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Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
Dunning, Jeremy; Bhattacharya, Sunand; Daniels, David; Dunning, Katherine – Forum on Public Policy Online, 2007
Science and technology, when applied to educational excellence, have become part of the arts and humanities of tomorrow. The interactive multimedia technology tools available to educators today provide an opportunity to build into the distance or traditional course through learning objects, highly interactive experiential exercises that allow the…
Descriptors: Technology Uses in Education, Educational Technology, Higher Education, Partnerships in Education
Ebner, Martin; Holzinger, Andreas – Computers & Education, 2007
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental…
Descriptors: Higher Education, Teaching Methods, Control Groups, Civil Engineering
Wilson, Louise F. – Journal of School Nursing, 2007
Obesity is a major pediatric public health problem. Adolescents are a priority population for intervention strategies. School nurses are in key positions to design intervention strategies to promote healthy lifestyles and prevent adolescent obesity in the students they serve. To design effective programs, school nurses need to know what components…
Descriptors: Obesity, Intervention, Student Attitudes, Prevention
Jenson, Jennifer; Taylor, Nicholas; de Castell, Suzanne – E-Learning, 2007
This article documents the design and development of an online tutorial for student and practising teachers at York University, Canada, that familiarizes them with the ethical and legal aspects of teaching. In particular, it focuses on the key design decisions that were made, emphasizing how these were also deeply "pedagogical"…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Student Teachers, Teaching (Occupation)
Song, Yanjie – TechTrends: Linking Research and Practice to Improve Learning, 2007
Handheld devices are being used increasingly in schools and higher education. Many researchers assume that the use of these devices will exert considerable impact on educational practices. However, to date, it appears that such use has not been sustainable and transferable. The impact of educational uses of handheld devices does not yet seem…
Descriptors: Computer Uses in Education, Educational Practices, Educational Technology, Technology Integration
English Journal, 2007
In this article, several teachers share their ideas on what they enjoy about coaching, directing, or advising. One of them, Mary Ann Yedinak, teaches middle school language arts, has a family, and has several partially written books still stored on her computer. However, she still wants to add an extracurricular activity such as Drama Club to her…
Descriptors: Extracurricular Activities, Language Arts, Middle Schools, English Teachers
Halverson, Jim – 1996
Drawing on a program used successfully in the classroom for 20 years, this book presents 15 reproducible skills lessons that teach students in grades 4 through 8 essential grammar rules in an engaging, meaningful way. The book uses games, puzzles, mazes, and model sentences that tell amusing stories while teaching rules. Units in the book cover…
Descriptors: Class Activities, Educational Games, Grammar, Intermediate Grades
Cleary, John – Edinburgh Working Papers in Applied Linguistics, 1996
This paper investigates the intentional creation of ambiguity by composers of cryptic crossword puzzles. Taking a research question of "what makes a cryptic clue more difficult to solve than a simple crossword clue," it compares a sample of cryptic and quick crosswords from "The Guardian" and attempts to isolate the linguistic…
Descriptors: Ambiguity, Context Clues, Decoding (Reading), Figurative Language
PDF pending restorationKeller, Suzanne M. – 1992
The four reports contained in this document examine the effects of the Nintendo Entertainment System (NES), which entered the lives of many children in the United States in 1986. The first report discusses a study of children's interaction with the game hardware. The study of fourth- and fifth-grade students indicated that children's interaction…
Descriptors: Age Differences, Critical Thinking, Elementary Secondary Education, Eye Hand Coordination
Reynolds, Gretchen; Jones, Elizabeth – 1997
Developed as a companion volume to "The Play's the Thing," this book defines and analyzes the concept of master player based on videotaped observations of preschool children at play. An in-depth discussion reveals the multi-faceted nature of play, individual differences in both teachers' and children's styles, and the complexity of…
Descriptors: Behavior Patterns, Case Studies, Child Behavior, Child Development
Banks, Janet Caudill – 1996
This book is divided into eight sections. Section One, "A New Look at Mathematics: Rationale and Strategies for Reforming Mathematics", includes: An Overview of Mathematics Reform; Management for Computation Skills; Math Strategies for Individualized or Small Group Instruction; Math Strands Planning Activity; and Performance Assessment. Section…
Descriptors: Cooperative Learning, Educational Change, Educational Games, Educational Strategies
Darnall, Cliff – 1994
A group of classroom activities to develop oral Japanese skills at the high school level are described, with illustrations and, in some cases, student worksheets. The activities include: (1) a game for determining the appropriate referent for an adjective; (2) a paired-student activity in which students match individuals with characteristics; (3)…
Descriptors: Adjectives, Class Activities, Classroom Techniques, Games
G. Allan Roeher Inst., Toronto (Ontario). – 1991
Written for people with mental disabilities, this booklet focuses on ways that individuals with disabilities can protect themselves from sexual abuse and understand their individual rights pertaining to sexuality. An introduction explains discrimination and gives examples of sexual abuse. The first chapter briefly discusses sexuality and sexual…
Descriptors: Adolescents, Adults, Civil Liberties, Educational Games
Pavlak, Stephen A. – 1985
This book provides 234 tested, easy-to-use exercises, games, and activities to help reading specialists and classroom teachers correct students' individual reading skill deficiencies at the primary, intermediate, and upper levels. The activities in the book are sequentially organized in the basic skill areas of phonic analysis, structural…
Descriptors: Class Activities, Corrective Reading, Diagnostic Teaching, Elementary Secondary Education

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