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Peer reviewedThompson, Charles S.; Van de Walle, John – Arithmetic Teacher, 1980
A method is presented for helping children make a smooth transition from using manipulative materials to using symbols only in solving multidigit addition problems. (MP)
Descriptors: Addition, Algorithms, Educational Games, Elementary Education
Corn, David, A.; Westmoreland, Billy D. – Parks and Recreation, 1980
The purchaser of wooden play equipment should check a variety of manufacturers before selecting a specific brand. The "Value Comparison Method" of purchasing playground equipment allows the consumer to make a valid comparison of many types of equipment. (JN)
Descriptors: Childrens Games, Consumer Education, Elementary Education, Equipment Evaluation
Peer reviewedJacobson, Marilyn Hall; Tabler, M. Bernadine – Arithmetic Teacher, 1981
Four learning activities designed to teach some basic concepts of probability through experiential learning are presented. Worksheets designed for duplication are included. Two of the ideas are geared towards grades 1 through 5; the others are designed for grades 4 through 8. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Experiential Learning, Instructional Materials
Peer reviewedRinvolucri, M. F. G. – English Language Teaching Journal, 1980
An action maze is a series of reading cards, the first of which outlines a problem situation and offers readers a number of possible courses of action. By working in groups through the cards, communicative skills are developed. The cards can also be used as a writing exercise. (PJM)
Descriptors: Class Activities, Communicative Competence (Languages), English (Second Language), Games
Peer reviewedThompson, Charles S.; Van de Walle, John – Arithmetic Teacher, 1981
A teaching sequence providing a smooth transition from concrete materials to the subtraction algorithm is presented. (MP)
Descriptors: Algorithms, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedMartin, Lee Y. – Educational Forum, 1978
States that teachers should understand how they can legitimately use play to accomplish teaching-learning objectives, suggests a model for formulating a play ethic for teacher training, and presents a play matrix showing the areas of impact in play theory for the teaching-learning process. (MF)
Descriptors: Childrens Games, Cognitive Development, Early Childhood Education, Educational Needs
Peer reviewedSeibold, David R.; Steinfatt, Thomas M. – Simulation and Games, 1979
Qualifies the use of game simulations to test communication-related theories, explicates a mixed-motive game experiment (Creative Alternative) which permits systematic investigation of interpersonal influence processes, and discusses the use of the Creative Alternative game to study the effects of alternative compliance-gaining strategies.…
Descriptors: Communication (Thought Transfer), Educational Games, Information Theory, Interpersonal Relationship
Peer reviewedMorrell, Linda Anderson – Arithmetic Teacher, 1980
A version of the game lotto or bingo that is useful in learning geometric concepts is described. (MK)
Descriptors: Educational Media, Elementary School Mathematics, Elementary Secondary Education, Games
Zeller, L.; And Others – Francais dans le Monde, 1979
Four essays provide practical guidelines for (1) conducting an analysis of supplementary pedagogical materials prior to their use; (2) playing a French card game; (3) using French horoscope columns in the classroom; and (4) teaching idiomatic expressions containing animal terms. (AM)
Descriptors: Class Activities, Educational Games, Educational Media, French
Staniford, David J. – Journal of Physical Education and Recreation, 1979
Children have a need and a right to active, movement-oriented play. With the aid of an imaginative parent, such play can assist in the maturation of a child's cognitive ability and serve as a means of developing basic motor skills. (LH)
Descriptors: Body Image, Child Development, Childrens Games, Educational Needs
Sive, Mary Robinson – Curriculum Review, 1979
The author suggests that educators are not using enough nonprint materials or are not using them correctly. She lists inexpensive nonprint materials in the areas of reading, writing, and computation which are worth previewing. (KC)
Descriptors: Basic Skills, Computation, Educational Games, Elementary Secondary Education
Deregnaucount, Jacques – Francais dans le Monde, 1980
Provides several suggestions for introducing a note of humor into the French classroom while at the same time providing writing practice. Suggestions are based on primary source materials, such as newspaper ads, advice columns, graffiti, popular literature, crossword puzzles, etc. (AM)
Descriptors: French, Games, Humor, Poetry
Corbellari, Michel; And Others – Francais dans le Monde, 1980
Three essays discuss: (1) the use of word games in the language classroom, (2) the use of humor in correcting students' errors, and (3) using comic strips in the French language classroom. (AM)
Descriptors: Comics (Publications), Educational Games, Figurative Language, French
McKnight, Regis Q.; Harnapp, Vern – Georgia Social Science Journal, 1979
Describes a game construction model which can be applied to an instructional game or a simulation game for elementary and junior high social studies classes. The game deals with motivations and hardships of the Pilgrims as they traveled to the New World. Journal availability: see SO 507 149. (Author/DB)
Descriptors: Cooperation, Educational Assessment, Educational Games, Educational Innovation
Peer reviewedHill, L. A. – English Language Teaching Journal, 1979
Suggestions are offered for teaching a foreign language to children. The teacher needs to use materials in the foreign language, first spoken and then written ones. Arousing the children's curiosity to make them want to understand the language is an important motivating technique. (SW)
Descriptors: Childrens Games, Elementary Education, Instructional Materials, Language Attitudes


