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Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 3, Rusty's Iron Foundry is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections,…
Descriptors: Air Pollution, Computer Assisted Instruction, Educational Games, Environmental Education
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Developer's Manual No. 4 is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same in each of…
Descriptors: Computer Assisted Instruction, Development, Environmental Education, Land Use
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Developer's Manual No. 5 is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two section, which are the same in each of…
Descriptors: Computer Assisted Instruction, Development, Environmental Education, Land Use
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Developer's Manual No. 6 is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same in each of…
Descriptors: Computer Assisted Instruction, Development, Environmental Education, Land Use
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The County Planner's Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same…
Descriptors: Community Planning, Environmental Education, Management Games, Policy Formation
Overs, Robert P.; And Others – 1972
Guidelines are provided for choosing avocational activities for handicapped persons. Activity descriptions are made for 83 types of games, 98 kinds of sport activities, and 104 nature related activities. (The following volume contains activity descriptions for additional activities. See EC 042 139.) Information concerning avocational activities is…
Descriptors: Athletic Equipment, Athletics, Environmental Influences, Exceptional Child Education
Slaughter, Richard A. – 1971
SYSTEM IMPERILED, a game simulating the basic features of the "balance of power, focuses on the power relationships among states in an international system. Primary activities of the game are the exchange of power units, formation of alliances, and making war and peace. Role-playing is not specifically built into the game, although it may be…
Descriptors: Class Activities, Concept Teaching, Educational Games, Instructional Materials
Michigan Council of Teachers of Mathematics. – 1971
This collection includes 50 mathematical games and puzzles for classroom use at all grade levels. Also included is a wide variety of activities with cubes, flash cards, graphs, dots, number patterns, geometric shapes, cross-number puzzles, and magic squares. (MM)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Geometric Concepts
Tiedt, Iris M. – 1976
The activities included in this book are based on the assumption that good readers have excellent command of oral language, that they recognize signals and patterns in words and sentences and are able to guess unknown words based on this information, and that they learn to read by reading. Among the activities included in this collection are those…
Descriptors: Children, Class Activities, Decoding (Reading), Elementary Education
Engelke, Glenn – School Shop, 1976
A game designed to explain production line methods to junior high pupils and to demonstrate the efficiency of mass production is described as a substitute project when equipment is lacking and time is limited. (BP)
Descriptors: Class Activities, Educational Games, Industrial Arts, Junior High School Students
Foster, Herbert L. – Today's Education, 1975
This article discusses how to recognize and cope with verbal insults and "games" that lower-class students may use to disrupt classroom activities. (CD)
Descriptors: Black Attitudes, Games, Hostility, Lower Class
Busacker, Klaus – Praxis des Neusprachlichen Unterrichts, 1975
Reports on a teaching experiment in which 7th grade pupils were led to produce original crossword puzzles. Describes the initial phase (problems and solutions) and the construction of individual puzzles (two are presented as examples). Suggests procedures for cooperation in working out the "clues". (Text is in German and English.)…
Descriptors: Educational Games, English (Second Language), Grade 7, Language Instruction
Peer reviewed Peer reviewed
Teeter, Ruskin; And Others – School Counselor, 1976
The authors describe a game called "Frustration" which can be used by counselors to show incoming high school students some of the ordinary hazards of the high school experience which partly determine success at school. Students are encouraged to suggest their own solutions to these problems. (SE)
Descriptors: Academic Failure, Achievement, Adjustment (to Environment), Educational Games
Peer reviewed Peer reviewed
Bruni, James V.; Silverman, Helene – Arithmetic Teacher, 1976
Through a series of games, children can be given practice on making change and operating with money. (SD)
Descriptors: Consumer Education, Elementary Education, Elementary School Mathematics, Experiential Learning
Peer reviewed Peer reviewed
McClintock, Charles G. – Journal of Research and Development in Education, 1978
This research review concerns the definition of social values, assessing the development of social values with matrix games and decomposed games, the perception of social values and rules of fairness, and the problem of distinguishing the strategic and goal aspects of social values. (SJL)
Descriptors: Competition, Cooperation, Developmental Psychology, Educational Games
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