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Peer reviewedClark, Susan R. – Journal of Reading, 1991
Describes a collegewide reading project which involved the whole community with activities centered on novelist Kurt Vonnegut's "Galapagos." (MG)
Descriptors: Community Colleges, Content Area Reading, Novels, Reading Attitudes
Saunders, Danny; Gunn, Rod – Simulation/Games for Learning, 1990
Discusses assessment and evaluation instruments associated with the observation and analysis of communication within groups involved in simulations, games, and role play workshops. Interpersonal communication is described from three perspectives: (1) observer-based, (2) self-assessment, and (3) a combination of self- and colearner assessment. (21…
Descriptors: Communication Skills, Evaluation Methods, Experiential Learning, Feedback
Glew, Frank – Camping Magazine, 1990
Describes a simulation exercise for campers and an accompanying curriculum unit--"Thresholds of Extinction"--that addresses the issues of endangered species. Uses this context to illustrate steps in the process of values development: awareness, gathering data, resolution (decision making), responsibility (acting on values), and…
Descriptors: Activity Units, Camping, Educational Games, Endangered Species
Peer reviewedSilvern, Steven B.; And Others – Early Child Development and Care, 1988
An Apple II computer was placed in a university laboratory school classroom so that children's natural interaction with a computer could be observed. Detailed observational logs were kept for 39 interactions. Results indicated that computer play is an initial step in computer literacy. (RH)
Descriptors: Childhood Interests, Classroom Observation Techniques, Computer Uses in Education, Games
Peer reviewedRonen, Miky; Ganiel, Uri – International Journal of Science Education, 1988
Describes a class activity, a game called "Beware--Radiation," developed as a framework for the introduction of the topic of radiation. Reports that both students and teachers had similar and mostly wrong preconceptions. (Author/YP)
Descriptors: Foreign Countries, Games, Misconceptions, Physics
Peer reviewedHaas, Mary E. – Social Studies and the Young Learner, 1988
Describes a classroom game that challenges students to identify characteristics of a place, learn the location of a nation, use reference books, solve a problem through critical thinking, and classify data by degree of usefulness. (LS)
Descriptors: Class Activities, Critical Thinking, Educational Games, Elementary Education
Peer reviewedHodges, Carol A. – Reading Psychology, 1988
Describes a middle school reading program designed to motivate students to engage in recreational reading by forming teams, reading a selected group of books, and competing in a quiz game called "Story Bowl," which draws its questions from the books. Reports that children read more and discuss more. (RS)
Descriptors: Intermediate Grades, Junior High Schools, Middle Schools, Reading Games
Peer reviewedBrna, Paul – British Journal of Educational Technology, 1989
Describes a computer simulation designed to examine secondary school students' strategies in solving a physics problem involving the velocity of a rocket. Students' beliefs about dynamics are discussed, use of the LOGO programing language to explore the idea of velocity is described, and ways in which simulations can support teachers' diagnostic…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Diagnostic Teaching
Peer reviewedOnslow, Barry – Arithmetic Teacher, 1990
Uses pentominoes to examine the concepts of congruence, similarity, transformations, tessellations, networks, perimeter, area, and volume in a problem-solving, cooperative learning environment. Discusses the construction of three-dimensional pentominoes. (YP)
Descriptors: Cooperative Learning, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedScience and Children, 1989
Provides a poster which focuses on how electricity is made, distributed, and used by the community. Includes a vocabulary list with definitions, additional information, and illustrations on topics such as thermoelectricity, static electricity, and electric current. (RT)
Descriptors: Electricity, Elementary School Science, Energy, Games
Boiron, Michel; And Others – Francais dans le Monde, 1989
Four activities for the French classroom are described, including vocabulary development games using pictures of animals and a puzzle of the Eiffel Tower, simulation of the conflict over the Eiffel Tower's construction, and a reading comprehension exercise using Spanish, French, nonsense Spanish and French, and cloze versions of a text. (MSE)
Descriptors: Class Activities, Classroom Techniques, Cultural Education, Educational Games
Jeffery, Debby; Mahoney, Ellen – School Library Journal, 1989
Describes a program developed by the San Francisco Public Library to help parents introduce their infants and toddlers to appropriate literature. The benefits for children, parents and librarians are discussed, and suggestions are offered to librarians wishing to start a program. A bibliography of source materials is provided. (5 references) (CLB)
Descriptors: Childrens Games, Childrens Literature, Infants, Library Services
Peer reviewedDorn, Dean S. – Teaching Sociology, 1989
Reviews the literature in order to determine the usefulness of simulation games in today's classroom. Examines those activities involving persons rather than technology and emphasizes their use in sociology. Describes simulation games through a series of questions concerning their nature and lists those games which have received positive reviews.…
Descriptors: Annotated Bibliographies, Educational Games, Heuristics, Higher Education
Peer reviewedSmith, David; Segger, Sue – European Journal of Special Needs Education, 1986
A study using a computerized educational adventure game with children with severe learning disabilities validated the use of such materials within the developmental curriculum. It is suggested that use of mainstream software may help children with disabilities by replacing teacher expectations with expectations associated with normalcy. (MSE)
Descriptors: Computer Assisted Instruction, Educational Games, Foreign Countries, Instructional Effectiveness
Peer reviewedMellor, Chauncey J.; Vines, Elizabeth L. – Unterrichtspraxis, 1988
Describes an error-correction teaching and testing technique suitable for German grammar instruction at the intermediate and advanced level. Also, a card game which enables beginning German students to practice interrogative and imperative statements and to drill proper word placement and review vocabulary in context is described. (Author/CB)
Descriptors: Advanced Courses, Educational Games, Error Analysis (Language), German


