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Anderson, Jonathan – Babel: Journal of the Australian Federation of Modern Language Teachers Associations, 1984
Considers some possibilities for using computers in foreign language instruction and in teaching English as a second language. Looks at three modes in which the computer may be used: as tutor, tool, and tutee. Demonstrates uses of some of the available software in each of these modes. (SED)
Descriptors: Computer Assisted Instruction, Computer Software, Drills (Practice), Educational Games
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Powers, Janet; Ball, Thomas S. – Journal of Special Education Technology, 1983
Three mildly and moderately retarded, physically handicapped institutionalized men (17-30 years old) successfully participated in a recreation program involving adapted videogames. Doubles play fostered cooperative social interaction between players. (CL)
Descriptors: Adults, Games, Interaction, Mild Mental Retardation
Devall, Yvonna – Computing Teacher, 1984
Reviews the best currently available spelling software, including drill and practice, tutorial, game, and proofreading/word processing programs, and discusses criteria for spelling software selection. (MBR)
Descriptors: Computer Software, Costs, Drills (Practice), Educational Games
Henderson, James G. – Illinois Schools Journal, 1982
Suggests five techniques for combining learning with fun, including (1) lessons that evoke the joy and pride of mastery, (2) learning adventures, (3) "democratic" classrooms, (4) educational games and discovery learning centers, and (5) reward or rest breaks from study. (CJM)
Descriptors: Classroom Techniques, Educational Games, Elementary Secondary Education, Learning Experience
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Amyot, Denise, Ed. – Canadian Modern Language Review, 1984
Ideas for foreign language class activities include games about animals, guessing numbers, memory, weather, concentration, cards, dramatic expression, packing for a trip, charades, word changing, and articles of clothing. (MSE)
Descriptors: American Indian Languages, Animals, Class Activities, Classroom Techniques
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Gilmore, Perry – Anthropology and Education Quarterly, 1983
Examines "steps," a genre of Black street rhymes that demonstrate language competencies of child performers, not recognized as competencies in the school context. The social interpretations of what language does and what language means in these Black children's worlds are also explored. (CMG)
Descriptors: Black Youth, Childrens Games, Elementary Secondary Education, Females
Thornburg, David; Beane, Pam – Classroom Computer Learning, 1983
Presents activities for language arts, differentiating between a variable name and its value, creating music using PILOT, and playing LOGO games. Includes the article "Take the Turtle to School: A Child's View of Programming" by Jack McLeod. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Education
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Thurman, L. Duane; Wilbur, Frank – Journal of College Science Teaching, 1984
Presents a method for teaching Greek and Latin work forms to promote comprehensive knowledge and improve retention. A self-study text is used in the class (meeting one-hour weekly), with students responsible for teaching creative games which utilize the scientific vocabulary. (JM)
Descriptors: College Science, Educational Games, Higher Education, Language Skills
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Lever, Janet – Social Problems, 1976
According a more important role in the socialization process to the games children play, this study examines sex differences in childrens' playtime activities. A large body of new empirical data on fifth grade school children suggests that play and games equip boys with the social skills needed for occupational careers while equipping girls with…
Descriptors: Childhood Attitudes, Childrens Games, Elementary School Students, Grade 5
Lamy, Andre; Laitenberger, Heide – Francais dans le Monde, 1976
Proposes games which may be used to teach French phonology, morphology, and syntax. (Text is in French.) (AM)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, French
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Messer, Melanie B. – Science and Children, 1976
Described is an energy awareness module utilized, in the San Diego (California) county schools, to make students more aware of energy use in the local community. Activities include an energy game and energy walks in the school and in the community. (SL)
Descriptors: Elementary School Science, Elementary Secondary Education, Energy, Environment
Allen, Rodney F.; LaHart, David E. – National Association for the Advancement of Humane Education Journal, 1976
Describes a noncompetitive simulation game in which students role play situations described on a card to investigate their feelings, values, and behavior toward nature and toward others. Available from: NAAHE, the University of Tulsa, 600 South College, Tulsa, Oklahoma 74104. (Author/DB)
Descriptors: Affective Objectives, Class Activities, Conservation Education, Educational Games
Debyser, Francis; Laitenberger, Heide – Francais dans le Monde, 1976
Proposes language games for learning French which stress creativity. (Text is in French.) (AM)
Descriptors: Class Activities, Creativity, Educational Games, Elementary Secondary Education
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Horchler, Kay – Hispania, 1976
Describes a method of using "pesos" as a reward for prompt homework assignments, extra work and good grades, and also as a forfeit for using English in the Spanish class, unfinished assignments, or to buy points on a test. (CHK)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Language Instruction
Impellizzeri, Anne E.; Rubenstein, Anne B. – Health Education (Washington D.C.), 1976
The goal of the teacher of young children is to build a positive self-concept in the child so he/she will become aware of how important well-being and good health are. (JD)
Descriptors: Child Psychology, Early Childhood Education, Early Experience, Educational Games
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