NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 17,791 to 17,805 of 20,257 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jenkins, Jayne M. – Strategies: A Journal for Physical and Sport Educators, 2004
End-of-year student play days are frequently a tradition that provides elementary students an opportunity to be active in a fun, festive environment. Physical educators can use play days as a time to authentically assess their students while the students are enjoying the activities. Those planned by the students themselves have been found to be…
Descriptors: Student Evaluation, Elementary School Students, Physical Education, Physical Education Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Alden, Lori – Social Studies, 2005
In this article, the author introduces Birka, a strategic trading game for high school economics students in either regular or advanced placement classes. For the game, students assume the role of Vikings who have returned to the medieval outpost of Birka to trade the loot from villages they have plundered. Playing cards represent the loot:…
Descriptors: Advanced Placement, Economics Education, Educational Games, Teaching Methods
Peer reviewed Peer reviewed
Winston, Fletcher – Teaching Sociology, 2003
Focuses on a simulation game to express the power and legitimacy of the teacher authority as a motivator of human behavior in facilitating student learning. States the instructor in this game is an active participant. Concludes the game achieves teacher-student understanding of how authority figures influence others behavior. (KDR)
Descriptors: Educational Games, Educational Strategies, Higher Education, Human Relations
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson, Genevieve – E-Learning, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, accessing web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Video Games, Cognitive Processes, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Boets, Bart; Wouters, Jan; van Wieringen, Astrid; Ghesquiere, Pol – Brain and Language, 2006
In this project, the hypothesis of an auditory temporal processing deficit in dyslexia was tested by examining auditory processing in relation to phonological skills in two contrasting groups of five-year-old preschool children, a familial high risk and a familial low risk group. Participants were individually matched for gender, age, non-verbal…
Descriptors: Preschool Children, Computers, Games, Task Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Barab, Sasha; Thomas, Michael; Dodge, Tyler; Carteaux, Robert; Tuzun, Hakan – Educational Technology Research and Development, 2005
This article describes the Quest Atlantis (QA) project, a learning and teaching project that employs a multiuser, virtual environment to immerse children, ages 9-12, in educational tasks. QA combines strategies used in commercial gaming environments with lessons from educational research on learning and motivation. It allows users at participating…
Descriptors: Virtual Classrooms, Elementary School Students, Educational Games, Socialization
Peer reviewed Peer reviewed
Direct linkDirect link
Pange, Jenny – Information Technology in Childhood Education Annual, 2003
This study considers the teaching of probabilities and statistics to a group of preschool children using traditional classroom activities and Internet games. It was clear from this study that children can show a high level of understanding of probabilities and statistics, and demonstrate high performance in probability games. The use of Internet…
Descriptors: Learning Activities, Preschool Children, Statistics, Probability
Peer reviewed Peer reviewed
Direct linkDirect link
Kang, Sang-Jo; Kang, Minsoo – Measurement in Physical Education and Exercise Science, 2006
In many countries, an athlete's performance at sporting competitions is often used as part of the selection criteria for entry into college. These criteria could be biased depending upon the procedures utilized by the authorities in a particular country. The purpose of this study was to calibrate, by using the Rasch rating scale model, the…
Descriptors: Athletes, Rating Scales, Weighted Scores, Judges
Peer reviewed Peer reviewed
Direct linkDirect link
Olson, Cheryl K. – Academic Psychiatry, 2004
Objective: Contrary to media headlines and public perceptions, there is little evidence of a substantial link between exposure to violent interactive games and serious real-life violence or crime. Conclusion: Further research is needed on whether violent games may affect less dramatic but real concerns such as bullying, fighting, or attitudes and…
Descriptors: Violence, Mass Media Effects, Youth, Social Science Research
Peer reviewed Peer reviewed
Direct linkDirect link
Cates, Ward Mitchell; Bishop, M. J. – Journal of Educational Technology Systems, 2003
One need not visit many classes to discover some students not sufficiently energized to do the work necessary to learn. Many of these same students, however, immerse themselves in complex computerized mystery/adventure games, becoming so engaged by the experience they lose track of time. Designers invest much of their energy in trying to figure…
Descriptors: Physics, Courseware, Computer Assisted Instruction, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Alexander, Ken; Penney, Dawn – Physical Education and Sport Pedagogy, 2005
In this contribution to the special issue on Teaching Games for Understanding (TGfU), we outline how the Sport Education curriculum model constitutes an organisational framework within which a TGfU pedagogy might productively be located and utilised. In addition, we describe our application of the development-refinement process to the progress of…
Descriptors: Physical Education, Educational Environment, Clinics, Teaching Models
Peer reviewed Peer reviewed
Direct linkDirect link
Scanlon, Margaret; Buckingham, David; Burn, Andrew – Technology, Pedagogy and Education, 2005
It is often claimed that computers have the potential to engage and motivate children in ways that conventional classroom teaching does not. Children are assumed to have a natural aptitude and enthusiasm for computers; and the Internet is seen to make learning automatically more interesting and exciting. Over the last few years educational…
Descriptors: Internet, Mathematics Instruction, Teaching Methods, Computer Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kliman, Marlene – School Community Journal, 2006
This study investigated the potential of an approach to involving families in regular integration of math into home life, addressing the following: When families are given math-related games unconnected with children's school, does what parents believe impact the extent to which their families play the games, and how do parents describe their…
Descriptors: Homework, Play, Educational Games, Mathematics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Pauli, Kevin P.; May, Douglas R.; Gilson, Richard L. – Journal of Educational Computing Research, 2003
Changing technology creates a need for additional computer-related training. A quasi-experimental study tested a theoretical framework that maintained that a playful pre-training software intervention and an individual difference, microcomputer playfulness (MCP), would combine to influence computer-related performance. Results demonstrated that…
Descriptors: Intervention, Educational Technology, Individual Differences, Quasiexperimental Design
Peer reviewed Peer reviewed
Direct linkDirect link
Steiner, Hillary Hettinger – Gifted Child Quarterly, 2006
Many researchers have described cognitive differences between gifted and average-performing children. Regarding strategy use, the gifted advantage is often associated with differences such as greater knowledge of strategies, quicker problem solving, and the ability to use strategies more appropriately. The current study used microgenetic methods…
Descriptors: Developmental Psychology, Academically Gifted, Problem Solving, Models
Pages: 1  |  ...  |  1183  |  1184  |  1185  |  1186  |  1187  |  1188  |  1189  |  1190  |  1191  |  ...  |  1351