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Ur, Penny – English Teachers' Journal (Israel), 1996
Discusses the importance of the strategic use of lesson time to impart learning to students of English as a Second Language. The article touches on the definition of teaching, wasting time in the classroom, overuse of English or of the mother tongue, and interaction patterns in the classroom. (one reference) (CK)
Descriptors: Classroom Techniques, Discussion (Teaching Technique), Educational Games, Educational Strategies
Peer reviewedJohnson, Scott D.; And Others – Journal of Teaching in International Business, 1997
A study investigated influence of gender on undergraduate students (n=119) involved in international business games. Females tended to view the simulation as less complex, have less cohesive group structures, and show less self-confidence than males. However, game performance measures showed no significant gender differences. Implications for…
Descriptors: Business Administration Education, Class Activities, Classroom Techniques, Games
Peer reviewedRubenstein, Rheta N. – Mathematics Teaching in the Middle School, 1996
Describes the function game, or input-output game, and its benefits. One person is the computer and thinks of a rule. Classmates give input values and the computer gives the corresponding output. The object is to guess the rule. Benefits include the use of mental mathematics, problem solving, communication opportunities, and fostering key ideas,…
Descriptors: Class Activities, Computer Science Education, Cooperative Learning, Educational Games
Peer reviewedHill, Timothy; Reed, Kaarin – Early Child Development and Care, 1990
Studied the process of implementing a cooperative games program in kindergarten settings. Children's responsiveness was dependent on the enthusiasm of the teachers who implemented the program. (BG)
Descriptors: Classroom Observation Techniques, Cooperative Learning, Early Childhood Education, Educational Games
Peer reviewedOnslow, Barry – School Science and Mathematics, 1990
Described is research which considers the appropriateness of using games in the mathematics classroom. The methodology of the study, the game used in the study, and the results of the study are presented. Games were found to be a beneficial addition to the learning environment. (CW)
Descriptors: Educational Environment, Educational Games, Elementary School Mathematics, Instructional Materials
Rocca, Carla; And Others – Francais dans le Monde, 1990
Four ideas for language classroom activities are presented, including a counting and calculation game, an exercise for developing familiarity with the parts and style of a newspaper article, an activity to help adolescents anticipating travel in a French city, and analysis of the textual structure of a current events circle. (MSE)
Descriptors: Arithmetic, Class Activities, Classroom Techniques, French
Peer reviewedRead, Simon – Economics, 1989
Describes a game that illustrates the effects of pricing on profit. Students compete against each other in an imaginary industry and become familiar with decision-making processes. Depicts the gameboard, how to make it, and how to use it. (GG)
Descriptors: Business Education, Class Activities, Decision Making, Economic Factors
Peer reviewedBright, George W. – Arithmetic Teacher, 1989
Describes two simulations for practicing arithmetic skills: "Calculators," simulating the management of a store with a calculator, and "MECC 'Sell' Series," simulating profit-making with different levels of difficulty from grade two to eight. Provides hints for classroom use. (YP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Mathematical Applications
Peer reviewedSeiter, David M. – Social Education, 1989
Describes instructional resources that are available through the Educational Resource Information Center (ERIC) system for teaching effective citizen participation. Materials highlight decision making, reflective thinking and civic responsibility. Includes two curriculum guides and a simulation for citizenship decision making. (SLM)
Descriptors: Citizen Participation, Citizenship Education, Citizenship Responsibility, Civics
Peer reviewedKangas, Patrick – American Biology Teacher, 1988
Describes a teaching exercise used to demonstrate the importance of context in studying the ecology of animals. Uses the game of chess to examine the relationship between information and context and as an analogy with ecology. Discusses procedures, examples of results, and insights gained from this activity. (CW)
Descriptors: Biological Sciences, Classroom Techniques, College Science, Ecology
Peer reviewedConderman, Gregory; Tompkins, Bonita J. – TEACHING Exceptional Children, 1995
A teacher-developed board game, designed for upper elementary and middle school students with mild disabilities, promotes student familiarity with their home state and applies problem-solving and map-reading skills in a cooperative-learning format. (DB)
Descriptors: Cooperative Learning, Educational Games, Geography, Intermediate Grades
Cicekdag, Mehmet Ali – Dialog on Language Instruction, 1995
Focuses on a real world technique used to teach language proficiency in the classroom. This method involves creating deliberate information and opinion gaps by administering pop quizzes and other communicative games and filling those gaps through cooperative action. Use of this technique generated heated discussion among students. (nine…
Descriptors: Class Activities, Educational Games, Language Fluency, Second Language Instruction
Peer reviewedGussin, Lawrence – CD-ROM Professional, 1994
Reports on themes emphasized at the April 1994 Computer Game Developers Conference held in Santa Clara (California), including the exploding CD-ROM marketplace and the potential and challenge of using CD-ROM's multimedia capacity to build cinema-quality stories and characters into computer games. Strategies for introducing more complex plots are…
Descriptors: Authoring Aids (Programming), Business, Computer Games, Computer Software Development
May, Lola – Teaching PreK-8, 1995
Features five activities to nurture "number sense," promote practice in mental calculations, and promote student self-confidence in mathmatical operations. These are "hands-off" exercises that are preparatory to calculator and computer use for math. (ET)
Descriptors: Abstract Reasoning, Cognitive Development, Educational Games, Elementary School Mathematics
Peer reviewedWiebe, James H.; Martin, Nancy J. – Journal of Computing in Childhood Education, 1994
Examined the impact of a commercially prepared geography adventure computer game on 109 fifth and sixth graders' recall of geography facts and on their attitudes toward studying geography. Found no significant difference in recall between students using the computer game "Where in the World is Carmen Sandiego" and students using…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Games, Computer Uses in Education


