sunday; Oni Oluwasole; Nishida Krista – Journal of STEM Education: Innovations and Research, 2024
While concept mapping is a valuable tool used to organize and represent ideas, the complexity and variability in how concepts are understood, connected, and represented make learners less receptive to using concept maps. Hence, it is important to employ scaffolding and motivational strategies to help students deal with complexity in working with…
Descriptors: Undergraduate Students, Land Grant Universities, Science Instruction, Chemistry
Zhou Hanlu; Sumalee Chinokul – rEFLections, 2024
This study aimed to design mediated prompts as dynamic assessment (DA) intervention to enhance young students' English-speaking abilities in storytelling tasks and to explore the effects of the designed mediated prompts as DA intervention on English-speaking abilities of young students. The research was conducted in two phases. The first phase…
Descriptors: Intervention, Story Telling, English (Second Language), Second Language Learning

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