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Yeo, Gee Kin; Tan, Seng Teen – Simulation & Gaming, 1999
Describes work at the National University of Singapore on the Internet in expanding a simulation game used in supporting a course in decision technology. Topics include decision support systems, multilingual support for cross-cultural decision studies, process support in a World Wide Web-enhanced multiuser domain (MUD) learning environment, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cross Cultural Studies, Decision Making Skills
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Bracewell, Robert J. – Written Communication, 1999
Treats, in a systematic and principled manner, representations studied in situated literacy and an associated methodological approach based on semantic analysis that characterizes the representations. Illustrates application of the method for four situated-literacy examples: mother/child word-naming games; children's story writing; journalistic…
Descriptors: Childrens Writing, Cognitive Processes, Cultural Influences, Discourse Analysis
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McBrien, J. Lynn – Educational Leadership, 1999
Adults cannot adequately prevent their children from observing media messages. Students are actually safer if they are educated about analyzing and assessing unsavory messages for themselves. Appropriate media-literacy pedagogy involves five essential elements: background, tools, deconstruction of media techniques, product evaluation, and original…
Descriptors: Advertising, Censorship, Critical Thinking, Critical Viewing
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Passig, David; Eden, Sigal – Journal of Deaf Studies and Deaf Education, 2000
This study investigated whether rotating virtual reality (VR) three-dimensional (3D) objects had a positive effect on the ability of 21 deaf and hard-of-hearing children to use inductive processes when dealing with shapes. Results indicated that practice with VR 3D spatial rotations significantly improved inductive thinking when compared with a…
Descriptors: Computer Assisted Instruction, Deafness, Games, Hearing Impairments
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Gardoqui, Kate E. – Voices from the Middle, 1998
Describes how a seventh-grade teacher introduced her students to poetry by having them create performances of rhythmic poems. Describes how her students created moving performances of poems and responded to poetry with deeper and more personal insights than she had ever seen. Describes students' public poetry performances. Offers examples of…
Descriptors: Active Learning, Childrens Games, Class Activities, Dramatic Play
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Czuchry, Michael; Sia, Tiffiny L.; Dansereau, Donald F.; Dees, Sandra M. – Journal of Drug Education, 1997
Describes a game that illuminates the dangers of chronic drug use. Provides facts, quotes, and episodic consequences that can adversely affect each player's mental and physical health, social support, and financial/legal situation. Discusses the game's conceptual underpinnings, development, and empirical findings. Lists potential applications in…
Descriptors: Alcohol Abuse, College Students, Counseling Techniques, Drug Abuse
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Corbeil, Pierre – History Computer Review, 1999
Considers what computers contribute to the work of historians, and of history teachers, that is specific to the nature of computers and cannot be accomplished by other tools available to historians today. Suggests that simulation games and databases be used to reduce the historian's unspoken biases when examining the conditions of historical…
Descriptors: Computer Attitudes, Computer Games, Computer Simulation, Computer Uses in Education
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Cherrington, Ruth; van Ments, Morry – Simulation & Gaming, 1996
Discusses a study of teaching methods used by university adult and continuing education tutors and how these methods were perceived and experienced by a sample of students. Findings indicate that role-playing, games, and simulation were infrequently used; students had negative opinions of more experiential methods; and students preferred…
Descriptors: Adult Education, Conventional Instruction, Experiential Learning, Experimental Teaching
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Drill, Janet – TEACHING Exceptional Children, 1996
Selected resources from the ERIC (Educational Resources Information Center) and ECER (Exceptional Child Education Resources) databases concerning play and learning of children with disabilities, accessible playgrounds, toys, and assistive technology are identified in this article. Each listing includes the title, author, and a brief description of…
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), Childrens Games, Disabilities
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Ludwig, Martha M. – Journal of Physical Education, Recreation and Dance, 1996
Addresses psychological issues of elite female athletes preparing for Olympic competition. Perpetual social and gender role issues make women more receptive to psychological services. As women enter their final preparations for the Olympic Games, sport psychology is held to be of critical importance to help them with performance enhancement and…
Descriptors: Athletes, Attitudes, Competition, Empowerment
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Bate, Elizabeth Cozzalio – Strategies, 1996
Elementary students want to play traditional games like kickball. Teachers want them to learn developmentally appropriate skills. To meet everyone's needs, physical educators should build games progressively using the "Children Moving" approach, which satisfies all principles of developmental physical education using invariant, dynamic,…
Descriptors: Athletics, Child Development, Elementary Education, Elementary School Students
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Cherif, Abour H.; Verma, Sujata; Somervill, Christine – American Biology Teacher, 1998
Explains how to transfer a relevant written article into a learning activity involving active role play. Enables the development of critical thinking skills and helps to humanize science by highlighting its importance in everyday life. (DDR)
Descriptors: Biology, Cognitive Processes, Educational Games, Genetics
Osmundson, Linda – Arts & Activities, 2000
Provides various activities that museum docents use to help students "see" rather than "look" at art objects. Ideas include playing a looking game, using the five senses to describe the painting, creating stories about the art object, and having a treasure hunt while visiting a museum. (CMK)
Descriptors: Art Appreciation, Art Education, Art Expression, Educational Games
Hiller, Peter – Arts & Activities, 2001
Discusses a project for seventh-grade students used as their final examinations in science and art. Explains that the students created a board game based on the school year's science curriculum. Highlights the goals for the projects that are reflected in the student evaluation form. (CMK)
Descriptors: Art Education, Educational Objectives, Educational Strategies, Games
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Mayer, Richard E.; Mautone, Patricia; Prothero, William – Journal of Educational Psychology, 2002
The task was to survey an area of a planet's surface to identify the presence of various geological features such as a trench, ridge, or basin. Students who received prior pictorial representations of features performed more accurately than students who did not, but there was no significant effect for including verbal statements about strategies…
Descriptors: Aptitude Treatment Interaction, Educational Games, Instructional Effectiveness, Instructional Materials
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