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O'Banion, Carie – School Library Media Activities Monthly, 1997
Provides a bibliography of children's literature exploring mathematical concepts: classification; place value and numeration systems; counting, addition, and subtraction; multiplication and division; fractions; estimation; big numbers; geometry; measurement; and games and puzzles. Highlights one book for each concept, suggests class activities,…
Descriptors: Addition, Annotated Bibliographies, Childrens Literature, Class Activities
Peer reviewedHamill, Sharon Boland; Hale, Catherine – Teaching of Psychology, 1996
Describes an educational game where students are assigned a hypothetical "lot" representing a life event that centers on a developmental issue. The lot serves as the topic for empirical research and investigations into community agencies. Student research focuses on implications for individual development and the quality of family life. (MJP)
Descriptors: Child Development, Child Responsibility, Community Resources, Coping
Peer reviewedHemmasi, Masoud; And Others – Simulation and Games, 1989
Describes study that determined differences between Masters of Business Administration (MBA) students and Bachelors of Business Administration (BBA) students through the use of a computerized management simulation. Performance, behavioral, and attitudinal measures are described, hypotheses tested are outlined, variables are explained, and results…
Descriptors: Analysis of Variance, Bachelors Degrees, Business Administration Education, Comparative Analysis
Peer reviewedWhitehill, Betty V.; McDonald, Barbara A. – Simulation & Gaming, 1993
Describes a study that investigated the effect of motivational variables on task persistence and performance in Navy technical training by giving students problems in a self-paced computer simulation game or drill with variable or fixed payoff points. Student responses to an evaluation questionnaire are discussed. (14 references) (LRW)
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedCox, Ann Curtis – Journal of Geography, 1991
Presents a geography program to show students why the European Community was formed. Involves student research of economic data, creation of a computer database on the European Community, and simulation of trading. Emphasizes geographic themes of movement, region formation, and change in response to economic forces. Includes game rules, sample…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Databases
Punske, Lori, Comp. – Teaching Tolerance, 1992
Reviews teaching materials for use in multicultural education. Materials described include posters, novels, picture books, toys, games, and curriculum packages. Topics include religious diversity, values, children's stories, bilingual literature, human rights, Native Americans, women's studies, multicultural art, immigrant students, gender equity,…
Descriptors: Affirmative Action, American Indians, Asian Americans, Attitude Change
Peer reviewedLarose, Francois – Canadian Journal of Native Education, 1991
Summarizes elements of bush-oriented Algonquin technology and ideology with regard to relationships of learning to material culture, games, child rearing practices, and legends. Discusses influences of "traditional" educational methods on Native informal learning structures, using aspects of Bandura's social cognitive theory. Contains 22…
Descriptors: American Indian Culture, American Indian Education, Canada Natives, Child Rearing
Peer reviewedOldfield, Bernarde J. – Mathematics in School, 1991
The use of strategies is an important part of mathematical thinking. Presented are several games that help develop the reasoning strategies of hypothesis making and testing, proving and disproving, looking for patterns, and simplifying a difficult task. (MDH)
Descriptors: Abstract Reasoning, Algebra, Class Activities, Educational Games
Peer reviewedTaylor, Lyn – Arithmetic Teacher, 1991
Presents activities employing LOGO to help create situations that enable students to make meaningful cognitive connections while exploring mathematical relationships. Activities explore the concepts of angles and rotations, progressing from off-line to on-line activities with suggested extensions. (MDH)
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Games, Computer Uses in Education
Timbal-Doclaux, Louis; And Others – Francais dans le Monde, 1994
Four activities for classroom French instruction are described: a board game for children's vocabulary development; a sentence and dialogue construction exercise using comic strips (existing or student-made); a discussion of the treatment of the notion of "event" in different journalistic contexts; and an exercise in debating skills and language.…
Descriptors: Audiotape Recordings, Children, Class Activities, Classroom Techniques
Peer reviewedHartman, Jeffrey; Vogeler, Ingolf – Journal of Geography, 1993
Describes the development and use of a geography instructional game that is based on the actual travels of U.S. Secretaries of State. Contends that analyzing the nations visited provides clues to international events and foreign policy development. Provides maps and charts detailing visits by Secretaries of State between 1866 and 1990. (CFR)
Descriptors: Educational Games, Educational Strategies, Foreign Countries, Foreign Policy
Hemmer, Jeanie – Learning & Leading with Technology, 1998
In 1995, rather than require seventh-grade computer literacy classes, Texas allowed school districts to integrate technology skills into curricula. This article, the first of three, describes technology integration for sixth grade. Includes unit ideas on nations; the Holocaust; Olympic diving; Christmas; probability; organisms; Antarctica;…
Descriptors: Biology, Childrens Literature, Computer Games, Computer Literacy
Peer reviewedStodder, James – Journal of Economic Education, 1998
Maintains that many traditional economics classroom experiments unfairly label, deride, or denigrate altruistic behavior and moral motivation. Describes several in-class experiments, the prisoners' dilemma, dictator games, and double auction experiments and discusses their inherent bias against moral considerations. Examines the ethical problems…
Descriptors: Economics Education, Educational Environment, Educational Experiments, Educational Games
Hornaday, Robert W. – Simulation & Gaming, 2003
This article describes the use of a management simulation in a Chinese university during the spring semesters of 1997, 1998, and 2000. Although administrative difficulties presented special problems, Chinese university administrators were interested in introducing this form of experiential learning. Student reaction was positive. Participating in…
Descriptors: Computer Simulation, Experiential Learning, Foreign Countries, Technology Uses in Education
Carr, Diane – Simulation & Gaming, 2005
In this article, the author explores computer gaming preferences of girls through observations of a games club at an all-girl state school in the United Kingdom. The author argues that gaming tastes are alterable and site specific. Gaming preferences certainly relate to the attributes of particular games, but they will also depend on the player's…
Descriptors: Foreign Countries, Gender Differences, Preferences, Computers

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