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Peer reviewedPerham, Arnold E.; Perham, Bernadette H. – Mathematics Teacher, 1979
A description of a one-semester course in applications from the management sciences is given. (MK)
Descriptors: Administration, College Bound Students, Games, Management Systems
Jolley, Don M. – Parks and Recreation, 1976
The aim of recreation should be to provide an individual with relaxation and fun, not to engage in competition with the only goal that of winning a game. (JD)
Descriptors: Attitude Change, Citizen Participation, Community Benefits, Game Theory
Ridout, Ronald – Revue des Langues Vivantes, 1976
This article discusses the use of word puzzles in the teaching of English as a second language. Example puzzles involve exercises in verb inflection, word meaning, and idiomatic expressions. (CLK)
Descriptors: Educational Games, English (Second Language), Instructional Materials, Language Instruction
Hauptman, Philip C. – TESL Talk, 1976
Problem-solving is a necessary stage for all learning. Students who are learning English must pass through such a stage. The teacher must isolate problem-solving activities for use in the classroom. Role-playing, music and games (language puzzles, verbal or board games, action games) are suitable activities. (CFM)
Descriptors: Class Activities, Educational Games, English (Second Language), Language Instruction
Peer reviewedMasur, Elise Frank – Journal of Child Language, 1997
Examined mothers' provision of novel and familiar toy animals during play interactions with infants at ages 0;10, 1;1, 1;5, and 1;9. Analyses indicated that mothers facilitated their children's determination of reference and differentially adjusted their naming practices to novel, comprehended, and familiar animals. Results indicate that maternal…
Descriptors: Analysis of Covariance, Educational Games, Infants, Interaction Process Analysis
Schuyler, Michael – Computers in Libraries, 1997
Discusses libraries' uses of filters to prevent access to objectionable sites on the Internet. Highlights include the American Library Association's resolution against filters as a violation of First Amendment rights; patron's use of terminals for e-mail or games; using filters for collection management; and listservs and online resources…
Descriptors: Access to Information, Computer Games, Electronic Mail, Information Management
Greenman, Geri – Arts & Activities, 2003
Describes an art lesson used in an advanced drawing course in which the students created artworks of a portion of a chosen game board, such as "Monopoly," implementing photographic realism. Explains how the students created their pictures and includes the learning objectives for the lesson. (CMK)
Descriptors: Art Appreciation, Art Education, Art Materials, Course Content
Peer reviewedChristopher, Andrew N.; Marek, Pam – Teaching of Psychology, 2002
Discusses a game in which students must guess the flavor of LifeSaver candy without the aid of sight and smell. Explains that this demonstration assists students to understand the phenomenon of random occurrences. Describes how the presentation is conducted as well as the outcomes of the demonstration. (CMK)
Descriptors: Active Learning, Critical Thinking, Educational Games, Educational Research
Peer reviewedDenniston, Erin – Science and Children, 2002
Recommends the use of puzzles to help elementary school children sharpen their problem solving skills. Describes the use of a Puzzle Day to promote problem solving. (DDR)
Descriptors: Concept Formation, Critical Thinking, Educational Games, Elementary Education
Peer reviewedCutler, Kay M.; Gilkerson, Deanna; Parrott, Sue; Bowne, Mary Teresa – Young Children, 2003
Summarizes some of the math standards for prekindergarten to Grade 2 developed by NAEYC and NCTM. Presents developmentally appropriate methods of introducing math concepts, involving math games revised from other game styles and math games based on children's literature. Includes examples of and steps for making math games from children's…
Descriptors: Childrens Literature, Developmentally Appropriate Practices, Educational Games, Elementary School Students
Adler, Harry – English Teachers' Journal (Israel), 1996
Discusses the use of puzzles and jokes to encourage student interest in an English-as-a-Second-Language class. The object of this project was to relate to a more human context, the playfulness that pushes aside arbitrary school time each spring when Purim comes. (CK)
Descriptors: Educational Games, Elementary School Students, English (Second Language), Foreign Countries
Peer reviewedDixon, J.; Watkinson, R. – Mathematics in School, 1997
Describes two activities involving sorting, counting, and determining relationships that use sameness and difference, spatial skills, pattern identification, number bonds, and generalization. (DDR)
Descriptors: Educational Games, Educational Strategies, Elementary Education, Grouping (Instructional Purposes)
Dye, Bryan – Micromath, 2002
A strategy game is an online interactive game that requires thinking in order to be played at its best and whose winning strategy is not obvious. Provides information on strategy games that are written in Java or JavaScript and freely available on the web. (KHR)
Descriptors: Computer Uses in Education, Educational Games, Elementary Secondary Education, Internet
Peer reviewedClark, Leon E. – Social Education, 2000
Presents a classroom exercise, "The Forced Migration Game," where students select three countries they would prefer to migrate to and three they would not like to migrate to. Explains the aim is to launch courses dealing with the study of other cultures. Includes three imperatives for studying other cultures. (CMK)
Descriptors: Cultural Awareness, Cultural Education, Educational Games, Educational Strategies
Peer reviewedKreutzer, Natalie Jones – General Music Today, 2001
Explores music education within Zimbabwe focusing on the Shona children. Discusses educational research related to cognition. Highlights seven singing games used with Shona children and relates each game to cognitive research. Explains that the research is based upon videotaped sessions of children participating in the games. (CMK)
Descriptors: Early Childhood Education, Educational Games, Educational Research, Foreign Countries


