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Sanford, Julie P. – Science Teacher, 1978
Reviews the Outdoor Biology Instructional Strategies (OBIS) Food Chain Game. (SL)
Descriptors: Biology, Elementary Education, Elementary School Science, Games
Principal, 1986
Describes the designs and the rewards in four elementary reading incentive programs. Offers tips for starting a reading incentive program. (IW)
Descriptors: Academic Achievement, Elementary Education, Incentives, Instructional Innovation
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Fantuzzo, John W.; And Others – American Journal of Mental Deficiency, 1986
A social skills training program, with the components of individualized performance standards, response-specific feedback, self-monitoring, and group rewards, was conducted with three mildly retarded black mothers identified as child maltreaters. The game contingencies effectively increased the mothers' ability to identify the most effective…
Descriptors: Behavior Change, Black Mothers, Child Abuse, Educational Games
Matheidesz, Maria – Simulation/Games for Learning, 1987
Describes a board game called Running Errands which is designed to (1) develop language and communication strategies in simulated situations and (2) develop social skills and provide cultural background knowledge. Its use with second language learners of any age and with young children in their own language is discussed. (Author/LRW)
Descriptors: Communication Skills, Cultural Background, Daily Living Skills, Educational Games
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Sharda, Ramesh; And Others – Simulation and Games, 1988
Description of WQM, a simulation game designed to introduce students to the water quality management function, emphasizes the decision-making process involved in various facets of business. The simulation model is described, computer support is explained, and issues in water resource management are discussed. (13 references) (LRW)
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Decision Making Skills
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Brooker, Russell G. – Simulation and Games, 1988
Discussion of the use of simulation games to teach political strategy focuses on the relationship between honesty and expediency (winning). Three models of competition are developed, each involving a different relationship between truth and success, and the outcomes of a course on social situations and gaming are discussed. (16 references) (LRW)
Descriptors: Behavior Patterns, Ethical Instruction, Ethics, Game Theory
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Kirkby, Dave – Mathematics in School, 1988
Described are the rules and mathematical development of five games for teaching and practicing addition concepts. (PK)
Descriptors: Addition, Basic Skills, Drills (Practice), Educational Games
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Saunders, Hal M. – Mathematics Teacher, 1987
This article describes "Geopardy," a geometry version of the television game show "Jeopardy." Rules, rewards, miscellaneous suggestions and sample questions are included. (PK)
Descriptors: Class Activities, Educational Games, Geometry, Mathematical Concepts
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Jones, Glyn – System, 1986
The claim that computer simulation exercises provide an excellent source of speaking practice is considered by examining the properties of computer simulations from a theoretical point of view and by describing the experience of using a particular simulation in a general English as a foreign language classroom. (Author/SED)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Courseware, Educational Games
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Luft, Roger L. – Business Education Forum, 1986
Effective teaching of the special needs marketing student through preparation, presentation, practice, and performance review is discussed. Also examined are several teaching strategies: individualized instruction; peer tutoring; field trips; games, simulations, and role playing; and cooperative work programs. (CT)
Descriptors: Cooperative Programs, Field Trips, Games, Individualized Instruction
Huaixin, Cai; Vernieres, Bernard – Francais dans le Monde, 1986
Outlines a series of humorous classroom activities and games using novel combinations of words and word parts for vocabulary development. (MSE)
Descriptors: Associative Learning, Class Activities, Definitions, French
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Hiatt, Arthur A. – Arithmetic Teacher, 1987
Ten activities that give learners in grades 5-8 a chance to explore mathematics with calculators are provided. The activity cards involve such topics as odd addends, magic squares, strange projects, and conjecturing rules. (MNS)
Descriptors: Calculators, Computation, Educational Games, Elementary School Mathematics
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Harvey, John G.; Bright, George W. – Arithmetic Teacher, 1985
After presenting the case for using games to teach higher-level skills, four mathematics instructional games are given. At the comprehension level are Average Hands and Polyhedron Rummy. Prime Plus is at the application level, while In Proportion is at the analysis level. (MNS)
Descriptors: Cognitive Processes, Educational Games, Elementary Education, Elementary School Mathematics
Naturescope, 1986
Examines the various adaptations, food-getting strategies, and defense mechanisms that mammals have employed in surviving from one season to the next. Contains exercises in simulating animal movements and in identifying animal tracks and habitats. (ML)
Descriptors: Animal Behavior, Ecology, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Brown, John Seely – Journal of Educational Computing Research, 1985
Exploration of concepts crucial to development of new computer-based learning environments focuses on process rather than product and the computer's ability to record, represent, and communicate the underlying process. Cognitive, pedagogical, and sociological issues relevant to creation of learning environments in five domains (empowering…
Descriptors: Algebra, Communication (Thought Transfer), Computer Assisted Instruction, Computer Literacy
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