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Peer reviewedBrennan, Kathleen B.; Miller, April D. – Intervention in School and Clinic, 2000
This article discusses using sign language to help students with learning disabilities remember sight words. It describes the rationale for using sign language, gives directions for playing a game called Sign-o (similar to the game Bingo), provides extension activities, and includes a game board ready for duplication. (Contains references.)…
Descriptors: Childrens Games, Classroom Techniques, Elementary Education, Learning Disabilities
Peer reviewedMumtaz, Shazia – Computers & Education, 2001
Describes a study of elementary school children that examined computer use in the home and at school. Highlights include frequency of activities; playing games on home computers; word processing at school; gender differences; and negative impact of school use of computers and positive impact of home computer use on attitudes toward computers. (LRW)
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Games, Elementary Education
Peer reviewedBarrett, Brian J. – Journal of Physical Education, Recreation & Dance, 2001
One goal of physical education is to help children carry a physically active lifestyle over from childhood to adulthood. To motivate children in this direction, activity must be fun. This article discusses what makes games fun and describes how one elementary school developed low-organization games, evaluated student enjoyment levels, and…
Descriptors: Child Health, Elementary Secondary Education, Games, Health Promotion
Nasir, Na'ilah Suad – Journal of the Learning Sciences, 2005
In this article, I explore the relation between the sociocultural and individual cognitive structuring as elementary school students, high school students, and adults play the strategic game of dominoes. I present data from a study in which players at each level were observed and video-recorded during domino tournament play. Findings reveal the…
Descriptors: Elementary School Students, High School Students, Cognitive Structures, Sociocultural Patterns
Moreno, Roxana; Mayer, Richard E. – Journal of Educational Psychology, 2004
College students learned how to design the roots, stem, and leaves of plants to survive in five different virtual reality environments through an agent-based multimedia educational game. For each student, the agent used personalized speech (e.g., including I and you) or nonpersonalized speech (e.g., 3rd-person monologue), and the game was…
Descriptors: Educational Games, Computer Simulation, Higher Education, College Students
Oslin, Judy – Teaching Elementary Physical Education, 2004
Most motor development experts, teacher educators, and physical educators agree that the development of fundamental motor skills ought to be the focus of primary level (K-2nd grade) physical education. Given the limited number of days allocated for physical education in most elementary schools, ensuring that all students learn 200 or more…
Descriptors: Elementary School Students, Play, Motor Development, Physical Education
Gorecki, Jennifer J. – Teaching Elementary Physical Education, 2004
Over-the-Line is a striking/fielding game designed from the perspective of the Games for Understanding tactical model to serve as an alternative to traditional kickball, softball, and baseball. Over-the-Line can be modified for developmental appropriateness and tasks can increase in complexity as tactical awareness is attained. This article shares…
Descriptors: Game Theory, Developmentally Appropriate Practices, Psychomotor Skills, Physical Recreation Programs
Sanford, Kathy – Journal of Adolescent & Adult Literacy, 2005
The research reported in this article intends to contribute to an understanding of how out-of-school literacies can influence the present and future learning of adolescents. Evidence suggests that students, boys particularly, are becoming literate in many ways through out-of-school activities (e.g., video games, Internet browsing, chatrooms), but…
Descriptors: Gender Differences, Video Games, Literacy, Expectation
Bernardo, Pat – Strategies: A Journal for Physical and Sport Educators, 2004
Those growing up in the 1950s, 60s or 70s are familiar with how physically active children were before computers and video games were introduced. Each neighborhood had its own version of the various games that were played. Many of these games involved a pink rubber ball called a Spaldeen. They were everywhere and almost everyone had one. These…
Descriptors: Teaching Methods, Physical Education, Physical Fitness, Health Promotion
Hume, Donald – Strategies: A Journal for Physical and Sport Educators, 2005
Recreational games can be incorporated into physical education programs to encourage play and activity among students during their leisure time. Students can play their own games during recess, before or after school, during intramural programs, or in their neighborhood with family and friends. This article describes five such games namely:…
Descriptors: Physical Education, Teaching Methods, Games, Leisure Time
Stewart, Amanda; Elliott, Steve – Strategies: A Journal for Physical and Sport Educators, 2005
In this article, the authors offer strategies to help beginner physical education teachers increase the tempo of their classes. Most of these ideas are applicable to any physical education setting and grade level. After incorporating some of these strategies into daily lesson plans beginner teachers should see an increase in student energy levels…
Descriptors: Music, Games, Physical Activities, Group Activities
Kirova, Anna – Alberta Journal of Educational Research, 2006
The new paradigm of studying childhood that has emerged in the past 15 years has significant implications for rethinking research with children. This article examines some methodological and ethical issues related to the role and responsibility of a researcher in the process of designing, structuring, and conducting research on childhood…
Descriptors: Trust (Psychology), Psychological Patterns, Research Tools, Ethics
Peer reviewedMurphy, James J.; Cardenas, Juan-Camilo – Journal of Economic Education, 2004
Managing local environmental resources with moderately enforced government regulations can often be counterproductive, whereas nonbinding communications can be remarkably effective. The authors describe a classroom experiment that illustrates these points. The experiment is rich in its institutional settings and highlights the challenges that…
Descriptors: Conservation (Environment), Microeconomics, Natural Resources, Game Theory
Cook, Karen S.; Yamagishi, Toshio; Cheshire, Coye; Cooper, Robin; Matsuda, Masafumi; Mashima, Rie – Social Psychology Quarterly, 2005
The role of risk taking in building trust relations has largely been overlooked in the burgeoning literature on trust in the social sciences; yet it is central to understanding how trust develops. We argue that a series of risk-taking behaviors is indispensable to building a trust relation. We conducted experiments in Japan and the United States…
Descriptors: Trust (Psychology), Social Sciences, Risk, Foreign Countries
Trigueros, Maria; Lozano, Maria Dolores; Lage, Ana Elisa – International Journal for Technology in Mathematics Education, 2006
"Enciclomedia" is a Mexican project for primary school teaching using computers in the classroom. Within this project, and following an enactivist theoretical perspective and methodology, we have designed a computer-based package called "Dados", which, together with teaching guides, is intended to support the teaching and…
Descriptors: Class Activities, Learning Activities, Textbooks, Teaching Guides

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