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Hsu, Kylie – 1999
A thematic approach used to teach Chinese to third-grade Chinese-American children is described and illustrated with photographs and student art. The unit discussed focused on the moon, and was scheduled to coincide with the Chinese Moon Festival. Language related to the moon was taught by introducing vocabulary and Chinese characters with a moon…
Descriptors: Art Activities, Chinese, Class Activities, Classroom Techniques
Brozik, Doris – 1999
The purpose of this research effort was to introduce the use of simulations in adult learning situations to enhance communication skills in a creative, effective, and enjoyable manner. Adult educators in academic settings or in business and industry training can use simulations not only to teach a concept but also to improve communication skills…
Descriptors: Adult Education, Adult Learning, Communication Skills, Community Colleges
Peer reviewed Peer reviewed
Hess, Robert D.; And Others – American Educational Research Journal, 1979
Sixty-six mothers and 34 preschool teachers were compared on two types of adult-child interaction. Although both groups were similar on some tasks, mothers asked for more responses, made more direct requests and commands, and gave more explicit and corrective feedback following children's errors. (MH)
Descriptors: Communication (Thought Transfer), Differences, Educational Games, Emotional Response
Peer reviewed Peer reviewed
Vort, Jeanine VanDe – Journal of Geography, 1997
Discusses the development and implementation of a simulation game for a sixth-grade class that used the structure of Thornton Wilder's play, "Our Town," to examine the geographical issues involved in community planning. The land development issue discussed was based on a real-life local concern. (MJP)
Descriptors: Built Environment, Citizen Participation, Community Development, Community Planning
Peer reviewed Peer reviewed
Addo, Akosua Obuo – Bulletin of the Council for Research in Music Education, 1996
Delineates the cultural norms evident in the performance and practice of Ghanaian children's play songs. Describes the similarities and differences between these and those of adult Ghanaian music culture. Discusses the social significance of the songs and includes several tables showing musical notation. (MJP)
Descriptors: African Culture, Childrens Games, Cognitive Development, Cultural Context
Yeloushan, Kathleen – Educational Technology, 1989
Discussion of the dominance of males in technology-oriented fields focuses on sex-related differences in conjunction with the use of computers in education. Topics discussed include the attitudes of parents and teachers; lack of female role models; previous experiences with video games; and cooperative versus competitive learning activities. (11…
Descriptors: Competition, Computer Assisted Instruction, Computer Science Education, Cooperative Learning
Peer reviewed Peer reviewed
Wulfson, Stephen, Ed. – Science and Children, 1990
Reviewed are six software packages for Apple and/or IBM computers. Included are "Autograph,""The New Game Show,""Science Probe-Earth Science,""Pollution Patrol,""Investigating Plant Growth," and "AIDS: The Investigation." Discussed are the grade level, function, availability, cost, and hardware requirements of each. (CW)
Descriptors: Acquired Immune Deficiency Syndrome, Computer Software Reviews, Computer Uses in Education, Earth Science
Peer reviewed Peer reviewed
Journal of Computers in Mathematics and Science Teaching, 1989
Summarizes eight papers from the 1989 National Educational Computing Conference (NECC). The papers describe: (1) programs for teaching physical science, astronomy, and mathematics; (2) integrating telecommunications into school science; (3) use of models and simulations; and (4) the 1988 Association for the Education of Teachers in Science…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Oriented Programs, Computer Simulation
Peer reviewed Peer reviewed
Rocheleau, Bruce – Journal of Educational Computing Research, 1995
Studies patterns of computer use based on data from the National Science Foundation's Longitudinal Study of American Youth in which 7th- and 10th-grade students were surveyed for five consecutive years. Highlights include parental backgrounds; socioeconomic status; parental attitudes; student attitudes; gender differences; computer ownership; and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Use
Peer reviewed Peer reviewed
Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
Peer reviewed Peer reviewed
Sherman, Helene J. – Arithmetic Teacher, 1992
Presents four innovative game-oriented activities designed to reinforce computational and place value skills involving whole and rational numbers. The games ask students to use randomly chosen numerals to formulate problems involving given operations or concepts whose responses come closest to target responses. (MDH)
Descriptors: Addition, Computation, Division, Drills (Practice)
Cappo, Marge; Osterman, Gail – Computing Teacher, 1991
Suggests activities that use a variety of communication modes to help students develop a deeper understanding of mathematics. Highlights include writing projects such as student journals and creating word problems; problem-solving software; the use of games, oral presentations, charts, models, and graphs; reading activities; and developing…
Descriptors: Communication (Thought Transfer), Communication Skills, Computer Assisted Instruction, Courseware
Bertocchini, Paola; And Others – Francais dans le Monde, 1991
Four ideas for French language classroom activities are described, including an exercise highlighting creative use of language in daily commercial life, a language activity focusing on acquired immune deficiency syndrome; a grammar lesson using a French song about colors; and a game designed to teach French names. (MSE)
Descriptors: Acquired Immune Deficiency Syndrome, Class Activities, Classroom Techniques, Cultural Education
Terry, Steven, Jr. – Georgia Social Science Journal, 1990
Explains a class project in which high school seniors designed a "Trivial Pursuit" game focused on the Civil War. Students developed questions in chronological categories then divided into teams to play the game. Stresses student involvement and active learning while creating and playing the game. Includes sample game card and references…
Descriptors: Civil War (United States), Class Activities, Cooperative Learning, Educational Games
Peer reviewed Peer reviewed
Burton, Vernon; Finnegan, Terence – History Teacher, 1990
Develops a series of computer-assisted instructional (CAI) programs as a learning tool to accompany a U.S. history survey course. Divides a 2-semester course into 12 chronological periods. Explains how course structure incorporates rote materials into visually stimulating gamelike scenarios. States that software for the course is available,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Managed Instruction, Computer Software Development
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