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Edgerton, Cathi – Top of the News, 1986
Describes a young adult summer reading game which is offered in three age-level versions from grades 1 through 12 at Enoch Pratt Free Library (Maryland). Benefits of young adult reading games in public libraries, game rules and sample questions, and the game finale visit to Walters Art Gallery are highlighted. (EJS)
Descriptors: Adolescents, Children, Elementary Secondary Education, Learning Activities
Curry, Nancy E. – Journal of Children in Contemporary Society, 1985
The relationship of play and language to development of the sense of self is examined. The value of playful, affectively charged interchanges between caregivers and children is highlighted, and guidelines are established to determine a child's level of development. An intervention model is proposed for children developmentally delayed in terms of…
Descriptors: Affective Behavior, Child Language, Childrens Games, Dramatic Play
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Fischer, William B. – CALICO Journal, 1986
Describes speech digitization with the Victor 9000 computer which produces natural-sounding speech, conveniently produced and readily integrated into programs having a realistic context. Programing techniques, pedagogical strategies and concerns, and the machine's recording procedures are discussed. (SED)
Descriptors: Computer Assisted Instruction, Computers, Courseware, Educational Games
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Harper, Sandra N. – System, 1985
Simulation activities provide opportunities to focus on the individual's contribution, encourage creativity, and build self-esteem. These activities can help develop social skills and understanding of other cultures by fostering attitudes of tolerance and sensitivity. (Examples of simulations are included.) (SED)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Interpersonal Competence
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Goodman, Terry – Mathematics Teacher, 1986
How the microcomputer can be used to reinforce basic statistical concepts and techniques is presented. The methods for achieving this include specific statistical problems, projects, games, and simulations for use with microcomputers. (MNS)
Descriptors: Computer Simulation, Computer Software, Educational Games, Mathematics Instruction
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Bialo, Ellen R.; Erickson, Lisa B. – AEDS Journal, 1985
Describes an Educational Products Information Exchange (EPIE) study which evaluated 163 elementary and secondary education microcomputer courseware programs for intent, content, methods and approach, and evaluation, to discover whether trends existed across areas and courseware types, and to determine strengths and weaknesses of available…
Descriptors: Computer Simulation, Courseware, Design Preferences, Drills (Practice)
Nute, Donald – Nibble, The Reference for Apple Computing, 1984
Presents the complete Applesoft listing of a traditional adventure program. The unique feature of the program is the incorporation of mathematics word problems into the adventure. Students aged 10 and up should be able to solve these problems with little or no effort. (JN)
Descriptors: Computer Software, Educational Games, Elementary School Mathematics, Intermediate Grades
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Laughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement
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Balajthy, Ernest – Journal of Reading, 1985
Discusses how computers can "converse" with students for teaching purposes, demonstrates how these interactions are becoming more complex, and explains how the computer's role is becoming more "human" in giving intelligent responses to students. (HOD)
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Software
DeRosa, Bill; Finch, Patty A. – Children and Animals, 1985
Offers a teaching technique that proposes to enliven instruction of statistics for mathematics students. This activity focuses on questions and associated calculations pertaining to wildlife in captivity. Directives for the lesson as well as a complete listing of questions and answers on captive wildlife are included. (ML)
Descriptors: Animals, Computation, Educational Games, Experiential Learning
Kamler, Barbara – Australian Journal of Reading, 1984
An account of how the author's son began writing as a play activity, issuing tickets to neighbors, attempting to read and interpret signs, and participating in making shopping and duty lists in the household. Includes observational recommendations. (CRH)
Descriptors: Child Development, Childrens Games, Creative Thinking, Elementary Education
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Hoffman, Barry – Music Educators Journal, 1984
Techniques that elementary teachers can use to motivate students to develop their reading skills with greater enthusiasm are presented. These include the "eye chart" game, the "get to the head of the class" game, the "I can see what you can see" game, and the "song puzzle" game. (RM)
Descriptors: Bands (Music), Childrens Games, Elementary Education, Music Activities
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Branwyn, Gareth – Futurist, 1986
Role-playing games and simulations offer revolutionary ways to learn and solve problems. Some games/simulations that can be used to explore and evaluate possible futures are described. The future of educational games is also discussed. (RM)
Descriptors: Computers, Educational Games, Futures (of Society), Higher Education
Renihan, Fred; Renihan, Patrick – Education Canada, 1983
Argues the case for relevant literature about being supervised. Notes barriers to effective supervision, some of which are attributable to "supervisee." Examines two bodies of advice to the supervisee: gamesmanship and common sense. Explains games of weakness and strength. Explains 10 principles of a common-sense approach to being…
Descriptors: Administrators, Communication (Thought Transfer), Educational Administration, Elementary Secondary Education
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Gross, Lawrence P. – Arithmetic Teacher, 1984
The use of real (professional) bingo sheets for a math bingo game is described. The game can be adapted to many levels of learning for a variety of concepts by using different calls. A sample of these calls is given. (MNS)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Learning Activities
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