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Alschuler, Alfred; And Others – Simulation and Games, 1977
This article examines techniques for measuring developmental stages of self-knowledge, and internal problem-solving orientations for dealing with the external environment, concluding with implications for game and simulation courses designed for self-development. (MB)
Descriptors: Developmental Psychology, Discovery Processes, Educational Objectives, Educational Psychology
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Hulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
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McCann, Patrick H. – Journal of Experimental Education, 1977
Explores the use of games designed for the PLATO IV system in teaching mathematics skills to students required to complete Basic Electricity/Electronics (BE/E) School at the Naval Training Center, San Diego, California. It was hypothesized that ongoing game competition between the student and the PLATO IV system would be more effective than…
Descriptors: Conventional Instruction, Educational Games, Mathematics Instruction, Programed Instructional Materials
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Arbogast, Gary; Lavay, Barry – Physical Educator, 1987
Strategies are described for combining students of different ability levels in games and sports with consideration of movement and fitness demands, purpose and skill complexity, environmental considerations, and cognitive and social considerations. (CB)
Descriptors: Adapted Physical Education, Athletics, Elementary Secondary Education, Games
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Borman, Kathryn Matey; Kurdek, Lawrence A. – International Journal of Behavioral Development, 1987
Examines school recess playground activities of second and fifth graders. A one-year follow-up assessment also measured logical reasoning, interpersonal understanding, and understanding of game rules. Both grade and gender differences were found in the complexity of children's activities. Discusses results in terms of social and sex role…
Descriptors: Age Differences, Childrens Games, Elementary Education, Elementary School Students
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Fernie, David E. – Theory into Practice, 1988
This article presents a conceptual analysis of life in preschool and public school kindergarten classrooms, and explores issues and implications related to the following question: Will children differ in the kinds of students they become based upon whether or not their first school experiences occurred in a preschool or in kindergarten? (Author/JL)
Descriptors: Child Development, Classroom Environment, Early Childhood Education, Educational Experience
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Butler, Richard J.; And Others – Simulation and Games, 1988
Designed to determine whether research in simulation and gaming follows research design methodology and the degree to which research is directed toward learning outcomes measured by Bloom's taxonomy of educational objectives, this article examines studies reported in proceedings from the Association for Business Simulation and Experiential…
Descriptors: Educational Objectives, Game Theory, Learning Theories, Literature Reviews
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Rasinski, Timothy – Reading Horizons, 1988
Presents 10 ideas to help teachers make repeated readings a natural occurrence in the classroom. Suggestions include storytelling, taped readings, drama, songs, and games. (ARH)
Descriptors: Drama, Educational Games, Poetry, Reading Aloud to Others
Akinyemi, Adekunle – Simulation/Games for Learning, 1987
This case study describes the development of a game in Nigeria used to support the government's social reform campaign called War Against Indiscipline (WAI). The importance of designing low cost instructional materials for use in developing countries is emphasized. (LRW)
Descriptors: Case Studies, Change Strategies, Developing Nations, Discipline
DeRosa, Bill – Children and Animals, 1988
Describes a learning center game which is designed to help elementary school students learn about wolves. Includes playing instructions, game board, and questions and answers. Also included is a record of wolf calls narrated by actor Robert Redford. (TW)
Descriptors: Animals, Audiovisual Aids, Educational Games, Elementary Education
Pearson, Margot; Smith, David – Simulation/Games for Learning, 1986
Considers nature of debriefing, its central importance in experience-based learning, and its relationship to briefing, as well as debriefing's purposes, their relationship to different types of knowledge being processed, and various ways to organize the process. Suggestions to make the debriefing experience more effective are presented. (MBR)
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
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Chapman, Carol – Arithmetic Teacher, 1987
Four types of mathematics centers are described: listening, game, skill, and manipulative. Illustrations are included. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
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Lederman, Linda Costigan – Simulation and Games, 1984
Discusses the postexperience analytic discussion process as a follow-up to simulations and games that teach students about real world experiences within the structural confines of the classroom, offers a conceptual framework for thinking about the process, and examines roles taken by students and teachers in relation to one another. (MBR)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Higher Education
Dawson, Rod – Simulation/Games for Learning, 1986
Describes Checkerboard, a game-like exercise designed to teach financial awareness, control, and appraisal to managers and reinforce the principle that all people in managerial positions make decisions, all of which incur costs and generate benefits. Students are guided by discovery and discussion toward improved financial decision making. (MBR)
Descriptors: Accounting, Administrators, Decision Making, Educational Games
Naturescope, 1986
Focuses on various aspects of mammal family life ranging from ways different species are born to how different mammals are raised. Learning activities include making butter from cream, creating birth announcements for mammals, and playing a password game on family life. (ML)
Descriptors: Educational Games, Elementary Education, Elementary School Science, Environmental Education
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