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Ellis, Kirsten; Blashki, Kathy – AACE Journal, 2007
The article discusses a study of 4-5 year old children's use of technology to assist and enhance the acquisition of a play lexicon within a formal educational setting. The new language system to be learned was Auslan, a signed/nonverbal language. A purpose specific software program was developed by the authors, "Auslan Kids," in order to…
Descriptors: Sign Language, Deafness, Computer Uses in Education, Foreign Countries
November, Alan – Technology & Learning, 2007
It is ironic that in too many schools, educators label students' personal tools or digital containers, such as blogs, iPod, Instant Messenger, YouTube, and video games as hindrances to teaching. They have decided that these effective learning tools are inappropriate for school and learning. If educators could get past their fear of the unknown and…
Descriptors: Global Approach, Video Games, Social Responsibility, Ethics
Feste, Karen Ann – 1977
The Middle East decision making game has been developed to provide college level political science students with some indication of the complexities of international political situations. The central issue examined in the game is the way in which perceptions of a conflict relate to foreign policy decision. The game is divided into two sections. In…
Descriptors: Case Studies, Conflict Resolution, Data Analysis, Decision Making
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1977
This fifth in a series of twenty-nine learning modules on instructional execution is designed to give secondary and postsecondary vocational teachers skill in using simulation techniques in teaching to help the students meet lesson objectives and gain the competencies they need to prepare for the real world of work. The terminal objective for the…
Descriptors: Class Activities, Classroom Techniques, Competency Based Teacher Education, Educational Equipment
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Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games
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Fisher, Edith M. – Teaching Sociology, 2008
Effectively teaching college students about social class stratification is a difficult challenge. Explanations for this difficulty tend to focus on the students who often react with resistance, paralysis, or rage. Sociologists have been using games and simulations as alternative methods for several decades to teach about these sensitive subjects.…
Descriptors: Sociology, College Instruction, College Students, Status
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Scarnati, Blase; Garcia, Paula – Innovate: Journal of Online Education, 2008
Teaching today's students requires an integration of learner-centered pedagogy with innovative technological resources. In this article, Blase Scarnati and Paula Garcia describe the redesign of a junior-level music history course guided by learner-centered principles and driven by a fusion of stimulating technology-based learning tools and…
Descriptors: Learning Theories, Music Education, Music, Online Courses
Montana Office of Public Instruction, 2011
The Youth Risk Behavior Survey (YRBS) is an epidemiologic surveillance system that was established by the U.S. Centers for Disease Control and Prevention (CDC) to help monitor the prevalence of behaviors that not only influence youth health, but also put youth at risk for the most significant health and social problems that can occur during…
Descriptors: Reservation American Indians, American Indian Students, Comparative Analysis, Urban Schools
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Sharef, Nurfadhlina Mohd, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Educational Technologies 2013 (ICEduTech 2013), which has been organised by the International Association for Development of the Information Society and co-organised by the Faculty of Computer Science & Information Technology, Universiti Putra Malaysia, Kuala Lumpur,…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Web Sites
Gonder, Jennifer, Ed.; Howell-Carter, Marya, Ed.; Anderson, Jessica, Ed. – Online Submission, 2013
Included herein is the conference proceedings of the 27th Annual Conference on the Teaching of Psychology: Ideas and Innovations, sponsored by the Psychology Department of the State University of New York at Farmingdale. The conference theme for 2013 was: The Science of Learning. The Conference featured a keynote address by Victor Benassi, Ph.D.…
Descriptors: Psychology, College Instruction, Conferences (Gatherings), Undergraduate Students
Materials, 1993
This issue of the serial "Materials" is devoted to major events that occurred in Spain in 1992 and celebrates the fifth centennial of Spain's discovery of the new world. This issue presents nine activities for intermediate and advanced students of Spanish. Each unit begins with information on the student level for which it is intended,…
Descriptors: Content Area Reading, Higher Education, Illustrations, Instructional Materials
Rohnke, Karl – 1984
This anthology of over 160 group activities is intended to help teachers, counselors, therapists, camp directors, and other group leaders to encourage group participation and learning in a way that is immediate, involving, and enjoyable. It also provides a resource for curriculum planners in adventure-based counseling programs. At the heart of…
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
United States Olympic Committee, Colorado Springs, CO. – 1995
This activity guide accompanies a video designed to provide creative and engaging lessons to supplement classroom drug and violence prevention efforts. The materials are built around the excitement and motivating lessons and themes of the Olympic Games. The activity guide contains seven sections: (1) "Introduction"; (2) "Building Resiliency"; (3)…
Descriptors: Citizenship, Cooperation, Drug Education, Elementary Secondary Education
Kafai, Yasmin – 1995
The artifacts (instructional games) created by a class of fourth-grade students engaged in designing educational games are analyzed. To facilitate the analysis, these artifacts were compared with products created by students in a similar design context who were creating instructional software. In both situations, inner-city fourth graders were…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Elementary School Students
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