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Smuda, Janice; Brodie, Carolyn S. – School Library Media Activities Monthly, 1998
Eve Bunting is an award-winning author of 167 books for children and young adults. After a series of interview questions and responses, activities are suggested to accompany several Bunting picture books. (AEF)
Descriptors: Adolescent Literature, Authors, Awards, Childrens Literature
Peer reviewedWilliamson, Sue – Music Educators Journal, 2000
Believes that music teachers should reassess their views toward adolescent behavior in the music classroom by learning to see their behavior in a positive light. Describes teaching strategies that build on four adolescent behaviors: (1) desire for peer acceptance; (2) abundant energy; (3) love of fun; and (4) limited time-managing skills. (CMK)
Descriptors: Adolescent Behavior, Adolescents, Educational Games, Educational Strategies
Peer reviewedAndrews, Ian A. – Canadian Social Studies, 2000
Describes the Fourth Annual Teachers' Institute on Canadian Parliamentary Democracy in November 1999 and offers information about two institutes to be held in 2000-2001. Presents a crossword puzzle that contains general information about the Parliament of Canada. Provides the across and down clues, a word list, and the answer key. (CMK)
Descriptors: Educational Games, Educational Practices, Foreign Countries, Government (Administrative Body)
Peer reviewedBell, Karen Steiner – Canadian Journal of Research in Early Childhood Education, 2001
Reviews Newman's book, a play-oriented guide for parents of preschool children with disabilities. Recommends the book as a small step in fostering parental perspectives on school readiness issues and as one way of helping children by encouraging parents to adopt a teacher's stance. (TJQ)
Descriptors: Book Reviews, Disabilities, Games, Learning Activities
Peer reviewedRobinson, Peter B. – Simulation & Gaming, 1996
The MINEFIELD exercise is an experiential learning activity in entrepreneurship education which simulates a group escape from a prisoner of war camp. This article describes the scenario, probable outcomes, and game variations. Debriefing questions highlight concepts like vision and mission, strategies versus tactics, management versus leadership,…
Descriptors: Business Administration, Business Education, Concept Teaching, Entrepreneurship
Peer reviewedMiles, Norma D. – Exercise Exchange, 1996
Provides a number of reading and discussion exercises on issue-oriented questions (such as "overpopulation") that may be used for just about any level of English-as-a-Second-Language instruction. Suggests a role-play exercise in imitation of the television show "Dating Game." (TB)
Descriptors: Dating (Social), Educational Games, English (Second Language), Grammar
Peer reviewedNewman, Joan; And Others – Psychology in the Schools, 1996
Discusses research and theory of play in children's development and factors reducing the amount of play time children experience. Surveyed teachers' attitudes toward play, and provision of play for children in grades one through six. Teachers from rural areas provided more play time than teachers from suburban areas, who in turn provided more play…
Descriptors: Behavior, Child Behavior, Elementary Education, Elementary Schools
Furlong, Lisa – Zip Lines: The Voice for Adventure Education, 1998
Describes Adventures in Peacemaking, an after-school program that teaches conflict-resolution skills to children ages 5-12 through the use of noncompetitive games and play. Sidebars depict a conflict escalator and a win-win grid. (TD)
Descriptors: Adventure Education, After School Programs, Conflict Resolution, Educational Games
Peer reviewedGross, Lawrence W. – American Indian Culture and Research Journal, 2002
Examines "bimaadiziwin"--the moral structure of traditional Anishinaabe (Chippewa) religion, which is providing past-present continuity in Anishinaabe worldview. Discusses the teachings of bimaadiziwin ("good life") as governing human relations with nature and social relations, storytelling as a medium for moral teachings, an…
Descriptors: American Indian Culture, American Indian Education, Chippewa (Tribe), Educational Games
Peer reviewedBarron, Marlene – Young Children, 1999
Documented strategies preschool children used in completing complex, multipiece puzzles, which included focus on color, design, or shape. Found that all children could benefit and enjoy working on larger puzzles in the classroom and that the activity encouraged social literacy, completing a long-term project, scaffolding, and child development.…
Descriptors: Ability, Classroom Techniques, Developmental Tasks, Difficulty Level
Larcher, Bob – Horizons, 2001
When working on tasks or projects, teams typically go through four phases: initiation, creation, elaboration, and completion. Each phase is explained, and two examples illustrate how the model is used after an orienteering exercise to help corporate management teams understand their way of functioning and identify strengths and development points.…
Descriptors: Corporate Education, Decision Making, Group Dynamics, Management Games
DeCew, Sheri – School Library Media Activities Monthly, 2004
No Child Left Behind and state testing mandate the study of government officials, at local, state, and federal levels, in judicial, legislative, and executive branches. At Wattles Elementary School in Troy, Michigan, test scores indicated that this was a weak area--not surprising since this always has been primarily a high school subject. In this…
Descriptors: Government (Administrative Body), United States Government (Course), Media Specialists, Library Role
Lach, Tisa M.; Sakshaug, Lynae E. – Mathematics Teaching in the Middle School, 2005
This article describes the use of commercial games in mathematics to help teach algebraic reasoning, spatial sense, and multistep problem solving. It also provides a description of how one teacher implemented the use of games.
Descriptors: Algebra, Educational Games, Mathematics Instruction, Teaching Methods
Green, Gregory; Reese, Shirley A. – Education, 2006
The greatest health risk facing children today is obesity. The prevalence of childhood obesity in the United States has risen dramatically in the past several decades. Because children on the average spend up to five or six hours a day involved in sedentary activities, including excessive time watching television, using the computer and playing…
Descriptors: Video Games, Physical Education, Group Counseling, Children
Buckleitner, Warren – Early Education and Development, 2006
This study was an attempt to measure the effects of praise and reinforcement on children in a computer learning setting. A sorting game was designed to simulate 2 interaction styles. One style, called high computer control, provided frequent praise and coaching. The other, called high child control, had narration and praise toggled off. A…
Descriptors: Computers, Positive Reinforcement, Nonverbal Communication, Computer Uses in Education

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