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Clark, Linda Nielsen – Clearing House, 1978
Underachieving high school students participated in an English program, in which they could select games or other activities as rewards for academic or social skills mastery specified in a weekly contract. Students' game preferences and teacher guidelines on game use were identified. (SJL)
Descriptors: Educational Benefits, Educational Games, English Curriculum, Guidelines
Wehman, Paul; And Others – AAESPH Review, 1978
Three exercises and four table games were taught through task analysis and data-based instruction to severely mentally retarded and multiply handicapped adolescents and adults. (CL)
Descriptors: Adolescents, Adults, Exceptional Child Research, Games
Stephenson, Audrey – Prospects: Quarterly Review of Education, 1977
In emphasizing the importance of play and toys in a child's development, this article describes the kinds of toys suitable for preschool children of all ages. Floor toys, building and hammering toys, transport, and imaginative and creative play are some of the topics covered. (JK)
Descriptors: Child Development, Comparative Education, Early Childhood Education, Educational Equipment
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Monk, Janice J. – Journal of Geography, 1978
Analyzes 13 role-playing activities and simulation games used in geography classes. Examines the games' use of male and female roles and the images which they promote. (Author/AV)
Descriptors: Class Activities, Content Analysis, Cultural Images, Educational Games
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Brewer, Garry D. – Simulation and Games, 1978
Discusses basic weaknesses and limitations of models, simulations, gaming, and other analytical and behavioral approaches to simplifying reality for understanding. The development and use of scenarios and the model builder's basic conceptions of the aspects of reality being analyzed are described for a one-person, computer-interactive, quasi-rigid…
Descriptors: Concept Formation, Game Theory, Group Behavior, Models
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Conway, Margaret M. – Mathematics Teacher, 1978
Answers to a list of twenty geometry-related questions are hidden in a matrix of letters. The answers can be read in eight different directions: vertically, horizontally, on both diagonals, forward, and backward. (MN)
Descriptors: Educational Games, Experiential Learning, Geometry, Instructional Materials
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Goodhue, Joseph F. – Mathematics Teacher, 1978
An activity is presented in which students use eight-place pocket calculators to demonstrate their knowledge of correct order of operations for mathematical expressions. After performing an indicated computation and getting a result, the student inverts the calculator to obtain a word or abbreviation to be entered in a crossword puzzle. (MN)
Descriptors: Calculators, Class Activities, Computation, Educational Games
Beardslee, Edward C. – NCTM Yearbook, 1978
Ways to use a calculator as an integral part of mathematics instruction in existing curricula are provided. Activities are proposed that will help children think about mathematics rather than merely push buttons. (MN)
Descriptors: Computation, Elementary Education, Elementary School Mathematics, Games
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Rutherford, Malcolm – Economics, 1976
Two assumptions are critically examined: that concrete to abstract learning sequences are effective; and that through computer gaming students can simultaneously achieve varied educational goals. It is seen that the worth of computer gaming cannot be established without careful testing. For journal availability see SO 504 970. (Author/AV)
Descriptors: Computer Oriented Programs, Economics Education, Educational Games, Educational Media
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Boulogne, Jack – History and Social Science Teacher, 1978
Discusses the value of simulation games in moral education in four categories: fun and games; games as simulations of real life; games as motivators; and morality and game theory. Also examines the gaming aspects of morality, as well as the physical, psychological, precedent-setting, and internal consequences of an action. (Author/JK)
Descriptors: Comparative Education, Decision Making, Educational Games, Ethical Instruction
Barrett, Kate R. – Journal of Physical Education and Recreation, 1977
Games players need a large repertoire of movement patterns that they can use under differing conditions in the playing of games. (JD)
Descriptors: Decision Making, Games, Growth Patterns, Kinesthetic Perception
Messick, Joanne – Journal of Physical Education and Recreation, 1977
Students should be encouraged to develop an effective style by combining the basic movements that are used in sports. (JD)
Descriptors: Athletics, Games, Junior High Schools, Learning Activities
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Frost, Michael J. – Journal of Geological Education, 1977
Presents a computer game which assists in learning the classification of igneous rocks and a simulation program which illustrates some aspects of igneous textures. (SL)
Descriptors: Classification, College Science, Computer Assisted Instruction, Earth Science
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School Science Review, 1977
Presents four science experiments for the junior high level relating to electric switches, a chemical card game, combustion energy, and chromatography. (SL)
Descriptors: Chemistry, Games, Instruction, Junior High School Students
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Piburn, Michael D. – Theory and Research in Social Education, 1977
Describes and evaluates a two person, non-zero sum game entitled "Prisoner's Dilemma." Data are presented from a study which measured the relationship between social behavior and level of moral reasoning of game participants. Ways of using the game in the classroom to develop moral reasoning are discussed. (Author/DB)
Descriptors: Behavioral Science Research, Data Analysis, Educational Games, Evaluation
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