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Elstad, Eyvind – Journal of Curriculum Studies, 2006
This paper discusses how the curriculum is shaped by the situational logic of a technology-filled classroom, and how this logic is under the influence of ideas about student--teacher interactions and "do-it-yourself learning." It analyses case material from a school using game theory. Free access in the classroom to the Internet, games,…
Descriptors: Accountability, Independent Study, Computer Uses in Education, Teacher Student Relationship
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Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Clements, Douglas H.; Sarama, Julie – Early Childhood Today, 2006
Math can help children understand and think about the many aspects of their world through its connections to them. Teachers who see, and help children see, those connections enrich children's learning and development. Teachers know that building children's vocabularies helps them understand stories they hear and later will read. But by taking a…
Descriptors: Mathematical Concepts, Mathematics Instruction, Literacy, Correlation
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Russian Education and Society, 2004
This second chapter focuses on an analysis of the aspects that characterize the typical content of students' attitudes toward the world of computers. In this connection, it attempts to determine what is of the greatest interest to students as they deal with the world of computers, which types of programs they use, and which magazines they read…
Descriptors: Computers, Computer Networks, Student Attitudes, Computer Attitudes
Miller, Pat – Library Media Connection, 2004
Promoting reading through a library program does not have to mean a major offensive involving the latest in technology. Little, engaging activities--storytelling, book talking, book displays, puppetry, games, author visits, songs and chants, readers' theater, hands-on centers, and special event celebrations--can have the same effect. This author,…
Descriptors: Library Administration, Story Telling, Teaching Methods, Library Services
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Orey, Michael, Ed.; McClendon, V. J., Ed.; Branch, Robert Maribe, Ed. – Educational Media and Technology Yearbook, 2009
The "Educational Media and Technology Yearbook" is dedicated to theoretical, empirical and practical approaches to educational media development. All chapters are invited and selected based on a variety of strategies to determine current trends and issues in the field. The 2009 edition will highlight innovative Trends and Issues in…
Descriptors: Educational Media, Educational Technology, Technology Uses in Education, Information Science
Delisle, Deb; Delisle, Jim – 1996
This book offers teachers of grades 3-8 creative and fun activities that build students' skills in problem solving, decision making, cooperative learning, divergent thinking, and communication. The book offers 28 diverse and original enrichment activities that teach personal values such as responsibility, compassion, leadership, and respect for…
Descriptors: Class Activities, Classroom Techniques, Cooperative Learning, Creative Activities
Williamson, Mary – 1997
The QuiltSpace Builder enables Microsoft's multimedia encyclopedia "Encarta" to "fit" into an established home or institutional learning environment so that "Encarta" can be used for productive research. Early observations of the difficulties encountered by Encarta users, coupled with a survey of presently available…
Descriptors: Computer Games, Computer Interfaces, Computer Networks, Computer Software
Anderson, Cindy, Ed. – CompuKids, 1996
This document consists of the 1996 issues of CompuKids, a bimonthly publication designed to assist children and their parents and teachers in getting the most out of using computers. The publication includes descriptions of available software, tips on hardware, and adaptations for Macintosh and IBM/Windows products. Regular features include: (1)…
Descriptors: Children, Childrens Writing, Computer Games, Computer Literacy
Suthers, Louie; Larkin, Veronicah – 1996
The arts are central to quality early childhood programs. Experiences in the arts commonly attract and sustain children's involvement and provide opportunities for individualized creative responses. This research project investigated the implementation of arts games (structured play experiences based on drama, music, dance, and movement) into the…
Descriptors: Art Activities, Class Activities, Classroom Research, Classroom Techniques
Bezard, M.; Bourguignon, C. – 1994
This overview of available technologies and how they can be used in teaching languages is divided into three sections. The first, "Multimedia Inputs," examines digitized multimedia tools and their role in language courses, electronic books, encyclopedias and dictionaries, and games, and takes a closer look at "unimedia"…
Descriptors: Audiovisual Aids, Computer Assisted Instruction, Computer Games, Courseware
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Volunteer Voice, 1993
Four issues of "Volunteer Voice," a newsletter of the Tacoma, Washington Community House Training Project, are presented. The project provides English-as-a-Second-Language (ESL) instruction and support to refugees. Contents of Number 1 (Summer 1992) include an account of one volunteer's initial encounter; a game for teaching adverbs; instructions…
Descriptors: Adverbs, Annotated Bibliographies, Class Activities, Conferences
Lanier, Lois Kleinhenn, Ed. – 1992
A collection of classroom activities for teaching listening and speaking skills in English as a Second Language (ESL) is presented. They are designed to be accompanied by a tape (not included here). All were developed by teachers and have been used successfully in ESL classrooms. Topics and skill areas addressed in the games and exercises include:…
Descriptors: Class Activities, Communicative Competence (Languages), Cultural Awareness, English (Second Language)
Slattery, Britt Eckhardt – 1991
Wetlands are valuable areas that provide clean water, flood protection, sources of food, recreational opportunities, and various forms of wildlife. This guide is designed to meet the need for comprehensive classroom and outdoor wetland activities for grades K-12. The guide is presented in four sections. An introductory section provides a planning…
Descriptors: Animals, Class Activities, Educational Games, Elementary Secondary Education
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