Publication Date
| In 2026 | 1 |
| Since 2025 | 594 |
| Since 2022 (last 5 years) | 3068 |
| Since 2017 (last 10 years) | 6967 |
| Since 2007 (last 20 years) | 11785 |
Descriptor
| Educational Games | 9519 |
| Teaching Methods | 5516 |
| Games | 5082 |
| Foreign Countries | 4923 |
| Video Games | 2748 |
| Computer Games | 2603 |
| Game Based Learning | 2557 |
| Educational Technology | 2419 |
| Learning Activities | 2184 |
| Student Attitudes | 2062 |
| Simulation | 2013 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1547 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 481 |
| Australia | 360 |
| Taiwan | 299 |
| Canada | 271 |
| United Kingdom | 237 |
| Spain | 232 |
| China | 210 |
| Indonesia | 198 |
| United States | 173 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Yelon, Stephen L.; Schmidt, William H. – 1972
A study to determine some conditions to be used to communicate desired instructional outcomes to students in order to produce learning was conducted. A commercial game called "Think-A-Dot" consisting of a series of flip-flops encased in plastic was employed as the learning task. Three independent variables were experimentally…
Descriptors: Academic Achievement, Anxiety, Behavioral Objectives, Cognitive Processes
Venezky, Richard L.; And Others – 1971
In the spring of 1971, an initial version of a program to teach selected prereading skills was tried out in three kindergartens. The three visual skills to be taught by the program were attending to letter order, letter orientation, and word detail. The sound skills to be taught were sound matching and sound blending. The program materials for…
Descriptors: Cognitive Development, Curriculum Development, Educational Games, Instructional Materials
Lemon, Judith – 1976
With television operating as an important socializing influence, children need to become critical consumers and they can be taught the necessary evaluative skills. Explicit discussion is seen as a means of developing awareness of various facets of TV programming, e.g., the relationship of reality to content, stereotyped images presented, any bias…
Descriptors: Aggression, Children, Commercial Television, Content Analysis
PDF pending restorationAthena Corp., Bethesda, MD. – 1976
Curriculum development efforts, pilot testing, and recommendations are described for a one-semester course on small business ownership and management at the secondary school level. The entire curriculum was developmentally tested on ten high school students. Revisions were made during and after each session based on student critiques and…
Descriptors: Business Administration, Business Education, Career Exploration, Course Evaluation
PDF pending restorationSchmidt, Nancy J.; And Others – 1976
This document contains bibliographies for teaching children about Africa as well as descriptions and rules of African games for American children. This collection of bibliographies supplements an earlier collection, "Selected Bibliographies for Teaching Children about Subsaharan Africa." The bibliographies included here were prepared in…
Descriptors: Annotated Bibliographies, Art Education, Childrens Literature, Early Childhood Education
Lewis, J. Richard – 1975
The effectiveness of certain nonsimulation academic games in a gaming system called Teams-Games-Tournaments (TGT) was investigated as a method of teaching the skills of capitalization and punctuation. A sample of 138 eighth-grade students participated in an 18-day experiment comparing three teaching methods: gaming, in which students were taught…
Descriptors: Capitalization (Alphabetic), Educational Games, Educational Research, English Instruction
Levin, James A.; Moore, James A. – 1977
Studies of natural dialogue indicate that people interact according to established patterns which are organized around the participants' goals. These patterns have been represented by a set of knowledge structures called "Dialogue-games" which are founded on conventional knowledge about communication and its uses to achieve goals. The…
Descriptors: Artificial Intelligence, Communication (Thought Transfer), Computational Linguistics, Computer Oriented Programs
Birt, David; Nichol, Jon – 1975
The purpose of this book is to introduce elementary and secondary history teachers to simulation as a teaching aid. The authors provide a rationale for using simulations, present examples of classroom games, and explain how to develop games from historical materials. Chapters one and two point out that simulations provide students with motivation,…
Descriptors: Curriculum Development, Educational Media, Educational Objectives, Elementary Secondary Education
PDF pending restorationDeVries, David L.; Slavin, Robert E. – 1976
This report describes a series of ten research experiments over a four-year period on the Teams-Games-Tournament (TGT) instructional process. Chapter I explores reward and task structures used in traditional classrooms, examining their benefits and liabilities, and concludes by proposing alternatives that might provide students with more…
Descriptors: Class Activities, Classroom Research, Educational Experience, Educational Games
Peer reviewedHerron, J. Dudley, Ed. – Journal of Chemical Education, 1976
Describes two secondary-level classroom games designed to teach the balancing of chemical equations and the principles of chemical bonding. (MLH)
Descriptors: Chemical Bonding, Chemical Reactions, Chemistry, Class Activities
Peer reviewedSpitz, Herman H. – Intelligence, 1978
Mentally retarded individuals have more difficulty dealing with strategic games and puzzles than other tasks. Games have been played since ancient times and throughout the world, with performance indicating wisdom. Games invariably express certain universal intellectual traits. Mancala and Three in a Row games are briefly described. (Author/RD)
Descriptors: Cross Cultural Studies, Culture Fair Tests, Games, Intelligence
Huber, Herbert; And Others – Francais dans le Monde, 1979
This section discusses ways to teach the use of "ne...que,""seulement," and "seul,"; describes a "find the mistakes" game that can be used to stimulate discussion; suggests the telegram as a pedagogical tool; and provides novel ideas for using commercial advertising for language exercises. (AM)
Descriptors: Adverbs, Class Activities, Educational Games, Educational Media
Krulik, Stephen; Wilderman, Ann – Teacher, 1977
Some dos and don'ts and whys and hows for math games in the classroom. (Editor)
Descriptors: Basic Skills, Educational Games, Elementary Education, Elementary School Mathematics
Learning, 1977
This issue is devoted to articles describing education games in language arts, social studies, science, reading, and mathematics for the use of the elementary classroom teacher. (JD)
Descriptors: Class Activities, Educational Games, Elementary Education, Language Arts
Peer reviewedMerrett, Frank; Wheldall, Kevin – Educational Review, 1978
Tests the hypotheses that a classroom teacher can, with a minimum of assistance, apply a "game" contingency to control the maladaptive behaviors of students and that this could be applied without upsetting the informality of the classroom or the teacher's on-going instructional function. (Author/RK)
Descriptors: Behavior Change, Class Activities, Classroom Observation Techniques, Classroom Techniques


