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Lapham, Stephen – Social Education, 2000
Provides a bibliography of literature for young adults and selected references on the Great Irish Famine. Presents hints to six riddles of Ireland and includes the answers to the riddles on page 15 of this issue. (CMK)
Descriptors: Adolescent Literature, Bibliographies, Educational Games, Foreign Countries
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Chapman, Susan – Teaching Children Mathematics, 2000
Presents a long-term project that directs students' focus toward real world uses of mathematics and instills in them the excitement of engaging in mathematical work. Describes how a third grade class created a book about mathematics that contains mathematical games and puzzles, original story problems, and mathematical riddles. (ASK)
Descriptors: Educational Games, Elementary School Mathematics, Grade 3, Mathematics Activities
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Oravec, Jo Ann – Teacher Educator, 2000
Violent computer games, hate group Web sites, and related Internet activities deliver hostile materials to youth. The Internet is becoming a vehicle for conveying negative messages. Teacher educators can equip future teachers to handle these issues. This paper examines what some schools and communities are doing and proposes ways to integrate…
Descriptors: Computer Games, Elementary Secondary Education, Higher Education, Internet
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Wolf, Maryanne – Annals of Dyslexia, 1999
Originally given as a speech, this paper describes the double-deficit hypothesis of reading disabilities, which proposes that developmental dyslexia is due to deficits in the phonological system and in processes underlying naming speed. The paper also reports on an innovative reading fluency intervention program based on the double-deficit…
Descriptors: Computer Assisted Instruction, Dyslexia, Elementary Secondary Education, Etiology
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Ferguson, Lynne – Visible Language, 1999
Describes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. (SC)
Descriptors: Active Learning, Case Studies, Cultural Pluralism, Educational Games
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Vale, Colleen – Australian Primary Mathematics Classroom, 1999
Computation activities focusing on speed and accuracy do not provide children with the opportunity to learn or develop their own mental computation strategies. Sets out some goals and ideas for teaching mental computation and introduces a card game for helping children compute mentally. (ASK)
Descriptors: Computation, Educational Games, Elementary Education, Elementary School Mathematics
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Washbush, John; Gosen, Jerry – Simulation & Gaming, 2001
Reports on a series of exploratory studies dealing with learning in total enterprise simulations among undergraduates. Examined the validity of simulations as learning tools; measured relationships between learning about the simulation and economic performance in the game; and explored whether some players learn more than others from the same…
Descriptors: Educational Games, Higher Education, Learning Processes, Learning Strategies
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Kranz, Peter L.; Ramirez, Sylvia Z.; Flores-Torres, Leila; Steele, Richard; Lund, Nick L. – Education, 2005
There is a dearth of literature on multicultural aspects of play therapy, particularly for Mexican-American children. According to Landreth (2002), it is of utmost importance that children be able to communicate in a way that is most natural to them. The literature currently reflects a playroom based mostly on middle class European-American…
Descriptors: Play Therapy, Mexican Americans, Minority Group Children, Hispanic American Culture
Curriculum Review, 2004
Each month, "Curriculum Review" offers teachers mutual support, the sharing of ideas, and words of encouragement to help them face challenges in the classroom. The September 2004 issue of "Curriculum Review" contains the following articles: (1) "We Hear from Readers"; (2) "What They're Saying"; (3) "Surf These Web Sites"; (4) "Technology Update";…
Descriptors: Program Effectiveness, Research Papers (Students), Information Retrieval, Internet
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Drake, Robert; Goldsmith, Geraldine; Strachan, Rebecca – Teaching in Higher Education, 2006
Teamwork is widely recognised as an important skill both generally and in the context of the computing industry. The majority of approaches to teaching teamwork are "practically" based and in higher education are often designed to run over a number of weeks. We required an approach that would work over a concentrated period of five days…
Descriptors: Teaching Methods, Teamwork, Study Skills, Higher Education
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Berkman, Robert M. – Mathematics Teaching in the Middle School, 2004
This article describes connections between chess and mathematics, including examples of activities that connect chess with set theory, patterns, algebra, geometry, combinatorics, and Pascal's triangle. The author observes that competitive games play a dual purpose in advancing the work of mathematics educators: to reinforce a specific skill and to…
Descriptors: Geometric Concepts, Thinking Skills, Games, Correlation
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Lichtman, Brenda; Avans, Diana – Teaching Elementary Physical Education, 2005
This article describes a hybrid activities model that physical educators can use with students in grades four and above to create virtually a limitless array of novel games. A brief introduction to the basic theory is followed by descriptions of some hybrid games. Hybrid games are typically the result of merging two traditional sports or other…
Descriptors: Physical Education Teachers, Elementary Education, Models, Physical Education
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Caswell, Jim – New Directions for Student Services, 2006
This chapter explores students' perspectives regarding campus gambling by listening to their gambling-related experiences and stories. Similarly, the chapter presents the perspective of a senior student affairs officer regarding campus gambling.
Descriptors: Student Personnel Workers, Student Experience, Personal Narratives, Student Attitudes
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Tayeh, Carla; Britton, Barbara – Teaching Children Mathematics, 2004
Strategy games can provide an interesting context for students to solve problems in an elementary mathematics classroom. The games are easy to learn, but finding a winning strategy exercises students to develop different methods to win the game.
Descriptors: Mathematics Instruction, Elementary School Students, Elementary School Mathematics, Teaching Methods
Early Childhood Today, 2005
This article presents 10 safety activities for children. Among others, car and bus safety activities helps children develop social and language skills as they simulate riding safely in a car or bus.
Descriptors: Child Safety, Safety Education, Learning Activities, Children
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