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Kenkel, Phil; And Others – Simulation & Gaming, 1996
Evaluates a simulation game that models management problems encountered in negotiating and managing international joint ventures. Designed to instruct executives of state-owned agribusinesses in Indonesia in abstract concepts such as partner rapport, transfer price conflicts, and marketing disagreements, its success suggests that simulation games…
Descriptors: Agribusiness, Business Administration, Concept Teaching, Conflict Resolution
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Russell, Ruth V. – Journal of Physical Education, Recreation and Dance, 1996
This article draws meaning from the achievements of elite women athletes related to opportunities and attitudes of women in general, examining how women's gains in the Olympics have affected the lives and everyday activities of other women. The paper focuses on changes in leisure time and recreational activities in women's lives. (SM)
Descriptors: Females, Leisure Time, Olympic Games, Physical Activities
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Arnold, Peter J. – Quest, 1996
Examines the aims and values of Olympism, describing sport as an inherently worthwhile practice and discussing the place of sport in relation to education and curriculum. The role of teachers of sport as educators is clarified, and the relationship between Olympism and sport as a form of education is discussed. (SM)
Descriptors: Athletic Coaches, Athletics, Elementary School Students, Elementary Secondary Education
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Rink, Judith E.; And Others – Journal of Teaching in Physical Education, 1996
Reviews the theoretical bases and research related to sport and game instruction and sport expertise development. Literature that informs practice on sport and game teaching stems from various perspectives, including studies using an intervention perspective in pedagogy and studies describing the development of sport expertise over time. (SM)
Descriptors: Athletics, Competence, Competency Based Education, Elementary Secondary Education
Sommer, Ben – English Teachers' Journal (Israel), 1997
Computer games educate painlessly and incidentally, keeping students motivated and interested and enhancing instruction. Such games are particularly appropriate for English-as-a-Second-Language instruction, because they convey the meaning of language both visually and aurally, occupy all channels of the brain, provide a rich context for the…
Descriptors: Computer Assisted Instruction, Computer Games, Creative Teaching, Elementary Secondary Education
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Anderson, Ian – Canadian Social Studies, 2000
Presents a crossword puzzle focusing on U.S. history which tests the knowledge of Canadian students about their "neighbor to the south." Includes items mentioned in an eighth-grade U.S. student textbook "America's Past and Promise". Provides a word list, blank crossword, and answers. (CMK)
Descriptors: Educational Games, Educational Practices, Foreign Countries, History Instruction
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Update on Law-Related Education, 2000
Offers a crossword puzzle that focuses on terms learned in this edition of "Update on Law-Related Education." Explains that the letters in the boxes spell the answer to this question: what do juvenile courts try to offer juveniles? Provides the clues and answers to the puzzle. (CMK)
Descriptors: Court Judges, Court Litigation, Delinquency, Due Process
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Pillary, Hitendra; Brownlee, Joanne; Wilss, Lynn – Journal of Research on Computing in Education, 1999
A qualitative approach was used to examine the cognitive processes students engaged in while playing recreational computer games. Participants were 21 high school students. Results indicated that players practiced complex cognitive processes such as interpreting explicit and implicit information, inductive reasoning, metacognitive analysis, and…
Descriptors: Abstract Reasoning, Cognitive Processes, Computer Games, Critical Thinking
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity
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Hartley, Heather – Teaching Sociology, 1999
Describes the "sexual orientation guessing game," an exercise, using the teacher-as-text strategy, in which the teacher hides his/her sexual orientation throughout the semester and the last week the students are asked to guess the teacher's sexual orientation. Discusses the outcomes of the activity and the students' reactions. (CMK)
Descriptors: Course Content, Educational Games, Educational Strategies, Higher Education
Lo, Erika – Instructor, 2001
Presents seven mathematics games, located on the World Wide Web, for elementary students, including: Absurd Math: Pre-Algebra from Another Dimension; The Little Animals Activity Centre; MathDork Game Room (classic video games focusing on algebra); Lemonade Stand (students practice math and business skills); Math Cats (teaches the artistic beauty…
Descriptors: Algebra, Computer Uses in Education, Educational Games, Elementary Education
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Moreno, Roxana; Duran, Richard – Journal of Educational Psychology, 2004
Elementary school children, some of whom were nonnative speakers of English, learned to add and subtract integers in a discovery-based multimedia game either with or without verbal guidance in English or optionally in Spanish (Groups G--verbal guidance and No-G--no verbal guidance, respectively). Group G members chose to listen to verbal…
Descriptors: Elementary School Students, Scores, Mathematics Education, Measures (Individuals)
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Scanlon, Regina M. – Mathematics Teaching in the Middle School, 2006
This article describes three engaging introductions for topics on a Cartesian graph and the distributive property. (Contains 3 figures.)
Descriptors: Mathematics Activities, Graphs, Mathematical Concepts, Middle School Students
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McClellan, George S.; Winters, Ken C. – New Directions for Student Services, 2006
Gambling is a part of human history, and it is currently enjoying unparalleled popularity around the world. This chapter gives a brief definition and history of gambling, information about the rate of participation by college students, and suggestions for practice and future research. (Contains 1 table.)
Descriptors: College Students, Risk, Game Theory, Historical Interpretation
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Lujan, Heidi L.; DiCarlo, Stephen E. – Advances in Physiology Education, 2006
The curriculum is packed with so much content that teachers resort to telling students what they know and students simply commit facts to memory. The packed curriculum leaves little time for students to acquire a deep understanding of the subject or to develop life-long skills such as critical thinking, problem solving, and communication. However,…
Descriptors: Teaching Methods, Curriculum, Active Learning, Educational Strategies
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