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Tait, Janice – Alternatives, 1975
Future studies are an holistic approach to problem solving, examining interrelationships and interdependence of events. They establish a broad conceptual framework within which planning can occur in an extended time frame. Examples include model building, game theory, trend extrapolation, and normative planning. (BP)
Descriptors: Change Strategies, Decision Making, Environmental Influences, Futures (of Society)
Burke, James Patrick – 1989
The practicum paper describes the development of a mathematics program for primary-level educationally handicapped students, to be implemented by resource room teachers. Developmental areas covered include: numbers (0-10), addition and subtraction (sums to 10), place value, and time and money. The 10-month intervention period was preceded and…
Descriptors: Educational Games, Instructional Effectiveness, Instructional Materials, Learning Disabilities
Coughlin, Josette M. – 1989
Two recent developments in computer-assisted language learning (CALL), interactive video systems and "intelligent" games, are discussed. Under the first heading, systems combining the use of a computer and video disc player are described, and Compact Discs Interactive (CDI) and Digital Video Interactive (DVI) are reviewed. The…
Descriptors: Artificial Intelligence, Communicative Competence (Languages), Computer Assisted Instruction, Games
Eastvold, Sharon Foley – 1990
This product consists of a manual, gameboard (with two sides), card decks (with addresses for starting point and destination), and manipulatives (four game pieces, flag marker, cut-out game pieces--people and bus). Only the manual has been processed and filmed here. This product presents a language-based approach to teaching map, transportation,…
Descriptors: Daily Living Skills, Disabilities, Elementary Secondary Education, Games
Hawrysz, Ilse, Ed. – 1983
This teacher's guide of supplemental cultural materials includes descriptions of major celebrations and cultural activities of the German people. The text includes songs, poems, and stories about the New Year, carnival, springtime, Easter, fall festivals, and Christmas, as well as a traditional German wedding. (TR)
Descriptors: Cultural Activities, Cultural Enrichment, Folk Culture, Games
Fogel, Nancy S. – 1990
A computer-based method of communicating syntactic knowledge to deaf students was designed, building on the visual orientation of deaf students and employing such American Sign Language techniques as visualization and directionality. The computer-based instructional treatments were presented as an educational game called the "Yes-No Game," with…
Descriptors: Computer Assisted Instruction, Computer Graphics, Deafness, Educational Games
Ryba, Ken; Anderson, Bill – 1990
The purpose of this guide is to explain how to use computers to promote the development of effective learning and thinking skills. The emphasis in this discussion of computer assisted instruction is on the social side of learning rather than the technical aspects of using computers. Chapter titles are: (1) "A Strategies Approach to Effective…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Games, Databases
Gibbs, William M. – 1983
This booklet is a collection of puzzles, investigations, and games. They are designed to be used with large objects such as tins or stones and diagrams marked on the ground. The children are to be encouraged to use an experimental, trial-and-error approach at first, and then develop methods of solution. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Investigations
Gibbs, William M. – 1982
This booklet is a collection of puzzles, games, and investigations. All that children need are some stones or shells, on some of which they must write numerals. For playing with the whole class, the game or puzzles may be marked out on the floor or in sand; in that case, larger objects such as small rocks and empty tins may be used. Children are…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Investigations
Yao, Ted; McGinnis, Scott – 1986
Five card games for use in beginning to advanced level Chinese language classrooms or outside the classroom are described. The games require a flat playing surface, the prescribed deck of cards, and three to five students. Instructor supervision is minimal for all but one of the games, and all provide healthy competition and fun with a purpose.…
Descriptors: Chinese, Class Activities, Classroom Techniques, Games
United Nations Educational, Scientific, and Cultural Organization, Bangkok (Thailand). Regional Office for Education in Asia and the Pacific. – 1984
This volume presents instructions for 61 low-cost and indigenous teaching materials that were developed from recommendations of the Fifth Regional Consultation Meeting on APEID (Asia and the Pacific Programme of Educational Innovation for Development) held in March 1978. Third in a series, this document describes materials that not only contribute…
Descriptors: Audiovisual Aids, Developing Nations, Educational Games, Foreign Countries
Terry, Robert M. – 1986
"En peril," a variation of the television game show "Jeopardy," is a team or individual quiz game designed for use in the French language classroom. The game calls for a knowledge of thematic or topical vocabulary, drills a wide range of interrogative constructions, tests general knowledge and cultural information about the target country or…
Descriptors: Class Activities, Classification, Competition, Cultural Awareness
Penn, Linda – 1982
Designed to present interesting facts about science and to heighten the curiosity of primary age students, this book contains suggestions for students to investigate the natural world and numerous black and white illustrations. The activities focus on nine easily recognized insects: bees, beetles, lady bugs, lightning bugs, ants, mosquitoes,…
Descriptors: Educational Games, Elementary School Science, Environmental Education, Learning Activities
Pennsylvania State Univ., University Park. Dept. of Agricultural and Extension Education. – 1980
This student workbook is for 8- to 11-year-olds participating in the Pennsylvania 4-H "Getting To Know Your Community" program which is designed to involve youth in improving the quality of community life, learning about the role and functions of local government, understanding public issues, becoming involved in the process of community…
Descriptors: Activity Units, Citizen Participation, Community Development, Community Study
Rinvolucri, Mario – 1985
A collection of 56 classroom games to be used in grammar instruction in English as a second language includes five game categories: (1) traditional, competitive games modified to allow students to work in small groups and show themselves and the teacher how much or how little grammar they know; (2) Silent Way or Silent Way-inspired exercises in…
Descriptors: Class Activities, Difficulty Level, Dramatic Play, Educational Games
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