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Peer reviewedKlemm, Bonita; And Others – Young Children, 1995
Presents four articles addressing various aspects of violence in the context of children's everyday life: video game violence, gun play, violent children's television programming, and war play. Proposes possible developmentally appropriate solutions. Urges teachers, parents, and the community in general to actively work to provide a safer, saner…
Descriptors: Aggression, Childhood Attitudes, Emotional Response, Parent Responsibility
Peer reviewedBrotherton, Bob, Ed.; And Others – Education and Training, 1995
Seven articles on hospitality management training discuss the following: computerized management games for restaurant manager training, work placement, real-life exercises, management information systems in hospitality degree programs, modular programming, service quality concepts in the curriculum, and General National Vocational Qualifications…
Descriptors: Dining Facilities, Foreign Countries, Higher Education, Hospitality Occupations
Peer reviewedLiddell, Christine – International Journal of Early Years Education, 1995
Evaluates the effects of an enrichment package on the free- play behavior of black South African children in day care. Aims to assess the short-term effects and cost-effectiveness of such enrichment. Discusses the results in terms of often unexpected impacts that intervention schemes can have in the developing world, even those specifically…
Descriptors: Blacks, Child Behavior, Child Development, Day Care
Bourdet, Jean-Francois – Francais dans le Monde, 1994
Four French language instruction ideas are presented, including an exercise in using articles and possessive and demonstrative adjectives; student production of radio programs; a lesson in writing postcards to friends; and a young children's game focusing on recognition and assimilation of written words and structures already learned orally. (MSE)
Descriptors: Adjectives, Audiotape Recordings, Class Activities, Classroom Techniques
Peer reviewedRussell, Glenn – Australian Journal of Education, 1994
Based on the presumed criteria by which Australian secondary school teachers would select computer software for their students' use, an adventure game concerning Australian gold rushes was developed. It and other games were tested by students in and outside the classroom. Criteria for selecting appropriate software for student use were identified.…
Descriptors: Computer Games, Computer Software Development, Computer Software Evaluation, Computer Software Selection
Mock, Carol – Political Science Teacher, 1990
Presents simulation materials for teaching the U.S. congressional budget process that was developed for an introductory course in public policy. Follows the class throughout the simulation experience. Includes a summary of the scenario and description of students' experiences with mechanics, schedule, assignments, roles, and rules. (NL)
Descriptors: College Students, Course Content, Critical Incidents Method, Educational Games
Peer reviewedSomers, Jessica A.; Holt, Margaret E. – Innovative Higher Education, 1993
A course in adult education techniques used game design and playing as an instructional method. A follow-up survey found the 11 participants valued the experience, had some difficulty with the group aspect of game development, were stimulated in different ways, felt grading criteria were appropriate, and would use the technique themselves. (MSE)
Descriptors: Adult Education, Adult Learning, Assignments, Classroom Techniques
Peer reviewedFaulkner, Dorothy; Miell, Dorothy – International Journal of Early Years Education, 1993
Reports the findings from a pilot study that investigated the effects of friendship on four and five year olds during their first term in school. Results suggested that friendship played an important part in developing children's social and communicative competencies and influenced children's performance in classroom-based learning activities. (BB)
Descriptors: Class Activities, Communicative Competence (Languages), Cooperation, Early Childhood Education
Peer reviewedCalver, M. C.; And Others – Journal of Biological Education, 1990
The assumptions common to all capture-recapture models for estimating population size are reviewed. A simulation using either a playing board, counters, and dice or computers is described. Classroom implications of using the board game are discussed. (KR)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Simulation
Peer reviewedSmiddie, Laura – International Journal of Social Education, 1990
Lists supplementary materials cited in the Educational Resources Information Center (ERIC) database that can help social studies teachers use computers effectively in the classroom. Provides
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Peer reviewedCunningham, Morag F.; Kent, Fionna H.; Muir, David – Computers & Education, 1998
The Internet-based CyberOlympics project involved 17 primary schools from five different countries competing against each other in an international sporting event (concurrent with the 1996 Atlanta Olympic Games). Activities that benefited from Internet access, difficulties involved in running such projects, and suggestions as to how schools can…
Descriptors: Computer Mediated Communication, Computer Simulation, Computer Uses in Education, Educational Resources
Peer reviewedMcIlvaine, Eileen – College & Research Libraries, 2000
Presents the semiannual annotated bibliography of a selection of recent scholarly and general reference works in the areas of philosophy, religion, literature, games, music, art, political science, sociology, women's studies, history and area studies, geography, and new editions. (Author/LRW)
Descriptors: Annotated Bibliographies, Area Studies, Art, Games
Sweeters, William – Educational Technology, 1994
Popular electronic tools for learning--tutorials, educational databases, learning nodes, simulations and educational games--are described, and their functions as part of the learning system are examined using Gagne's Events of Instruction model. Figures representing tutorial models are included. (Contains seven references.) (SLW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Courseware
Hudson, J. N.; Bristow, D. R. – Advances in Physiology Education, 2006
An understanding of the hormonal basis of normal growth and development, including the changes occurring at puberty, is important foundation knowledge for contemporary medical practice in most fields of medicine. A quiz, testing the important physiological concepts of growth and puberty, was designed using the format of the well-known television…
Descriptors: Formative Evaluation, Medical Education, Tests, Physiology
Craig, Sharon A. – Journal of Educational Psychology, 2006
Using a pretest-posttest comparison-group design, this 16-week study investigated the effects of 2 instructional approaches on the phonological awareness, alphabetic knowledge, and early reading of kindergarten children. The primary goal was to compare a form of contextualized instruction based on an adapted interactive writing program with a…
Descriptors: Kindergarten, Reading Skills, Intervention, Writing Instruction

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