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Andrews, Ian A. – Canadian Social Studies, 1993
Presents a wordfind puzzle game based on multilingualism in Canada. Includes languages of European and Asian derivation only. (CFR)
Descriptors: Class Activities, Cultural Pluralism, Educational Games, Ethnic Groups
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Hildebrandt, Carolyn – Teaching Children Mathematics, 1998
Presents educational games to promote mathematical reasoning and problem solving in the primary grades. Children take charge of their learning and create exciting challenges for one another. (ASK)
Descriptors: Division, Educational Games, Mathematics Activities, Mathematics Instruction
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Kafai, Y. B.; Franke, M. L.; Shih, J. C.; Ching, C. C. – International Journal of Computers for Mathematical Learning, 1998
Proposes and analyzes game design as a learning environment for students and teachers to build upon and challenge their existing understandings of mathematics,to engage in relevant and meaningful learning contexts, and to develop connections among mathematical ideas and real-world contexts. Contains 55 references. (Author/ASK)
Descriptors: Computer Uses in Education, Educational Games, Educational Technology, Fractions
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Glasberg, Davita Silfen; Maatita, Florence; Nangle, Barbara; Schauer, Tracy – Teaching Sociology, 1998
Argues that children's toys and games contribute to representing and reinforcing dominant conceptions of appropriate social identities. Invites students to play a number of children's games in order to experience the "hidden agendas" concerning race, class, gender, and political socialization conveyed to them while they are playing. (DSK)
Descriptors: Child Development, Childrens Games, Higher Education, Play
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Welsh, Paul J.; Frost, David – Journal of Education Policy, 2000
Explores reorganization of secondary education in a small British town. Conceptualizes six headteachers and the education director as social players engaged in seven transactional game situations during reorganization, showing how political changes that transformed the public-sector education provision also created conditions conducive to…
Descriptors: Foreign Countries, Games, Interpersonal Relationship, Political Influences
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Update on Law-Related Education, 1998
Provides a crossword puzzle with twelve across and down clues that addresses the various facts and concepts about the First Amendment and related issues that were discussed throughout this issue of "Update on Law-related Education." Explains that students should ponder the information they learned in order to complete the puzzle. (CMK)
Descriptors: Civil Liberties, Constitutional Law, Educational Games, Freedom
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Fones, Shelley White – Science Scope, 2000
Recommends strategies to engage students in science tasks including match games, scavenger hunts, and science songs. Uses an interdisciplinary approach in the science activities. (YDS)
Descriptors: Educational Games, Elementary Education, Interdisciplinary Approach, Language Skills
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Harris, Judy J. – Social Studies, 2000
Discusses the usefulness of the Korean hand game called "Flying Wild Geese" in the social studies classroom that appeals to the young learner, enables students to gain an appreciation of another culture, and assists Korean American children to adapt. Describes how to play the game and provides suggestion on using the game. (CMK)
Descriptors: Childrens Games, Cultural Awareness, Educational Strategies, Elementary Education
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Shi, Yixun – Teaching Mathematics and Its Applications, 2000
Presents a game in which if player is playing a match of this game with an opponent, at each step in the game he has to decide whether to continue or to stop. Helps students to develop a strategy for making such a decision based on the expected gain and related probabilities. (Author/ASK)
Descriptors: Computer Uses in Education, Educational Games, Mathematical Applications, Mathematics Activities
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Holbrook, Edna L. – Mathematics Teaching in the Middle School, 1998
Presents a modified version of the Wheel of Fortune game for mathematics classrooms that engages students in solving equations by using formal and informal methods. Encourages mental computation and estimation. (ASK)
Descriptors: Algebra, Computation, Educational Games, Estimation (Mathematics)
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Barta, James; Schaelling, Diane – Teaching Children Mathematics, 1998
Presents native American counting games. Argues that games involve a great deal of mathematics, so much so that play is easily one of the six "universal mathematics activities" of all cultures and mathematics is a vital aspect of culture. Concludes that students and teachers alike learn a great deal from creating and playing culturally relevant…
Descriptors: American Indian Culture, Cultural Influences, Culturally Relevant Education, Educational Games
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Willoughby, Stephen S. – Mathematics Teaching in the Middle School, 1997
Describes several activities and games that provide an introduction to the concept of function. Suggests that experiences should depend more on students' experiences and understanding and less on the memorization of unmotivated conventions with abstract symbols. Includes activities for a calculator as a function machine, composite functions, and…
Descriptors: Calculators, Educational Games, Functions (Mathematics), Graphs
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Calvert, Sandra L.; Tan, Siu-Lan – Journal of Applied Developmental Psychology, 1994
Compared to college students who only watched a violent virtual reality game, those who played the game exhibited a higher heart rate after the game, reported more dizziness and nausea during the game, and exhibited more aggressive thoughts on a posttest questionnaire. Results suggest support for arousal and cognitive, but not psychoanalytic,…
Descriptors: Aggression, Arousal Patterns, College Students, Comparative Analysis
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Reuss, Robert L.; Gardulski, Anne F. – Journal of Geoscience Education, 2001
Describes an interactive game used in conjunction with traditional laboratory work, group discussions, student presentations, and writing exercises to provide an enjoyable and motivating dimension to a university seminar/lab course in historical geology and paleontology. The game is designed for a university setting but can easily be modified for…
Descriptors: Evaluation, Games, Geology, Higher Education
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Bishop, Kathleen Krueger – English in Texas, 1995
Describes a classroom activity in which students prepare a spot for television, including game shows, commercials, and news programs. Shows how students prepared through prewriting exercises and then conducted their research. (TB)
Descriptors: Advertising, Class Activities, Feature Stories, Games
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