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Fransecky, Roger; Trojanski, John – Media and Methods - Exploration in Education, 1971
Gaming provides a real opportunity for students to create simulation games in areas most meaningful to them, making learning an active, creative, dynamic and student-originated experience, encouraging initiative and creative thinking. (Authors/JB)
Descriptors: Class Activities, Educational Games, Educational Media, Game Theory
Lazerson, Marvin – Urban Educ, 1970
Paper presented at the Annual Meeting of the American Educational Research Association, Los Angeles, California, February 5-8, 1969. Contrasts strategic and extrapolative approaches to planning, emphasizing the former's superiority in planning adaptive organizational change to meet changing conditions. (JM)
Descriptors: Administrator Education, Computers, Educational Administration, Educational Planning
Smith, Stanley G. – J Chem Educ, 1970
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Computer Programs
Peer reviewedNovak, John; Bortz, Alfred B. – American Journal of Physics, 1970
Descriptors: College Science, Computer Assisted Instruction, Computer Programs, Instruction
Jerman, Max – Amer Soc Inform Sci, 1970
Paper presented at the Education and Information Science Symposium," Sponsored by the Ohio Chapters of the American Society for Information Science in cooperation with The Department of Computer and Information Science, The Ohio State University, June 23 and 24, 1969. (MF)
Descriptors: Branching, Computer Assisted Instruction, Computer Programs, Computer Science
Soc Educ, 1969
Descriptors: Bibliographies, Books, Films, Game Theory
Peer reviewedLeggett, Stanton – CEFP Journal, 1983
Reviews present and potential uses of computers in schools, explains how computers can be used in facility planning, and advises planners to provide telephone lines and electric power in ample quantity everywhere in buildings. (MLF)
Descriptors: Computer Oriented Programs, Educational Facilities Planning, Educational Trends, Elementary Secondary Education
Peer reviewedMitchiner, R. G.; Leonard, R. G. – CoED, 1983
Interactive Simulation Language (ISL) is a highly interactive and graphics-oriented language. ISL use in senior design course and introductory system modeling/system behavior course is discussed (including instructional strategies, self-administered instruction, and problem assignment). A description of ISL (including block library and main menu)…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Engineering Education
Peer reviewedFord, David L. – Group and Organization Studies, 1983
Used a simulated collective bargaining game characterized by interaction between bargaining teams to investigate effects of team locus of control on aspiration and bargaining outcomes. Results suggest the more internal a team's personal control beliefs, the more likely the team will not reach a negotiated settlement. (Author/JAC)
Descriptors: Aspiration, Collective Bargaining, Graduate Students, Higher Education
Care, Jean-Marc – Francais dans le Monde, 1983
Role playing differs from the more static teaching technique of simulation in its incorporation of originality and theatricality. From preparation to presentation, it is important to retain the element of play, avoid techniques of or tendencies toward psychodrama, and hold the pedagogical or evaluative purposes in mind. (MSE)
Descriptors: Creative Thinking, Dramatic Play, French, Humor
Peer reviewedGross, Leon J. – Journal of Optometric Education, 1981
Advances have been made in testing optometrists' clinical skills, particularly with the use of simulation techniques. Further research into these techniques will probably receive the most attention, although a shift in research emphasis from correlational studies of test validity and reliability to test development studies is needed. (MSE)
Descriptors: Clinical Diagnosis, Cognitive Measurement, Competence, Higher Education
Peer reviewedGardner, Marie E.; And Others – American Journal of Pharmaceutical Education, 1983
A program using patient instructors programmed with a history of hypertension, chronic pulmonary disease, or congestive heart failure to teach and evaluate pharmacy students' interviewing skills is described. Content areas included drug therapy, adverse reactions, drug interactions, etc. (Author/MSE)
Descriptors: Higher Education, Interviews, Patients, Pharmaceutical Education
Peer reviewedLaube, Douglas W.; And Others – Journal of Medical Education, 1982
An effective evaluation of the acutely ill female implies a thorough examination that integrates skills representing three learning domains. This process should include: a thorough medical history, a physical examination, good patient-physician rapport, and development of an efficacious management plan. A University of Iowa simulation approach is…
Descriptors: Clinical Diagnosis, Clinical Experience, Females, Gynecology
Peer reviewedAnderson, David E. – Simulation and Games, 1982
Describes a computer game used in an introductory experimental psychology class which simulates in a few months the activities of years of effort in a research laboratory. Ideas on developing new computer based simulation games are included. (Author/JJD)
Descriptors: Class Activities, Computer Assisted Instruction, Experimental Psychology, Higher Education
Peer reviewedNorris, Dwight R.; Snyder, Charles A. – Simulation and Games, 1982
Discusses research into the external validity of simulation games used in education, i.e., the degree to which the games correspond to the real-life situations they are designed to simulate. An exploratory study examines the validity of a business game and potential problems of validity research are examined. (JJD)
Descriptors: Business Education, Educational Games, Experiential Learning, Higher Education


