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1997
This computer program offers comprehensive English lessons for grades 3-4, focusing on usage and punctuation. Lessons are targeted to specific skills, and children earn tokens to play eight logic and action games. The program features imaginative graphics; teacher-approved, step-by-step lessons; individualized instruction tailored to the student's…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, English Instruction
Cain, Jim; Jolliff, Barry – 1998
Challenge and adventure programs create situations that challenge the abilities of individuals and groups and that are metaphors for the problems and challenges of daily life. This book describes dozens of group activities that foster individual and group skills such as cooperation, problem solving, and communication. Each activity has a…
Descriptors: Adventure Education, Equipment, Experiential Learning, Games
Swift, Mary – Kansas Working Papers in Linguistics, 1995
This paper places the text of a Kashaya traditional narrative in cultural context and analyzes linguistic, poetic, and rhetorical features that contribute to its artistry. In part, this necessitates a reconstruction of the culture that gave rise to the narrative itself, in the tradition of much Native American anthropology, as both the language of…
Descriptors: American Indian Culture, Cultural Context, Discourse Analysis, Games
Black, William L. – 2001
This article makes an argument for including a capstone, or end-of-term, business simulation course in community college business curricula. The International Business Practice Firm (IBPF), a worldwide virtual business network, is proposed as a foundation for such a course. The author argues that, in general, graduates of college business programs…
Descriptors: Business Administration Education, Business Education, Business Skills, Community Colleges
Choi, Kee Young – 2000
Although classroom group games have been used to effectively teach mathematics in Korean kindergarten, ethnographic research has revealed some unexpected negative effects of such games on young children due to children's over-competitiveness and the teacher's unskilled group management. This paper proposes some activity plans for group games to…
Descriptors: Class Activities, Emotional Development, Foreign Countries, Games
Williams, Robert H., Jr.; Graham, R. Terry – 2001
The presentation covered in this paper offers participants (i.e., teachers) an interactive, guided practice engagement with three specific instructional strategies appropriate for all learners, literacy strategies through which authentic writing and reading may be connected both to content and to the learners themselves as active creators of…
Descriptors: Collaborative Writing, Educational Games, Educational Objectives, Elementary Secondary Education
Jarvis, Phillip S. – 2000
There has been a renaissance in the thinking about career development. It is becoming accepted that information is not enough; in addition to academic and technical skills, youth and adults need to learn life/work designing and building skills to become healthy, productive, and self-reliant citizens. Despite the fact that Canadian students have…
Descriptors: Career Counseling, Career Development, Career Planning, Counselor Training
Shapiro, David A. – 1999
Character education's single-minded focus on virtues and moral exemplars is apt to leave young people wondering what an individual does to be honest or courageous or generous or determined. Kohlberg's well-known levels of moral development do not involve the application of universal principles until the most mature stages. Some discussion of moral…
Descriptors: Classroom Techniques, Educational Games, Ethical Instruction, Ethics
Land, M. J. – 1999
This multi-method study examines the differences in male and female computer use in the home of children ages 9-14. Long interviews, observations, and surveys with children show males spend more time on the computer, but not on-line, than females. Males and females engage in different computer activities. They play computer games about the same…
Descriptors: Children, Childrens Games, Comparative Analysis, Computer Mediated Communication
Massachusetts Univ., Lowell. Tsongas Industrial History Center. – 1998
This field trip program consists of a 60-minute interpretive tour, a 90-minute hands-on workshop, and a 20-minute slide show at the Lowell, Massachusetts "Invention Factories." The program explores invention and its significance to the modern world. The workshop complements the tour by bringing the significance of historic resources to…
Descriptors: Educational Games, Field Trips, Heritage Education, Historic Sites
Huffman, Harry; And Others – American Vocational Journal, 1973
Satellite instructors and classrooms are useful when community college students need instruction in specialized skill areas and can fill in for lack of expensive equipment. Conversely, the college can go into the community to meet special needs off-campus. Simulation games, field trips, and televised instruction bring greater realism to courses.…
Descriptors: Business Administration, Business Education, Community Colleges, Educational Cooperation
Rawls, James R.; Rawls, Donna J. – Personnel Journal, 1974
Some recent trends in management selection and training in the United States are culture-fair tests; more complex selection models (systems approach); multidimension-multivariate criterion measures; biographical information, management games, and group interaction exercises; learning objectives; assessment centers. Identifying managerial talent is…
Descriptors: Administrator Education, Administrator Selection, Culture Fair Tests, Management Games
Savage, John F. – Elementary English, 1973
Describes several procedures for involving students in language learning. (MM)
Descriptors: Audiovisual Aids, Class Activities, Educational Games, Elementary Education
Clemmer, David L. – Balance Sheet, 1973
Descriptors: Business Education, Business Skills, Class Activities, Course Content
Peer reviewed Peer reviewed
Jackson, Robert L. – National Council of Teachers of Mathematics Yearbook, 1973
A classification scheme provides for discussion of manipulative devices by type as well as individually. Characteristics of good devices, general guidelines for uses, and means of evaluation are given. Besides specific examples, there is a listing of commercial sources and a selected bibliography. (LS)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Experiential Learning
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