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Liebler, Scott – Children and Families, 1997
Explains how moving, singing, and having fun build character, confidence, and coordination while helping children grow up feeling good about themselves. These activities provide an integrated, multisensory approach to learning. Employing a variety of fun and effective activities also helps children release stress and tension. (TJQ)
Descriptors: Childrens Games, Dance, Early Childhood Education, Integrated Activities
Andronicos, Manolis – Humanities, 1996
Discusses the cultural and philosophical influences that resulted in the establishment of the Olympic Games in ancient Greece. Examines the ancient Greek ideals of health, beauty, and intellect. Includes a table listing the dates of added competitions (boxing, pentathlon) to the contest. (MJP)
Descriptors: Ancient History, Athletics, Competition, Cultural Influences
Peer reviewed Peer reviewed
Bello, Tom; And Others – TESOL Journal, 1996
Presents various strategies for effective classroom teaching, including giving appropriate questions to adult students of English as a Second Language; discussing the physical attributes of the US flag and of the flags of students' native countries; using the characteristics of fruits to teach students to present characteristics in an organized…
Descriptors: Adult Students, Class Activities, Educational Games, English (Second Language)
Peer reviewed Peer reviewed
Hsu, Kylie – Issues in Applied Linguistics, 1996
Examines how the parents of a 2-year-old child elicit and sustain the child's attention during mundane activities such as playing an educational game and telling a story. Notes that triadic interactions are fostered by the arrangement and blending of artifacts, the parents' complementary roles, the use of affective morphology and of nonvocal…
Descriptors: Attention, Body Language, Case Studies, Chinese Americans
Peer reviewed Peer reviewed
Prusak, Keven A.; Darst, Paul W. – Journal of Teaching in Physical Education, 2002
Examined choices made by adolescent girls in physical education classes when allowed to select from nine walking activities reflecting four themes (social, exercise/fitness, game-like, or competition). Students were significantly more likely to choose social over exercise/fitness activities, game-like or competitive over exercise/fitness…
Descriptors: Adolescents, Competition, Decision Making, Educational Games
Peer reviewed Peer reviewed
Gublo, Kristin I. – Journal of Chemical Education, 2003
Presents an online trivia game on laboratory safety. (YDS)
Descriptors: Chemistry, Educational Games, Educational Strategies, Educational Technology
Peer reviewed Peer reviewed
Lambert, Lisa A. – American Biology Teacher, 1989
Described is a simulation game designed to reinforce the biological concepts of poisoning, encourage critical thinking and deductive reasoning, and be enjoyed by the students. Discussed is the plot design, the setting, the characters, the analysis, and results of the simulation. Examples of the data and case histories generated by this game are…
Descriptors: Biological Sciences, Biology, College Science, Disease Control
Peer reviewed Peer reviewed
Affisco, John F.; Chanin, Michael N. – Simulation and Games, 1990
Presents two models of group decision making that integrate mathematical, multicriteria models with behavioral problem-solving concepts. The results of an empirical test that used the Business Management Laboratory simulation game are reported, and the performance of the two integrated models is compared with the performance of a nonintegrated…
Descriptors: Business Administration Education, Comparative Analysis, Correlation, Decision Making
Peer reviewed Peer reviewed
Prohaska, Charles R.; Frank, Ellen J. – Simulation and Games, 1990
Describes a pilot investigation that used a computer-based total enterprise simulation as a research methodology for studying management decision making with students in an MBA program. Discussion of performance criteria highlights return on investment (ROI) as the best measure of group performance, and future research needs are suggested. (eight…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Decision Making
Peer reviewed Peer reviewed
Forsyth, Alfred S., Jr.; Lancy, David F. – Computers in the Schools, 1989
Discusses gender differences in student attitudes toward computers and examines software characteristics that may affect gender equity. A study is described that was conducted to examine the computer's potential to teach basic geography concepts to fourth and fifth grade students, as well as to explore possible gender differences. (19 references)…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Elementary Education
Peer reviewed Peer reviewed
Carr, Kathryn S. – Childhood Education, 1988
The need to teach critical thinking skills at all educational levels continues. But teachers should not rely on special courses and tests to do the job. Instead, teachers should create an atmosphere that encourages critical inquiry. Thinking skills activities for various content areas are reviewed. (BB)
Descriptors: Classification, Cognitive Processes, Critical Reading, Critical Thinking
Peer reviewed Peer reviewed
MacRae, Cathi Dunn – Voice of Youth Advocates, 1996
Describes a library in Scotland that is specifically for teenagers in an economically depressed area. Highlights include differences from traditional libraries, including noise level, music, snacks, computer games, videos and other media, and subject categories rather than traditional classification systems; and user involvement, including a…
Descriptors: Adolescents, Computer Games, Foreign Countries, Library Services
Peer reviewed Peer reviewed
Mercer, Joseph O. – Mathematics Teacher, 1993
Investigates the probability of winning the largest prize at Bingo through a series of five simpler problems. Investigations are conducted with the aid of either BASIC computer programs, spreadsheets, or a computer algebra system such as Mathematica. Provides sample data tables to illustrate findings. (MDH)
Descriptors: Computation, Computer Assisted Instruction, Games, Mathematical Applications
Peer reviewed Peer reviewed
Duke, Richard D. – Simulation & Gaming, 1995
This personal narrative traces the background of instructional gaming from 1958 to 1995. The advantages and disadvantages of gaming as a disciplined activity are considered. The evolution of professional organizations, related academic activity, the game design process, and the need for consistent use of terms are addressed. Contains 57…
Descriptors: Computer Games, Computer Simulation, Computer System Design, Design Requirements
Zingher, Gary – School Library Media Activities Monthly, 1995
Children learn in a variety of contexts and from a variety of teachers, including their peers. It can be stimulating for children to examine the learning process and identify their own learning milestones. Brief reviews of stories about family and outside lessons and an activities sampler are provided. (Author/AEF)
Descriptors: Childrens Art, Childrens Literature, Cognitive Development, Daily Living Skills
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