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Cardenas, Karen Hardy – Hispania, 1995
Presents a classroom version of a popular television game designed to provide students with practice in listening comprehension and speaking as well as an opportunity to review numbers and names of objects in Spanish. (Author/CK)
Descriptors: Class Activities, Educational Games, Group Dynamics, Listening Comprehension
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Catt, Martha E. – Library Trends, 1995
Planning for customer-focused library services requires a reexamination of the business and customers. Libraries must continually collect and evaluate data about the community they serve to accommodate ever-changing needs. (AEF)
Descriptors: Business, Community Information Services, Data Analysis, Evaluation Criteria
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Lahno, Bernd – Journal of Conflict Resolution, 1995
Contrary to assumptions of the supergame model, agents in exchange situations will normally not be perfectly informed about past behavior of their partners. Moreover, they will generally be in a position to choose their partners. The formal model of this article, reputation formation, attempts to take account of these facts. (JBJ)
Descriptors: Cooperation, Educational Games, Interpersonal Relationship, Mathematical Models
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Chahrour, Janet – Science Scope, 1994
Presents an activity using logic mystery stories that students solve by asking yes-or-no questions. Helps students discover the reasoning behind good questioning and provides for practice with instant feedback from the teacher. Includes sample stories. (MKR)
Descriptors: Educational Games, Junior High Schools, Logical Thinking, Problem Solving
Choy, Anita Y. – Kamehameha Journal of Education, 1995
Computer activities that combine education and entertainment make learning easy and fun for preschoolers. Computers encourage social skills, language and literacy skills, cognitive development, problem solving, and eye-hand coordination. The paper describes one teacher's experiences setting up a computer center and using computers with…
Descriptors: Computer Assisted Instruction, Computer Centers, Computer Uses in Education, Educational Games
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Richards, Janet C.; Gipe, Joan P. – Journal of Reading, 1995
Describes a game that helps middle grade students develop awareness of the five major ways authors present and tie content information together. (SR)
Descriptors: Content Area Reading, Content Area Writing, Educational Games, Intermediate Grades
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Boyd, William Lowe; And Others – Journal of Education Policy, 1994
Rational choice theory and its three branches (game theory, collective choice theory, and organizational economics) has altered the face of political science, sociology, and organizational theory. This chapter reviews rational choice theory, examines a small body of work that relies on the rational choice paradigm to study educational politics,…
Descriptors: Democracy, Economic Factors, Educational Policy, Elementary Secondary Education
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Scribner, Jay D.; And Others – Journal of Education Policy, 1994
Examines content themes in this special issue while simultaneously considering trends that may foreshadow new educational politics research directions. Questions the effects of playing-field conditions on reform persistence, explains how educational politics and policy games are played, and acknowledges the disillusionment prevalent in educational…
Descriptors: Bureaucracy, Educational Policy, Educational Trends, Elementary Secondary Education
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Kennedy, Craig H.; Souza, Geri – Journal of Applied Behavior Analysis, 1995
Four studies analyzed eye poking behavior of a youth with profound disabilities. Results demonstrated substantive reductions in the frequency of eye poking when goggles were worn and when a video game was provided as a competing source of visual stimulation and as a reinforcer. Music was less effective in reducing eye poking. (Author/DB)
Descriptors: Adolescents, Behavior Modification, Behavior Problems, Case Studies
Morrisett, Lloyd N. – Educom Review, 1994
Describes the evolution of television technology and the changes in its use brought about by cable television and the videocassette recorder. The increasing use of multimedia, made possible by the marriage of television and computer, are discussed. A reemergence of the importance of written language in this new medium is forecast. (KRN)
Descriptors: Cable Television, Computers, Electronic Publishing, Electronic Text
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Oliver, Carol H.; And Others – American Journal of Pharmaceutical Education, 1995
An active learning simulation game designed to increase pharmacy students' awareness of the physical, psychological, and financial difficulties of the ambulatory elderly in handling their medication is described. Questionnaires before and after the game, including a semantic differential tool, indicate that the program is successful in increasing…
Descriptors: Attitude Change, Classroom Techniques, Drug Therapy, Experiential Learning
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Bebbington, John; And Others – Green Teacher, 1995
Children can better understand the United Nations' role as a peacekeeper if they have some experience at it themselves. This activity for grades 4 to 6 demonstrates that the battles on the schoolground are not so different from those in the wider world. Includes a bingo gameboard and worksheet. (LZ)
Descriptors: Educational Games, Elementary Education, Environmental Education, Global Education
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Vogt, Kenneth D. – American Biology Teacher, 1995
A review of introductory college level and high school biology texts reveals that concepts and theories behind classification are usually poorly discussed. Suggests ways in which card games can be used to teach differences between the phenetic and phylogenetic approaches. (LZ)
Descriptors: Biology, Classification, Educational Games, Higher Education
Stansberry, Domenic – NewMedia, 1995
Discusses the integration of CD-ROMs with online service producers. Highlights include publishing; LucasFilm's Habitat project; programs through Prodigy, CompuServe, America Online, and Philips Media; hybrid links to Internet sites; multiplayer games; virtual chat with avatars; and problems, including CD-ROM's slowness, download time, storage…
Descriptors: Computer Games, Computer Networks, Computer Software, Downloading
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Young Children, 1992
Six activities to help teachers collaborate with local public libraries are suggested. Activities include making regular class visits to the library, arranging bilingual story hours, creating programs for lending toys and games, creating literacy programs for parents and children, providing lists of books on parenting, and reading additional…
Descriptors: Cooperative Programs, Early Childhood Education, Enrichment Activities, Games
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