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Etzion, Dalia; Segev, Eli – Simulation and Games, 1984
Describes a study which used a graduate-level business game to examine consequences of objectively determined fit between managers' specialized competence and their functional roles in terms of individual and group performance. The game simulates a work environment of top-level management in industrial firms with responsibility for making…
Descriptors: Administrator Education, Competence, Difficulty Level, Educational Games
Devlin-Scherer, Roberta – Rowman & Littlefield Education, 2005
Here is a roadmap to success affecting the growth and achievement of all students. This book integrates research about teaching and learning using a variety of sources, both popular and academic, to create a readable text. The author offers: (1) A description of current practices in schools that successfully promote positive relationships; (2)…
Descriptors: Elementary Secondary Education, Teaching Methods, Technology Uses in Education, Student Evaluation
Elder, Kevin Lee – 2001
A cross-college team of educators has developed a collaborative, multi-disciplinary senior design course at Ohio University. This course offers an attractive opportunity for students from a variety of disciplines to work together in a learning community to accomplish a challenging task. It provides a novel multi-disciplinary learning environment…
Descriptors: College Seniors, Computer Assisted Design, Cooperative Learning, Course Content
Korostelina, Karina V. – 2002
The article presents identity-based training created on the basis of the social identity theory, categorization theory and common identity model. Training consists of three parts: (1) multiplicity and salience of identity; (2) identity as a course of conflicts; (3) ways for tolerance recategorisation, decategorisation, and mutual differentiation.…
Descriptors: Adults, Conflict Resolution, Cross Cultural Training, Educational Games
Gentile, Douglas A.; Walsh, David A. – 1999
This study examined family media habits, including the use of television, movies, videos, computer and video games, the Internet, music, and print media. The study was conducted by mail with telephone follow-ups, surveying a national random sample of 527 parents of 2- to 17-year-olds who completed MediaQuotient questionnaires. Findings were…
Descriptors: Adolescents, Children, Family Attitudes, Family Environment
Lynch, Paul J.; Gentile, Douglas A.; Olson, Abbie A.; van Brederode, Tara M. – 2001
Video games have become one of the favorite activities of children in America. A growing body of research links violent video game play to aggressive cognitions, attitudes, and behaviors. This study tested the predictions that exposure to violent video game content is: (1) positively correlated with hostile attribution bias; (2) positively…
Descriptors: Academic Achievement, Adolescent Attitudes, Adolescent Behavior, Adolescents
Bernard, Robin – 1997
The activities in this book are designed to encourage children's scientific curiosity as well as their creativity. Activities include puppet making, word scrambles, matching exercises, crossword and jigsaw puzzles, mobiles, games, mini books, coloring activities, Venn diagrams, and plays. These activities are intended as a foundation for children…
Descriptors: Animals, Creative Development, Educational Games, Elementary School Science
Morris, Lisa Rappaport; Schulz, Linda – 1989
This book provides 250 games and activities designed to help infants to 8-year-olds with all types of disabilities grow through play. Many activities come with special adaptations for children with physical, visual, hearing, emotional, and cognitive impairments. Each chapter focuses on a particular "world" or activity theme. Topics of individual…
Descriptors: Assistive Devices (for Disabled), Childrens Games, Cognitive Development, Creativity
Scholl, Jan – 2001
This publication was developed to help students participating in Fashion Review, a 4-H event in which students model a clothing outfit and accessories and are judged on their modeling ability, their presentation, and how well the clothing and accessory choices complement the students' skin tones, hair color, figure or physique, personality, and…
Descriptors: Clothing, Clothing Instruction, Clubs, Educational Games
Kupperman, Jeff; Weisserman, Gary; Goodman, Fred – 2000
This study focuses on alternative ways of thinking about the experiences of two cohorts of high school students participating in separate political simulations, one about peace negotiations in the Middle East (the Arab-Israeli Conflict simulation, or AIC), and one focusing on domestic American policy issues (the Conflix Project, or Conflix). Both…
Descriptors: Active Learning, Communication (Thought Transfer), Computer Assisted Instruction, Computer Mediated Communication
Stokrocki, Mary; Buckpitt, Marcia – 2000
The paper describes a participant observation study of a 3 week summer art program for Apache middle school students on the White Mountain Reservation. Computer art skills, specifically animation using a menu-driven computer paint program, were the focus of the investigation. Because it was in the context of a summer program, instruction was…
Descriptors: American Indian Education, Apache, Art Education, Computer Attitudes
Kroenke, Lillian DeVault, Ed. – Infants and Toddlers, 1999
This document is comprised of the four issues in the second volume of a quarterly journal for parents of children in Montessori infant and toddler programs. The May 1998 issue contains an article on Treasure Baskets which are designed for non-mobile babies who can sit up, an article discussing the personal growth of a Montessori teacher who became…
Descriptors: Child Development, Childrens Games, Childrens Literature, Emotional Development
Porter, E. Jane – Elementary English, 1973
Discusses various themes and ideas (and how to teach them) presented in Reading Ladders for Human Relations.'' (MM)
Descriptors: Book Reviews, Books, Childrens Literature, Creative Dramatics
Paes Barreto, Lilly L. – Modern English Journal, 1973
Descriptors: Class Activities, Classroom Communication, Classroom Techniques, Conversational Language Courses
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Brown, Kristine; And Others – Journal of College Science Teaching, 1972
Descriptors: Educational Games, Elementary School Teachers, Learning Resources Centers, Mathematics Education
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