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Johns Hopkins Univ., Baltimore, MD. Center for the Study of Social Organization of Schools. – 1970
This report describes goals, results, and work-in-progress for each of the programs through which the Center is attempting to develop a scientific knowledge of how schools affect students and to use this information for the invention of better school practices and educational forms. The major programs are 1) school organization--to determine how…
Descriptors: Career Development, Educational Environment, Educational Games, Educational Research
Athletic Inst., Chicago, IL. – 1963
The main purpose of this book is to provide directional pointers on the reasons for and ways of developing and integrating several program areas in the field of recreation. Suggestions are given on the uses of the book by persons involved with or interested in recreation. The book provides a composite picture of the major aspects, kinds, and forms…
Descriptors: Art Activities, Athletics, Dance, Drama
Cruickshank, Donald R.; Broadbent, Frank W. – 1970
The purpose of this state-of-the-art paper is to provide an overview of simulation ("a representation of several variables in the same arrangement as they occur in a particular natural or artificial system"), particularly as it relates to the professional preparation of school personnel. After distinguishing between "simulation" and "simulation…
Descriptors: Design Requirements, Educational Research, Educational Technology, Game Theory
Parks, Arlie Muller – 1972
The purposes of this investigation are to study the uses to which computers have been put in the field of speech communication, to discover the kind of computerized games and simulations developed for use in speech classes, and to suggest some games and simulations which could be computerized for use in the communication classroom. Following a…
Descriptors: Class Activities, Communication (Thought Transfer), Computer Assisted Instruction, Games
Sutton-Smith, Brian – 1973
The function of games in a society is discussed in this paper. An earlier definition of games as a concretistic way of processing information of cultural antitheses is enlarged to include a more bio-adaptive definition: the game is also a socialization of conflict. This view is compared and contrasted with those of Sigmund Freud and G. H. Mead.…
Descriptors: Adjustment (to Environment), Aggression, Antithesis, Athletics
Talbott, Albert D.; And Others – 1974
The reason for creating the Task for Reporting, Interviewing, and Observing (TRIO) was to make selective perception and metaphoric transformation come alive for students. This paper includes the experiences in designing, implementing, and trying out the exercise, a description of the exercise, a summary of the participants' play, and suggestions…
Descriptors: Class Activities, Educational Games, Higher Education, Instructional Materials
Turney, Michael L. – 1973
This dissertation explores the teaching/learning application which simulation-gaming has to offer journalism/mass communication educators. It proposes eight uses to which journalism/mass communication educators can put simulation-games and develops a series of generating principles, based on a broad concept of mass communication, which are…
Descriptors: Class Activities, Communication (Thought Transfer), Doctoral Dissertations, Game Theory
Branca, Nicholas A. – 1974
This paper describes some game situations used to study how subjects learn mathematical structures, in particular the structures of the cyclic groups of orders 2 and 4 and the Klein-four group. A series of experiments are reviewed and the methods used to determine whether subjects did learn the structures are discussed. Differences in strategies,…
Descriptors: Cognitive Processes, College Mathematics, Concept Formation, Experiential Learning
Leider, Arlene – 1973
This guidebook suggests skills, ideas, and activities which should be helpful to the teacher in working with youngsters in the area of reading. Important specifics to be considered in a tutorial situation include: (1) being punctual with appointments, (2) creating stories and games appealing to the interest of the tutee, (3) being encouraging, (4)…
Descriptors: Reading, Reading Comprehension, Reading Diagnosis, Reading Games
Keislar, Evan R.; Luckenbill, Maryann – 1973
This document describes a project designed to explore the possibilities of children's learning in mechanics. The principle of the lever, one example of a simple machine, was used in the form of a balance toy. The apparatus was set up as a game in a specially devised learning center. The children made non-verbal predictions as to which way the bar…
Descriptors: Curriculum, Educational Games, Elementary School Science, Experiential Learning
Beardsley, Leeh M. – 1973
This monograph attempts to provide the teacher with examples, techniques, and tips for developing order in number. Topics covered include pre-number order and classification; beginning number activities; number lines; the 100-square counting chart; ordering the integers; fractional numbers; and games, counting rhymes, and other activities. A…
Descriptors: Curriculum, Educational Games, Elementary School Mathematics, Experiential Learning
Coleman, James S.
The aim of this paper is to give some insight into what academic simulation games are, what their goals are, how they accomplish these goals, and how they differ from other ways of teaching and learning. A game is a way of partitioning off a portion of action from the complex stream of life activities. It partitions off a set of players and…
Descriptors: Educational Games, Elementary Education, Goal Orientation, Kindergarten
Anderson, Jean Marie – 1971
This study investigated the use of word games to teach beginning reading to first grade students. The study was designed with a three fold emphasis in respect to beginning reading students: (1) to develop criteria for word games, (2) to create seven word games according to these criteria (3) to investigate how these games might expand sight…
Descriptors: Beginning Reading, Class Activities, Educational Games, Elementary Education
Association for Educational Data Systems, Washington, DC. – 1971
In this introductory pamphlet, computers are defined, and the main components of a computer system (input, storage or memory, control, arithmetic logic, and output), the language of the computer and use of computers in education are discussed. The latter section considers computer science, computer-assisted instruction, programed instruction,…
Descriptors: Computer Assisted Instruction, Computer Science, Computer Science Education, Computers
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Air Pollution Control Officer's (APCO) Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise) a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties, The first two sections, which are…
Descriptors: Air Pollution, Environmental Education, Environmental Technicians, Management Games


