NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 166 to 180 of 20,237 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nyabando, Tsitsi; Facun-Granadozo, Ruth; Carr, Stephanie – Dimensions of Early Childhood, 2023
Engagement in play is vital for children to learn 21st-century skills, especially problem-solving, critical thinking, creativity, focused attention, and collaboration (Hillman et al., 2014; Singer, 2015; Yogman et al., 2018). These require developing executive functioning skills crucial for school readiness and success. Play fosters brain…
Descriptors: Play, Games, Elementary School Students, Global Approach
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cailyn N. Dougherty; Michelle Parker – English in Texas, 2023
Video games' popularity has continued to increase from their origins within a niche community to something engaged in by the general public. This field of literacy-making has a plethora of benefits to bridging skills both within and outside of the ELAR classroom for students of various backgrounds and skill sets, including language learners and…
Descriptors: Video Games, Literacy, Language Arts, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hiba Naccache; Mayamin Altae; Areej Barham – Educational Process: International Journal, 2025
Background/purpose: This study investigated the impact of the Test Survey for Students (TSFS) software, a game-based learning intervention (GBL), on the mathematical achievement and attitudes of Qatari fourth-grade students. Materials/methods: Utilizing a mixed-methods approach guided by the Theory of Planned Behavior (TPB) and the TPACK…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Achievement, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Maria Jornevald; Ingela Broström; Lise Pettersson-Roll; Hanna Ginner Hau – European Journal of Psychology and Educational Research, 2025
This study examines Swedish teachers' perceptions of the PAX Good Behavior Game for students with special educational needs (SEN) in mainstream classrooms. Data were collected through interviews and focus groups with a total of 22 teachers across five schools and analyzed using reflexive thematic analysis. Teachers generally perceived PAX as…
Descriptors: Foreign Countries, Student Behavior, Game Based Learning, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Melissa Ozlem Grab – Shanlax International Journal of Education, 2025
Within the world of university education, gamification, being the amalgamation of game to non gaming contexts, has gained attentions as an innovative teaching strategy particularly in the English as a second language (ESL) teaching. Deciding to use this mixed methods study to investigate the effect of gamification on student motivation and…
Descriptors: Gamification, English (Second Language), Second Language Instruction, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Bérénice Lemoine; Pierre Laforcade; Sébastien George – Journal of Computer Assisted Learning, 2025
Background: Training the memorization of declarative knowledge requires the repetitive presentation of various forms of factual questions to learners. Educational games designed for this purpose should offer activities that are both tailored to individual learners and varied to prevent boredom. Whilst the Technology-Enhanced Learning (TEL)…
Descriptors: Educational Games, Design, Computer Science Education, Training
Peer reviewed Peer reviewed
Direct linkDirect link
Wei-Ang Dai; Wei Xu; Qian-Wen Xing – Educational Technology Research and Development, 2025
In educational settings, gamified learning integrates a variety of game elements to improve the learning experience, but a thorough analysis comparing different combinations of these elements is sparse. This meta-analysis consolidated data from 182 effect sizes across 37 randomized or quasi-randomized trials to assess the impact of gamified…
Descriptors: Gamification, Game Based Learning, Program Effectiveness, Design
Brian Kisida; Matthew Pepper; Michael Podgursky; Michelle Wickman – Annenberg Institute for School Reform at Brown University, 2025
We examine the origin and evolution of male-female rating gaps for young chess players using two decades of data from the U.S. Chess Federation, the national chess association that tracks competitive tournament play and provides ratings for U.S. chess players. An important feature of our research is that we examine male-female gaps across a broad…
Descriptors: Gender Differences, Games, Competition, Novices
Peer reviewed Peer reviewed
Direct linkDirect link
Nelson, Sabrina; Padilla, Cristina – New Directions for Student Leadership, 2022
Games are increasingly being used as a creative pedagogical tool for socially just leadership education. Game facilitators benefit from proper sequencing and heightened self-awareness during both the game session and debrief of the experience. While scarce, examples of social justice games are provided for the reader's consideration.
Descriptors: Games, Social Justice, Leadership Training, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Carmen Barquero-Ruiz; David Kirk – Curriculum Studies in Health and Physical Education, 2024
Building on the original work of Bunker and Thorpe and their Teaching Games for Understanding (TGfU) approach to physical education, there is now a proliferation of Game Based Approaches (GBA) in the research literature (Bunker & Thorpe, 1982, A model for the teaching of games in secondary schools. "Bulletin of Physical Education,"…
Descriptors: Physical Education, Game Based Learning, Educational Games, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Abdullah Atan – International Journal of Early Years Education, 2024
The COVID-19 pandemic has had serious effects on children in early childhood as well as on all age groups. Detecting and examining these effects with various studies is vitally important. Hence, current research aims to examine the relationship between digital play addiction tendencies and psychological well-being levels of 5- to 6-year-old…
Descriptors: Young Children, COVID-19, Pandemics, Well Being
Peer reviewed Peer reviewed
Direct linkDirect link
Stefan E. Huber; Kristian Kiili; Steve Nebel; Richard M. Ryan; Michael Sailer; Manuel Ninaus – Educational Psychology Review, 2024
This perspective piece explores the transformative potential and associated challenges of large language models (LLMs) in education and how those challenges might be addressed utilizing playful and game-based learning. While providing many opportunities, the stochastic elements incorporated in how present LLMs process text, requires domain…
Descriptors: Artificial Intelligence, Language Processing, Models, Play
Peer reviewed Peer reviewed
Direct linkDirect link
Hans G. K. Hummel; Rob Nadolski; Hugo Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann – Journal of Computer Assisted Learning, 2024
Background: Complex skills, like analytical thinking, are essential in preparing students for future professions. Serious games hold potential to stimulate the online acquisition of such professional skills in an active and experiential way. Objective: Rubrics are proven assessment and evaluation instruments, but were never directly integrated…
Descriptors: Game Based Learning, Scoring Rubrics, Educational Games, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
I?brahim Bozan; Erdal Taslidere – International Journal of Contemporary Educational Research, 2024
Coding tools that use blocks to create programs are popular among kids and play a key role in learning how to code. The effectiveness of the coding courses that are available nowadays depends on how well the tools match the students' needs. The aim of this study is to reveal the impact of digital game design-supported coding education with Scratch…
Descriptors: Academically Gifted, Grade 3, Elementary School Students, Foreign Countries
Pages: 1  |  ...  |  8  |  9  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  ...  |  1350