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Peer reviewedHoover, Barbara G. – Science and Children, 1998
Describes several science activities designed around the upcoming Winter Olympics ice skating events which demonstrate the scientific principles behind the sport. Students learn that increasing the pressure on ice will lead to the ice melting, the principle involved in the spinning swing, and the technology of skates and skating outfits. (PVD)
Descriptors: Athletic Equipment, Demonstrations (Science), Elementary Education, Hands on Science
Peer reviewedLe, Van; And Others – TESOL Journal, 1996
Discusses ways to improve the learning experience in English-as-a-Second-Language classes. These include interacting with others, discussions of interesting subjects, playing games with a pronunciation focus, communicating over the computer with native speakers and establishing analytical and comprehensible grading criteria. (Three references) (CK)
Descriptors: Class Activities, Communication (Thought Transfer), Educational Games, Electronic Mail
Valenza, Joyce Kasman – Technology Connection, 1997
Examines gender differences in computer use, citing male- oriented software as a possible reason girls are turned off, and highlights traditionally feminine and gender-neutral games. Describes ways of encouraging females: all-female computer and math classes, pairing students, mentoring, integrating technology into content areas, early…
Descriptors: Class Organization, Computer Attitudes, Computer Games, Computer Software
Peer reviewedWirth, Lori A.; Breiner, Judy – Journal of School Health, 1997
Describes how to teach secondary students about human reproduction using the game "Jeopardy." Students respond to five categories of questions about reproduction, receiving points for correct answers. This encourages students' full participation in learning, allows students to integrate concepts, and reinforces the idea that learning can…
Descriptors: Anatomy, Class Activities, Educational Games, Health Education
Peer reviewedMcBride, John W.; Lamb, Charles E. – Arithmetic Teacher, 1991
The use of commercial games to design and construct games to drill specific mathematics skills is discussed. Game types discussed include card games and board games. Two game boards adapted from "Chutes and Ladders" and "Battleship" are provided. (CW)
Descriptors: Arithmetic, Computation, Drills (Practice), Educational Games
Peer reviewedCullen, John F., Jr. – Journal of Chemical Education, 1989
Presented is a computer simulation called "The Great Chemical Bead Game" which can be used to teach the concepts of equilibrium and kinetics to introductory chemistry students more clearly than through an experiment. Discussed are the rules of the game, the application of rate laws and graphical analysis. (CW)
Descriptors: Chemical Equilibrium, Chemical Reactions, Chemistry, College Science
Peer reviewedCoombs, Kennece – Australian Mathematics Teacher, 1988
Discusses the development of early attitudes to mathematics and how these may account for the differences in the numbers of boys and girls achieving success with mathematics in the secondary school and electing to study mathematics at the senior level. (YP)
Descriptors: Childhood Attitudes, Childrens Games, Course Selection (Students), Early Childhood Education
Peer reviewedRahim, Medhat; Sawada, Daiyo – School Science and Mathematics, 1989
Discusses an activity for the use of tangrams in which students flip, rotate, slide, or patch the pieces in order to construct a particular shape. Examples include provisions for constructing two trapezoids; transforming a scalene triangular region into quadrilaterals of equal area; and transforming a cross into a picture frame. (RT)
Descriptors: Educational Games, Elementary School Mathematics, Experiential Learning, Geometric Constructions
Peer reviewedReimer, Wilbert – Mathematics Teacher, 1989
Domino games are used to illustrate problem-solving techniques in a college principles-of-mathematics course. Students develop tables and use Pascal's triangle to find the total number of pips and the sum of numbers on the pieces. (DC)
Descriptors: Class Activities, College Mathematics, Critical Thinking, Discovery Learning
Evaluation of the Efficacy of Simulation Games in Traffic Safety Education of Kindergarten Children.
Peer reviewedRenaud, Lise; Suissa, Samy – American Journal of Public Health, 1989
Uses a post-test-only control group study to evaluate the effect of three different types of simulation games used to teach traffic safety to kindergarten students. Results suggest that games including role-playing/group dynamics and modeling/training can change attitudes and modify behavior with this age group. (FMW)
Descriptors: Educational Games, Elementary Education, Foreign Countries, Instructional Effectiveness
Peer reviewedBright, George W. – Journal of Computers in Mathematics and Science Teaching, 1988
Compares achievement effects and time-on-task generated for computer and non-computer versions of essentially the same game. Notes that students followed different rules for the same game and pace was faster for computer versions. Reports transfer of instruction may not be complete. (MVL)
Descriptors: Achievement, Computer Assisted Instruction, Computer Uses in Education, Educational Games
Watson, Jim – Computing Teacher, 1988
Discussion of the use of databases as a teaching/learning tool focuses on their use in a classroom setting with one computer. Topics discussed include instructional strategies, small group and large group activities, and the teachers' role. Exercises and games are suggested and examples of worksheets are provided. (7 references) (LRW)
Descriptors: Class Activities, Computer Assisted Instruction, Databases, Educational Games
Peer reviewedLaurillard, Diana; Taylor, Josie – Journal of Educational Television, 1994
Describes an evaluative study of the use of interactive video in elementary and secondary school mathematics in the United Kingdom. The "Stepping Stones" game is described; and issues for the design of interactive media are discussed, including high quality sound and visuals, interactivity and pupil support, and activity off the…
Descriptors: Computer Assisted Instruction, Curriculum Development, Educational Games, Elementary Secondary Education
Peer reviewedTankersley, Melody – Preventing School Failure, 1995
Research on a team game designed to reinforce positive target behaviors is reviewed. Classroom organization, reinforcement criteria, when and how long to play the game, and reinforcement for winning teams are discussed, as are two variants on the original game. The game is found to be highly effective in reducing talking and out-of-seat behavior.…
Descriptors: Academic Achievement, Behavior Modification, Behavior Problems, Classroom Techniques
Peer reviewedUtay, Joseph M.; Lampe, Richard E. – Journal for Specialists in Group Work, 1995
Describes the implementation and supports the effectiveness of a cognitive-behavioral group counseling game, the Social Skills Game (Berg, 1989) in enhancing social skills, as measured by the Walker-McConnell Scale of Social Competence and School Adjustment, of third- to sixth-grade children with learning disabilities. (LKS)
Descriptors: Elementary School Students, Emotional Development, Games, Group Counseling


