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Tinker, Robert F. – Classroom Computer News, 1983
Describes seven styles of software designed to improve mathematics and science learning: (1) microworlds, (2) educational games, (3) microcomputer-based instrumentation, (4) databases, (5) tools, (6) languages, and (7) simulations. A list of recommended science and mathematics software is presented with suggestions for further areas for software…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Educational Technology
Peer reviewedBredemeier, Mary E.; And Others – Simulation and Games, 1982
Assesses effects of a popular simulation game on attitudes of ethnocentrism and dogmatism in college students. Review of the game, its relationship to an educational philosophy course, background research, problems in assessing effects of games, and methods and outcomes of this study are discussed. Nine references and appendices are provided. (EJS)
Descriptors: Attitude Change, Authoritarianism, Beliefs, College Students
Willoughby, Stephen S. – Instructor, 1983
The president of the National Council of Teachers of Mathematics argues that many mathematics textbooks feature unrealistic problems that do not teach problem solving or mathematical thinking. Realistic activities and games which will teach children to think are described, as are methods for teaching essential mathematics skills. (PP)
Descriptors: Educational Games, Educational Needs, Elementary Education, Learning Activities
Instructor, 1983
Students can become better listeners by learning to: (1) listen accurately; and (2) listen critically, when interpretation is required. Teachers can foster accurate listening through games demanding close attention to rhythm instruments and directions. They can encourage critical listening through music exercises and activities that involve…
Descriptors: Classroom Communication, Critical Thinking, Educational Games, Elementary Education
Mallor, Jane P.; And Others – Journal of Experiential Learning and Simulation, 1981
Discusses a rationale for the use of experiential activities to increase student participation in college-level business courses in which the lecture format is employed. A management game used in a course on organizational change and a group learning activity used in a business law course are described. (Author/JL)
Descriptors: Business Education, Case Studies, College Students, Course Evaluation
Peer reviewedWerner, Peter H. – Journal of Physical Education, Recreation & Dance, 1982
Elementary school physical education students plan and design their own games. Working in small groups, they write rules, measure playing areas, draw diagrams, and compile a game design book. Art, language arts, and mathematics teachers assist at various stages in the game design process. (PP)
Descriptors: Athletics, Childrens Art, Childrens Games, Elementary Education
Instructor, 1982
This special section presents Christmas and Hanukkah holiday activities and describes decorations and gifts that children can make. Other seasonal ideas include a Christmas luau dance, a magic Christmas tree, and Christmas and Hanukkah games and stories. (PP)
Descriptors: Art Activities, Bulletin Boards, Childrens Games, Class Activities
Peer reviewedCarlson, John G.; Hill, Kenneth D. – Personnel Psychology, 1982
Studied the effect of gaming as an approach to reducing employee absenteeism. A longitudinal study in a small manufacturing plant, showed significant improvement in employee attitude and cooperation due to the opportunity for communication. Operant conditioning also resulted in somewhat lower absenteeism and tardiness. (Author/JAC)
Descriptors: Attendance Patterns, Communication (Thought Transfer), Employee Attitudes, Employees
Peer reviewedMarshall, Stewart – Physics Education, 1981
An engineering case study is used as the focal point of a communications course. Communications theory and practical exercises are structured around the case study described, an adaptation and extension of the power station game developed in the early 1970s. Includes outline of and sample student activities. (JN)
Descriptors: College Science, Communications, Decision Making, Educational Games
Weiss, Francois; And Others – Francais dans le Monde, 1982
Presents five instructional techniques: (1) Exercises based on ads for computerized marriage arrangements; (2) analysis of missing person ad, including comprehension and writing exercises; (3) construction of a labyrinth game in class; (4) classroom game requiring reconstruction of a text; and (5) use of comic strips to teach argumentation. (AMH)
Descriptors: Class Activities, Educational Games, French, Learning Activities
Peer reviewedGesshel-Green, Herb – Mathematics Teacher, 1981
The experience of a mathematics teacher in a school system as it established a computer science course is reviewed. (MP)
Descriptors: Case Studies, Computer Programs, Computer Science, Computers
Peer reviewedHunter, Jill – Reading World, 1982
Identifies 10 areas that are vital to successful remedial reading instruction and offers specific suggestions of ways to ensure success in each area based on a theoretical view of reading as an active, thinking process influenced by a child's conceptual abilities and language experience. (FL)
Descriptors: Cognitive Processes, Elementary Education, Language Skills, Learning Theories
Peer reviewedSchoedler, James – School Science and Mathematics, 1981
Determines effectiveness of the active game medium compared with a conventional method of teaching mathematical concepts to second grade children. Two separate groups were taught 15 lessons by each method and were given pre, post, and interval tests. Results indicate no significant difference between the two teaching methods. (DS)
Descriptors: Comparative Analysis, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedFranklin-Panek, C. E. – Education, 1980
By using a values clarification approach to teacher selection, college students can identify their own personal preferences and dispositions and compare them to those variables that are attractors to the teaching profession. (Author)
Descriptors: Career Choice, Educational Games, Elementary Secondary Education, Higher Education
Buxton, Laurie – Mathematics Teaching, 1980
The author discusses mathematics problems given to a group of primary teachers studying properties of numbers. Using a milk crate and bottles as a problem, the teachers diverted to exploring extrapolations. (MP)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Games, Mathematics Education


